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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. This is the correct ratio. Looking bad IMO.
  2. Oh I'll check after just need to create two boxes to see that
  3. This is the longboat, using the longboat in the game. 4000 tris. For reference quinquerreme has 7000 tris Hmmm I'm not sure. Since vikings were able to walk between rows. maybe that would be nice for a variation
  4. Bottom of the sield just over the metal
  5. You can fix that black thing uSing the clone tool otherwise it´s great
  6. I can ´t commit. This is complicated. You can though the file is in the zip
  7. @niektb you know you will just have to modify the shields on the texture Remove the areas you want and that´s it
  8. WIP fix of the viking longboat ingame.
  9. I don't know there weren't any, this is the basic design ship . Well that should be researched then Tar ressources ? for me tar are obscure linux ressources for compilers ^^
  10. Ptol corral finished, cleopatra only missing head now. http://trac.wildfiregames.com/ticket/2215
  11. Here is a boat, (The Last of the PDF) and the shield variations, in it since they will be needed when adding shields to boat. VikingBoat.7z
  12. See the boats thread for shield variations.
  13. Make a list and I'll see what I can do.
  14. I made some trees variations for Asian Mods The base model is the carrob tree. I just provided the leaf textures. Japan_Cherry_Tree.7z
  15. AFAICS There is nothing wrong with your texture.
  16. Great dit the trick. Here is the new file. Only missing the donkeys now Rigged Grinder.7z
  17. Hey, Well, that's what I've been trying to fix, but I don't know, how to. Duplicating keys doesn't work. If you wanna try I'll be glad Rigged Grinder.zip
  18. Are you using no squint addon ? That could be the issue
  19. We need a Robin hood model then. Moreover I ´d like to have some fat priests as bandits. We need a bandit faction.
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