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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I'd say either, curved walls variations, or medieval walls.
  2. Thanks for reporting Auron, that's probably because when the templates were made they used old values. BTW, are you sure they are not slow because you are using the balancing branch ?
  3. Thanks. How will you fixe the house ? I ´m okay with giving the cc more health as long as it fits with the other civs.
  4. You can, but I wouldn't bet on animations. They will get distorded.
  5. I just made a chariot for han china. You need a rider, a driver, horses xmls.
  6. The farmstead has. Because it looks better.
  7. Nice Remove the two big woods in the water and make the new wall larger instead. Or add other rocks.
  8. Thanks... That's nice that someone likes it X) Here is a screen that explain the stairs size.
  9. Would fixing the obstruction do the trick ?
  10. Try to play them against "real" civs. Like romans etc. for formations i need to look at the code to achieve those http://sciondevelopment.com/rote/reference/formations/ Rada, I like your idea with champions though I don't understand what enrique's mesh will do since they override the main game's... But I want something to be clear though, We shouldn't do it if it gives a problem of balance. Now here are my directives, you can add anything you like and want to try unless they break gameplay and as long as they reflect reality.
  11. The repeatable crossbow is in the game so I was thinking of using it as champion with heavy crossbowmen following your idea.
  12. As I saw today reading the IRC logs thanks rada for pointing it out, I wanted to share my thought on how I think it should be : - More expensive yeah. I have an issue with making it champion unit. It's just that they were quite used, so I feel like they will be left out if put champion. Maybe making it only available at the last phase. I'm not closing anything from discussion though Maybe we are craving for champion units but I found one whose concept could be interesting, (formation breaker :
  13. Well you can load animated props ? ie rider on the horse.
  14. Depends if you think that's a common exporting errors. To know that ask yourself if unwrapping is a part of modelling
  15. Should it be a throwable weapon ? So should they be archers ?
  16. Git does it for me (git log --decorate --oneline -- reverse) Its just for the transparency. it'easier for the people to look at it on the forums than to go in obscure SVn. They get affraid quicly.
  17. Its not. But here is another image :
  18. Stan`

    Faction: Norse

    Didn't know that. I'll desaturate it if you want. It just surprised me that it was hay roof so I took back my celt_struct. I was wondering why don't you use the brit special unit animations for two handed axemen ?
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