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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You ´´ll have touse triggers and a void ai . See gallic wars map for reference in the mods section. However you can ´t in A16.
  2. Wait...... Whaaat. Rada, If you leave who will I be, the phantom of those forums ? The guy that does what he is told ? Niektb doesn't lead me. And Rada, what about your game, our projects stuff you wanted to see ? I can't hold you back if you wanna disapear, but I will be very sad.
  3. Submit it for me. Not for them. But submit it anyway. When Using units props on chariot, if the variant you use has a move anim, it will walk in the void. You need to disable/remove/ignore it.
  4. Another Attempt I can't make a video, cause for some reason it's horribly laggy. Zebu.7z
  5. Did you try using the game lobby ? Also what version of the game are you using ? About the not being able to join each other it might be because a third party firewall block the connection (possible Exemples : Router, Windows Firewall...)
  6. Mind to submit a patch to trac ? (I believe we need to share everything we fix even if it's not reviewed) This is the idea of OpenSource. There is a ticket for it http://trac.wildfiregames.com/ticket/2679 and this one seems related and useful for 0ad extended http://trac.wildfiregames.com/ticket/1550 For the boats I assumed it didn't work. To fix the walking units, you'll have either to replace the mesh with one that doesn't have a walk /run anim, or disable those anims, and replace them by the steady one.
  7. I made a video to show you (It's for the gates) Sans titre 25.7z
  8. Yeah, Problem is only there with animated meshes Sanderd Discussion
  9. Maybe this : http://zoonek2.free.fr/UNIX/48_R/07.html Expenential Distribution (Possible Typo)
  10. Sanderd said the gate anim patch was a todo in the code, so I guess you can submit it
  11. Just a Texture paint of the pig, to be more photorealistic, reference is a wikicommons file, inspiration comes from other 3d boars on the web. One item gone on my list. Here is a comparison : Here is a new Icon (Included in the zip) Here are the files If someone's interested Pig.7z NB : It's not rigged.
  12. Do you have a patch for this ? Same for boats ie : garrison a catapult on one of them.
  13. Just Garrison units in the gate, and try opening closing the gate.
  14. It's the AI, It will be replaced from Aegis to Petra in A17
  15. He asked you to try. Not to tell him in which version was 'the bug'.
  16. Just curious, did anyone get the game running on a phone ?
  17. But have you tried moving a lot of units ? This is a complete mess. The game is still in alpha so what ´s yhe issue of having buggy formations ?
  18. That´s what I read too but I just changed the actor nothing else. He was certainly not wearing a dress. I trust what I have. If you want each time you make a new historical discovery and quote the source in the readme. I miss your point now.
  19. Also I modified Han Xin to match Civ.json's description. http://en.wikipedia.org/wiki/Han_purple_and_Han_blue
  20. I agree that formations are broken but at least activating a default one would be nice. Aren't syntagma and testudo kept though ? Can you be more specific I don't understand.
  21. Welcome to the forums : Have a look here http://www.wildfiregames.com/forum/index.php?showtopic=18963
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