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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well it just needs a color unless you want me to start again and take three hours to gets those planes right
  2. @Heph just like in 0ad with have actually basic meshes with basic clothes
  3. Hard counters aren't realistic. I mean if you get in a village and people only know how to use big forks, they won't be able to use bows, and therefore will have to beat the enemy with what they have, not what they should, so having no hard counters brings the realistic mess of the battles IMHO.
  4. @AgentX There is a savegame option ;P
  5. Oh okay may have confused that then. https://www.kickstarter.com/rules https://www.kickstarter.com/terms-of-use They don't say anything against here unless you consider 0.a.d a charity.
  6. We are not here to judge, just to give advice to make you map, a must have for players About historical accuracy you are in a very bad forum to be wrong with that You can, but at least you can put them on the map and ask them to garrison in a building. You will have to use the trigger system otherwise. That's a bit of programming if you go that way, but I hope you will, maps are way much fun that way (5 years of experience tell me that ). Google is your friend
  7. But we can move the prop point right ? So even if the trajectory is a bit weird but correct it´ll look like its coming from the right spot.
  8. Gotta start the feathers all over, moving created new faces, and broke the UV...
  9. Very nice lordgood. Shouldn't it be firing arrows ? I didn't remember ballistas sent stones, also the way the bullet goes seems a bit weird compaired to how it is launched. Anyway GG:)
  10. I'll try, nevertheless lines don't have the same contrast, so some disapear, and I have to tweak it also to make the sure the texture isn't black. I don't see how to do the feathers though. It'll be hard to put alpha instead of lines,And since I have to remodel them, I guess I should being that dirty vertex again right ?
  11. Gonna be hard, the dirty vertex are not the same at all, so the result is not the same at all. Anyway I guess I have to start over now... Awesome.
  12. The editor is broken on Mac, but AFAIK some tries are going on to fix it.
  13. Is it better ? Reworked the dirty vertex and improved a bit the feathers (Basically cinetic blur on both the bump and the texture)
  14. Thanks for the advice, well the reference itself had a lot of colors : About the feathers, that is just a middle trail with lines coming out, they are thinner than the big red thing, so they look more detailed. If you look at the texture in the zip they are not realy more detailed. Feathers are six flat polys About the coloration, well that's just gimp lasso, I guess I could improve it.
  15. I did it on your input. I also removed that orange thing on the first. Just too lazy to post another screenshot. Officer Helmet2.7z
  16. Thanks =D You are lucky I'm not using my 3monitors PC otherwise you'd get 3840x1024 screens X) Proceeding to next helmet. http://img837.imageshack.us/img837/7427/kolorowyp.jpg Should I keep the colors ?
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