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Everything posted by Stan`
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I love the Blitzkrieg word
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Mind to upload it somewhere ?
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As rada says we could fork it make it compatible but keep the experience for other players by keeping that original
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ERROR: Failed to load .... & Segmentation fault (0ad-dev, Linux Mint 17)
Stan` replied to Falx's topic in Bug reports
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The merge candidate should be tested: git fetch origin then git checkout merge20140902 then git pullYou need to clone it first though.
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It could be asked on the next meeting though
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So which helmet is accurate ? Actually I need to know what I should model to fit the time frame ie I want a picture with the guy armor, the horse armor, and the helmet.
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I have seen that before. I think it's a material issue. EDIT : First Possible cause : material used is basic spec but there is no spec specified.
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@Niektb, Everything should be fixed now. Thanks at Thamlett for reporting the CC bug. For all mappers, when putting models near the black round of the map, make sure you don't place one in the dark, if you do, the influence area will remain, and you'll have to manually edit the file to find the hidden building. skirmishes.7z
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Why not the fourteenth then ? In french that ´s quatorze so something like quadradecis ?
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- discussion
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Sorry haven't checked. What version are you on ? A16 ? The download is known to corrupt. Redownload it. (I'm sorry for that)
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What OS are you on ?
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Okay use this as command line "-mod=public". Without Quotes.
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@fexor aristeia is the first mod to support the new organisation could you check it out and tell us what you think ?
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- millenium a.d.
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Hey rada, awesome, could you make the ai use the testudo formation ?
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Hi there is a task for it http://trac.wildfiregames.com/ticket/2349 we are moving to fit the needs your screen would have but it's not finished yet.
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I agree with the principe but how would you do that with the current state of things. Should we merge everymod and make sure they are compatible ? Also I was thinking that gameplay modification such as convert should always be separated from main mods, to be usable as plugins for any other mod. This way civ would be compatible with each other. And then become what you said earlier, just a bunch of assets. But to unify all this, we need to merge the structure for all mods. we could also do it for the main game and propose the changes.
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We plan to replace the name by norse ^^
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This or any of those http://www.indiedb.c...g-forge-concept http://paganroots.de...House-143160628 http://hassam.hubpag...ere-The-Vikings http://www.google.fr...ed=0CNEBEK0DMDc What about those from the movie you showed ? I couldn't find the name though
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- millenium a.d.
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I'll do it don't bother
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Thanks a lot. Do you mind if I modifiy your map's structure to create a temporary AI for it ?