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Everything posted by Stan`
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	Depends on the game i used to play with a 45 min peacetime which meant great battles at the end.
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	I created a way to experience an out of memory problem. http://trac.wildfiregames.com/ticket/2735#comment:1
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	But if the school year start in the development of A18, that means nobody will have time to work on it ?
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	All those balancing changes were removed in the latest SVN.
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	Enrique said it was not the good way to do it. The best way is to make a render in blender. Crazy bump doesn't work on windows 8.1.1. I think I downloaded Insane Bump
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	  ===[COMMITTED]=== Iberian Wonder: Cancho RoanoStan` replied to LordGood's topic in Completed Art Tasks And that's normal cause the building was made of phenician ideas. The iberic took buildings from the mediterannean seas.
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	Here is the last. Rigged Grinder.7z
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	  ===[COMMITTED]=== Iberian Wonder: Cancho RoanoStan` replied to LordGood's topic in Completed Art Tasks It is But not your blender. You have to split the mesh like enrique said here
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	  ===[COMMITTED]=== Iberian Wonder: Cancho RoanoStan` replied to LordGood's topic in Completed Art Tasks That's maybe causing it.
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	  ===[COMMITTED]=== Iberian Wonder: Cancho RoanoStan` replied to LordGood's topic in Completed Art Tasks Just a bit better. I also tried but can't fix it... EDIT : It's missing the prop points. Lordgood are you using the last blender version cause I can't import the location of your props. they are stuck to the origin of the model. wonder.7z
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	  ===[COMMITTED]=== Iberian Wonder: Cancho RoanoStan` replied to LordGood's topic in Completed Art Tasks 
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	  ===[COMMITTED]=== Iberian Wonder: Cancho RoanoStan` replied to LordGood's topic in Completed Art Tasks I like it
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	I'm creating this topic to discuss parallax creation, and fixing for all the civs, like the persians won't don't use it at all. So here is my workflow : 1. Open the texture in gimp2 2. Desaturate. 3. Duplicate the layer 4. Apply a 1px gaussian blur on the top layer 5. Apply a 3px gaussian blur on the bottom layer 6. Set the top layer to substraction You should get something like this : 7. Go to luminosity contrast and bring the luminosity down till you get something like this. 8. Merge the layers 9. Invert the colors 10. Apply a normal map with those settings : 11. Apply Blur 12. Set opacity to 90. 13. Done. I don't have any wrong glitch with that which is good. But I think there is a better way. Example of "glitch" Final on the model :
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	Oh okay go on are that field drop propped ? Could you commit the last ? Also remove the one with the storehouse it can't be used cause of the price of the field. Keep it up
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	  ===[TASK]=== WONDER: Britons: Stonehenge and White HorseStan` replied to Mythos_Ruler's topic in Official tasks 
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	I ´´ll try then then we will choose the best solution
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	  ===[TASK]=== WONDER: Britons: Stonehenge and White HorseStan` replied to Mythos_Ruler's topic in Official tasks There are flowers and stuff propped i ´ll add trees
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	Niektb we dropped the stone to keep up with other civs Enrique I asked rada to do it, thing is there are two problems. Terrace will be incredbly small and units walking through it would look weird
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	  ===[TASK]=== WONDER: Britons: Stonehenge and White HorseStan` replied to Mythos_Ruler's topic in Official tasks I need to adapt 500 vertices to the wall. No big deal just terribly long.
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	I ´ll suggest we ask the people around. Maybe ask the guys on facebook ? Just wondering how do you explain the rice growth with no water ? Also do you plan to leave the storehouse in the middle or is this just for scale cause making the farm costing stone will be a terrible unbalance. Keep it up
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	  ===[TASK]=== WONDER: Britons: Stonehenge and White HorseStan` replied to Mythos_Ruler's topic in Official tasks Enrique I tried but the mesh is quite complet to cut. The stone extend into the ground though. But if I had a big decal around it lordgood said it would be bad performance wise. Also wouldńt it look a bit weird to have a two meter wall and blending grass ?
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	  ===[TASK]=== WONDER: Britons: Stonehenge and White HorseStan` replied to Mythos_Ruler's topic in Official tasks Oh but the horse it geometry like in reality
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	  ===[TASK]=== WONDER: Britons: Stonehenge and White HorseStan` replied to Mythos_Ruler's topic in Official tasks Multiple Images ?
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	  ===[TASK]=== WONDER: Britons: Stonehenge and White HorseStan` replied to Mythos_Ruler's topic in Official tasks They are the same. Just different ground height ^^"

 
         
					
						 
                     
                     
                     
                     
                     
                     
                     
                     
                    