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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Depends on the game i used to play with a 45 min peacetime which meant great battles at the end.
  2. I created a way to experience an out of memory problem. http://trac.wildfiregames.com/ticket/2735#comment:1
  3. But if the school year start in the development of A18, that means nobody will have time to work on it ?
  4. All those balancing changes were removed in the latest SVN.
  5. Enrique said it was not the good way to do it. The best way is to make a render in blender. Crazy bump doesn't work on windows 8.1.1. I think I downloaded Insane Bump
  6. And that's normal cause the building was made of phenician ideas. The iberic took buildings from the mediterannean seas.
  7. Here is the last. Rigged Grinder.7z
  8. It is But not your blender. You have to split the mesh like enrique said here
  9. Just a bit better. I also tried but can't fix it... EDIT : It's missing the prop points. Lordgood are you using the last blender version cause I can't import the location of your props. they are stuck to the origin of the model. wonder.7z
  10. I'm creating this topic to discuss parallax creation, and fixing for all the civs, like the persians won't don't use it at all. So here is my workflow : 1. Open the texture in gimp2 2. Desaturate. 3. Duplicate the layer 4. Apply a 1px gaussian blur on the top layer 5. Apply a 3px gaussian blur on the bottom layer 6. Set the top layer to substraction You should get something like this : 7. Go to luminosity contrast and bring the luminosity down till you get something like this. 8. Merge the layers 9. Invert the colors 10. Apply a normal map with those settings : 11. Apply Blur 12. Set opacity to 90. 13. Done. I don't have any wrong glitch with that which is good. But I think there is a better way. Example of "glitch" Final on the model :
  11. Oh okay go on are that field drop propped ? Could you commit the last ? Also remove the one with the storehouse it can't be used cause of the price of the field. Keep it up
  12. Here is the thing stuck in the walls. I need to fix the wall texture
  13. I ´´ll try then then we will choose the best solution
  14. Niektb we dropped the stone to keep up with other civs Enrique I asked rada to do it, thing is there are two problems. Terrace will be incredbly small and units walking through it would look weird
  15. I need to adapt 500 vertices to the wall. No big deal just terribly long.
  16. I ´ll suggest we ask the people around. Maybe ask the guys on facebook ? Just wondering how do you explain the rice growth with no water ? Also do you plan to leave the storehouse in the middle or is this just for scale cause making the farm costing stone will be a terrible unbalance. Keep it up
  17. Enrique I tried but the mesh is quite complet to cut. The stone extend into the ground though. But if I had a big decal around it lordgood said it would be bad performance wise. Also wouldńt it look a bit weird to have a two meter wall and blending grass ?
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