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Everything posted by Stan`
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It's because I did a undo. line 474 is the line I added.
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Hi I found that function : void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) in the JSInterfaceSound.cpp and I was wondering how to use it to stop music playback in atlas. From my little understanding I have to use it there (LINE 474) : void MapSidebar::OnSimPlay(wxCommandEvent& event){ float speed = 1.f; int newState = SimPlaying; if (event.GetId() == ID_SimFast) { speed = 8.f; newState = SimPlayingFast; } else if (event.GetId() == ID_SimSlow) { speed = 0.125f; newState = SimPlayingSlow; } if (m_SimState == SimInactive) { // Force update of player settings POST_MESSAGE(LoadPlayerSettings, (false)); POST_MESSAGE(SimStateSave, (L"default")); POST_MESSAGE(GuiSwitchPage, (L"page_session.xml")); POST_MESSAGE(SimPlay, (speed, true)); m_SimState = newState; } else // paused or already playing at a different speed { POST_MESSAGE(SimPlay, (speed, true)); m_SimState = newState; } UpdateSimButtons();}void MapSidebar::OnSimPause(wxCommandEvent& WXUNUSED(event)){ if (IsPlaying(m_SimState)) { POST_MESSAGE(SimPlay, (0.f, true)); m_SimState = SimPaused; StopMusic() } UpdateSimButtons();}void MapSidebar::OnSimReset(wxCommandEvent& WXUNUSED(event)){ if (IsPlaying(m_SimState)) { POST_MESSAGE(SimPlay, (0.f, true)); POST_MESSAGE(SimStateRestore, (L"default")); POST_MESSAGE(SimPlay, (0.f, false)); POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml")); m_SimState = SimInactive; } else if (m_SimState == SimPaused) { POST_MESSAGE(SimPlay, (0.f, true)); POST_MESSAGE(SimStateRestore, (L"default")); POST_MESSAGE(SimPlay, (0.f, false)); POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml")); m_SimState = SimInactive; } UpdateSimButtons();}But I was wondering if it would stop all sounds, and if it's the correct function to use.
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The age phase sound is waiting for review
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The trebuchet didn't exist back them. If you want one you have to go for the mods.
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Hi darksunrise957 if you are willing to help there should be no issues. You can model buildings although no reference are stated yet. We have boats remaining, helmets, and props, that you could do. Welcome to the forums.
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Did you use my model ? Can I have the dae ? I want to check with higher settings
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Haha GJ
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We only can if the oars are hidden.
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Do you mean like Age of Mythology ? Copper, Bronze Iron Meteoric ? I started modelling the building, I guess it will be done at the end of the week, depending on my girlfriend.
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Well player_trans_ao_parallax_spec.xml is
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Fixed version for those using svn : https://github.com/0ADMods/ponies_ascendant News in this version - Updated Aura (I don't know what you intended at first so for now it's a building boost for nearby units) for Wisebiscuit. - Fixed AO's. You may have not noticed it since your are not maybe using the uberfancy graphics but using AO's on model with one uvmap crashes the game.
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Well a lot of my buildings are waiting for review, and my appliance is Enrique's mind.
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Scrapping stuff is long
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ETA : Enrique said he would model it. He said he would make a new design again. So nothing new
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I'm the one that makes that comes to life so that's not me either ^^
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I'm opening this thread for all that is linked for boats in ROTE. In the current state of things, I won't do any animations. If someone feels like creating armatures for them, he can go on. Sails : Needs a new logo : Proposal (I will make it smaller, to fit the new sails) : All boats needs to have rectangular sails like those We also need this boat (Quinquereme equivalent ) : The ramming boat does exist : Template name needs to be fixed, and a tent added.
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I've been thinking of this for a while and tried to put that on COM but I think it would be nice for the main team too. I think the main team dev's should play once a week or at least two times a month with the SVN version to further debug stuff. That would probably get rid of the A16 panic. You could also invite players on facebook and on the forums to join you, to give a more friendly approach to the team. About technical details I think you should choose a day when nothing game breaking and/or engine breaking is commited, ask everyone to compile the game and/or launch the autobuild. Then see if OOS, bugs, arise, and try to play with as much factions as you can. This way all gets debugged at the same time, and hopefully everybody as a great time. Just my two cents here. Regards Stan.
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Sure. We could also have a research that allows You to train crossbowmen
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Maybe you could ask the community i saw you added comments on fb. I was thinking of adding an aura to the blacksmith when garisoońed. What do you think ?
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I have nothing against it. Do you think the player will mind ?
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Well afaik unis switch props when switching state. So defining idle a no moving anim and garisonned a moving would work. About the roof... None of the current buildings are using those three row curved wood things. So i think we should use the old sketches design for consistency. What do you think ?
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Btw what do you think of making the props garisonned a rotating wheel and the base a Non turning wheel ? Also I have something that bugs me. The roofs. This building with the storehouse will be the only ones with such roofs maybe we should make a more other building like type of roof.
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Rada are you sure you wanna take it ? As far as I am concerned this blender addon ´s features were not what was delaying you. (No offense meant )
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Oh you want a gif... Well I can ´t give you that where I am. But you can still download the blend file and make one. All the anims are in.
