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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sure. We could also have a research that allows You to train crossbowmen
  2. Maybe you could ask the community i saw you added comments on fb. I was thinking of adding an aura to the blacksmith when garisoońed. What do you think ?
  3. I have nothing against it. Do you think the player will mind ?
  4. Well afaik unis switch props when switching state. So defining idle a no moving anim and garisonned a moving would work. About the roof... None of the current buildings are using those three row curved wood things. So i think we should use the old sketches design for consistency. What do you think ?
  5. Btw what do you think of making the props garisonned a rotating wheel and the base a Non turning wheel ? Also I have something that bugs me. The roofs. This building with the storehouse will be the only ones with such roofs maybe we should make a more other building like type of roof.
  6. Rada are you sure you wanna take it ? As far as I am concerned this blender addon ´s features were not what was delaying you. (No offense meant )
  7. Oh you want a gif... Well I can ´t give you that where I am. But you can still download the blend file and make one. All the anims are in.
  8. The last is still accurate unless you want the boar in a special state.
  9. Well if this is playable I ´d say we go for it. Btw ayakashi some of the cavalry images were inacurate... Like that horse armor... Could you check out the units in the scenario editor and tell me which should have special armor props ? Also do you have a sketch for the blacksmith ?
  10. Well your trying to achieve more realistic wall placement patterns ?
  11. I'd say either, curved walls variations, or medieval walls.
  12. Thanks for reporting Auron, that's probably because when the templates were made they used old values. BTW, are you sure they are not slow because you are using the balancing branch ?
  13. Thanks. How will you fixe the house ? I ´m okay with giving the cc more health as long as it fits with the other civs.
  14. You can, but I wouldn't bet on animations. They will get distorded.
  15. I just made a chariot for han china. You need a rider, a driver, horses xmls.
  16. The farmstead has. Because it looks better.
  17. Nice Remove the two big woods in the water and make the new wall larger instead. Or add other rocks.
  18. Thanks... That's nice that someone likes it X) Here is a screen that explain the stairs size.
  19. Would fixing the obstruction do the trick ?
  20. Try to play them against "real" civs. Like romans etc. for formations i need to look at the code to achieve those http://sciondevelopment.com/rote/reference/formations/ Rada, I like your idea with champions though I don't understand what enrique's mesh will do since they override the main game's... But I want something to be clear though, We shouldn't do it if it gives a problem of balance. Now here are my directives, you can add anything you like and want to try unless they break gameplay and as long as they reflect reality.
  21. The repeatable crossbow is in the game so I was thinking of using it as champion with heavy crossbowmen following your idea.
  22. As I saw today reading the IRC logs thanks rada for pointing it out, I wanted to share my thought on how I think it should be : - More expensive yeah. I have an issue with making it champion unit. It's just that they were quite used, so I feel like they will be left out if put champion. Maybe making it only available at the last phase. I'm not closing anything from discussion though Maybe we are craving for champion units but I found one whose concept could be interesting, (formation breaker :
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