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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Norton is the only antivirus that detects it as a trojan (http://www.isthisfilesafe.com/). Make sure it's not still blocking it (e. g. go offline, turn it off, and try to launch the game)
  2. @niektb better ? Here is the xcf. If your are "happy" with it, until we start reworking stuff I'll commit the png now. viking_structImproved.7z
  3. Stan`

    Faction: Norse

    @Le druide Gaulois Could you sketch that in the same view you did for the other buildings ?
  4. Update with new textures and some minor fixes. I attached both of them and the blend file. I'll commit the struct myself. Building1-2.7z
  5. Well I could replace it on the empty space near the shield. And I made the other.
  6. I remade the barrel texture since it a really important prop in my models. I'm working on the walls that could use a little improvement.
  7. Okay no pb. Are you sure you don't want to put on 0ad's mod github ? https://github.com/0ADMods This way we could have your mod as SVN + we could be able to update it on the go So people using A16 keep your original release working, and you have a repo to be compatible for A17
  8. Followed everyone's advices Starting the other one... Huh maybe tomorow 3AM here...
  9. Good job old friend. Why is the door so small ? Also, why the texture on the top look like its white ? I also thing the second roof top should be wood not tiles Good job !
  10. Hey could you fix it to work with latest SVN ? Some auras changes took place and so (InsertCuteName)Pony won't be placed because template is wrong...
  11. Argggggghhhhhh Should probably stop doing copy pasting... Yeah I'll do it just didn't wanted to bother much until niektb sees it since it's only a 3h work =D The fact you like it makes me happy.
  12. Here is the model. Do you want the other too ?
  13. Well yes I actually want it, don't maybe it could replace the current tower. I'll see about that spiky stuff when we will unify the models.
  14. No need to anymore. With the new meshes skeletons will be different. So not compatible.
  15. There is an issue with the Temple : [22:19] == Stan [webchat@85.171.221.240] has joined #0ad-dev[22:20] <Stan> radagast: I have an issue with ROTE. Ayakashi did a buddhist temple. This is okay since it appeared near 50 AD but thing is since it was the first temple to be made I'm not sure it would be so complex[22:21] <Stan> radagast: Ayakashi's Concept : http://www.wildfiregames.com/forum/uploads//monthly_01_2014/post-15249-0-08582500-1390089185.jpg[22:21] <Stan> radagast: Reality (First Buddhist Temple) http://en.wikipedia.org/wiki/White_Horse_Temple#mediaviewer/File:%E7%99%BD%E9%A9%AC%E5%AF%BA%E5%85%A8%E6%99%AF.jpg[22:22] <Stan> radagast: http://sciondevelopment.com/rote/reference/buildings/temple001sheji1yw.jpg Original concept.[22:22] <Stan> Which One should I make ?[22:22] <Stan> Or should I rather make the barracks ?[22:26] <Stan> radagast: Good evening by the way
  16. Yup that one. Couldn't it be a command line option ? I mean most of the time it's -no intro, but could it be -intro this time ?
  17. I don ´t if that would be possible legally. But maybe it would be a better idea to start making our own before spoofin others. Now let´s say this is possible what would you see ? IIRC mythos_ruler showed us a concept of a logo video. Couldn ´t find it though.
  18. Lion the reason props are missing is that they were saving a lot of polycount, even if their models have some triangulation flaws. But they have a lot of things. If I can I'll try to add details to the existing buildings to fit more with the rest of the civs.
  19. Rada : That roof is the issue. Can you use mine ? (House_b )
  20. Well as I told you I can but most of the time I'm just too lazy Thanks Maybe you could help the main team with the seleucids ?
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