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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Just a bit better. I also tried but can't fix it... EDIT : It's missing the prop points. Lordgood are you using the last blender version cause I can't import the location of your props. they are stuck to the origin of the model. wonder.7z
  2. I'm creating this topic to discuss parallax creation, and fixing for all the civs, like the persians won't don't use it at all. So here is my workflow : 1. Open the texture in gimp2 2. Desaturate. 3. Duplicate the layer 4. Apply a 1px gaussian blur on the top layer 5. Apply a 3px gaussian blur on the bottom layer 6. Set the top layer to substraction You should get something like this : 7. Go to luminosity contrast and bring the luminosity down till you get something like this. 8. Merge the layers 9. Invert the colors 10. Apply a normal map with those settings : 11. Apply Blur 12. Set opacity to 90. 13. Done. I don't have any wrong glitch with that which is good. But I think there is a better way. Example of "glitch" Final on the model :
  3. Oh okay go on are that field drop propped ? Could you commit the last ? Also remove the one with the storehouse it can't be used cause of the price of the field. Keep it up
  4. Here is the thing stuck in the walls. I need to fix the wall texture
  5. I ´´ll try then then we will choose the best solution
  6. Niektb we dropped the stone to keep up with other civs Enrique I asked rada to do it, thing is there are two problems. Terrace will be incredbly small and units walking through it would look weird
  7. I need to adapt 500 vertices to the wall. No big deal just terribly long.
  8. I ´ll suggest we ask the people around. Maybe ask the guys on facebook ? Just wondering how do you explain the rice growth with no water ? Also do you plan to leave the storehouse in the middle or is this just for scale cause making the farm costing stone will be a terrible unbalance. Keep it up
  9. Enrique I tried but the mesh is quite complet to cut. The stone extend into the ground though. But if I had a big decal around it lordgood said it would be bad performance wise. Also wouldńt it look a bit weird to have a two meter wall and blending grass ?
  10. Enrique : Do you have any ideas on how to fix this ? That blend works on any terrain provided it's not too high. It's 15 decals near each other;
  11. What about making the farms inactive under a certain amount of health ?
  12. Would you draw them of give me movie references ? This way it'll be complete.
  13. http://members.bib-arch.org/image.asp?PubID=BSAO&Volume=06&Issue=06&ImageID=02000&SourcePage=publication.asp&UserID=0& It seems fine to me. Moreover according to wikipedia it used to be also a defensive buildings, which fits perfectly the civs.
  14. Here is the current state of things : - Storehouse : Rada. (He will finish it and bring a wonderful tool) - GVT Center : I planned to do it, and since I'm the only artist here I'll probably have to. What it should do : "Structures": [ { "Name": "Zhi Hui Zhong Xin", "Class": "", "Emblem": "", "History": "'Government Center' As a genuinely sophisticated educational society, China revered government very highly. This structure will provide tech upgrades for economic factors, specifically trade.", "Requirements": "", "Phase": "", "Special": "" } ],- Heroes. I'll need to make them. - Wonder, I'll maybe use the image you posted, but this has the lowest priority. - Techs, Niektb is asking some experts about casted iron as a special tech. There are the ones from the gvt center above and those : "CivBonuses": [ { "Name": "Defensive Walls", "History": "The Chinese may have been best known for their immeasurably fortified defenses that kept enemy forces at bay long enough to obliterate them.", "Description": "All walls and outposts are significantly cheaper and available earlier." }, { "Name": "Naval Prowess", "History": "The Han Chinese developed some of the most underrated and innovative naval tactics of the era, including unmanned Fire Ships set adrift to destroy warring nations' sea vessels and shoreline structures.", "Description": "A diverse navy will grant the Chinese a generously favorable position at sea." } ], "TeamBonuses": [ { "Name": "Taoism", "History": "The Three Jewels of Taoism: compassion, moderation and humility. These pinnacles will dictate the nature of relations between allies of the Chinese.", "Description": "Trade for all allies is 30% cheaper." } ],After all of this faction will be complete. Really optionnal replace palisades by bamboo walls, though that doesn't seem accurate to me at all.
  15. Isn't there a timeframe problem according to wikipedia ?
  16. give them at least it won't have been for nothing ^^
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