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Everything posted by Stan`
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So ?
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He uploaded them I think Oryxanimations.zip
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Are by any chance your ports open towards only one mac adress ?
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The civ is now fixed, no more missing textures, broken models, and crashes. Please pull.
- 48 replies
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- Mesoamerican
- olmec
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(and 2 more)
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Analyzing Passability Map
Stan` replied to agentx's topic in Game Development & Technical Discussion
Did you try using a circle version of yours ? -
Analyzing Passability Map
Stan` replied to agentx's topic in Game Development & Technical Discussion
Afaik there is a tool that let´s you set passability. Maybe you need some tweaking ? -
Lion which one will it replace ?
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That´s why I always try to make them from scratch. I failed to apply the upper tutorial though. But the eye is quite nice do you think google labeled for reuse and modification ´ s search option is safe ?
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For that I need a free of copyright image right ?
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Okay I need help then. I did this texture starting from the one below (original from the game), and fixed the eyes by folowing two tutorials and mixing techniques. I also followed a tutorial on fur, which didn't work for me. I also used the wolf texture for the tongue.
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Problem is my rooves have corners now. And here only the towers does.
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Rada : If that might help remember it's a small mod, I highly doubt there is something more than a few buildings.
- 14 replies
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- Ocelotlazohteotl
- Design
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Rada : Check the file size, or just download any file checker (You know the software that finds identical files). If they are the same remove theme. Also, if you can unify their folder to fit our new folder structures.
- 14 replies
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- Ocelotlazohteotl
- Design
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How many more polys do you expect ?
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Maybe we could merge this with mine ?
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Well we could use user feedback for that. But would that mean you need a internet connection to play (I'm thinking of lan parties)
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The official changelog, for those wondering what we are doing since the first commit three years ago.
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RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
I fixed them not being infinite. They cost stone because of the walls around it believe. I am planning to replace them -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
Check your PMs -
That would mean new roofs for every building and new roof texture X)
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If we had them on the boats like I suggested, that could be useful. But since garrisonning could be a little annoying, you could have a tech that default set one on it.