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Everything posted by Stan`
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The repeatable crossbow is in the game so I was thinking of using it as champion with heavy crossbowmen following your idea.
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As I saw today reading the IRC logs thanks rada for pointing it out, I wanted to share my thought on how I think it should be : - More expensive yeah. I have an issue with making it champion unit. It's just that they were quite used, so I feel like they will be left out if put champion. Maybe making it only available at the last phase. I'm not closing anything from discussion though Maybe we are craving for champion units but I found one whose concept could be interesting, (formation breaker :
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Well you can load animated props ? ie rider on the horse.
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Again ? I just did it ?
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Depends if you think that's a common exporting errors. To know that ask yourself if unwrapping is a part of modelling
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Should it be a throwable weapon ? So should they be archers ?
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Nope It won't
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Git does it for me (git log --decorate --oneline -- reverse) Its just for the transparency. it'easier for the people to look at it on the forums than to go in obscure SVn. They get affraid quicly.
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Didn't know that. I'll desaturate it if you want. It just surprised me that it was hay roof so I took back my celt_struct. I was wondering why don't you use the brit special unit animations for two handed axemen ?
- 680 replies
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- millenium a.d.
- vikings
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(and 1 more)
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[DISCUSS] Performance Improvements
Stan` replied to RedFox's topic in Game Development & Technical Discussion
I meant not on the graphical side but on the code side. Detecting small obstacles and making a group, like if it was a big box. -
[DISCUSS] Performance Improvements
Stan` replied to RedFox's topic in Game Development & Technical Discussion
IIRC In Age of mythology you couldn't go through too complex forests. Maybe defining trees as a group for pathfinder would be better ? -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
I was diggin through http://sciondevelopment.com/rote/reference/ (The main reference when I found those) Here is the blacksmith concept Doesn't look that good hope ayakashi comes with something better A reference for a tavern (Maybe special building) This could be the wonder or this Stables ? Shooting Range ? Finally found the ramboat reference http://s240.photobucket.com/user/MarquisBlack/media/lvl12ship3lu.jpg.html?sort=3&o=22 -
I'd suggest you make a backlog ticket for this.
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Just to show you I didn't forget :
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Here is the changelog so far. e5c64ac Initial commit93d281c Create README.mde7bc3c0 Added theme songda825d4 Added new songse02234c A start with the viking's civ: json file, emblem, longboat (not finished)ed31987 Update README.md8b58d3f Update README.mdcb98231 Viking civilization: A startd506f87 WIP Viking civ5275967 [VIKING] Bug fixing76ae3ab [Viking] WIP merging Fortress with CC7f77ebd Merge branch 'master' of https://github.com/MillenniumAD/millenniumad64e5215 Small code cleanupff66137 [Viking] fix bug + Jarl's Hall is complete from the code's point of view0f9bd6f [Viking] Longboat implemented gameplay4a72407 [Viking] fix a typo + another feature for longboatsbdba46b [Viking] some small changese1bb1ae [Viking] fix typoac90297 Update README.mdf7da103 [Viking] Fix some bugs + start with retexturing8f93da1 [Viking] some re-assigning stuff7f03c3c [Viking] assign a long bow instead of a short one7d6c4da [Viking] longhouse commited7eaa738 [Sound] defeat song commit1984627 [Sound] Second battle song commitb452bc1 Update README.md79e7262 Update README.mdb15d20a Merge pull request #14 from niektb/patch-1a8c8f9a Commit the viking sword.a892c22 One handed axe commit38e66ce Small longhouse fix.bd0055f Add a sandbox map to test the Viking templates and actors1db4aab Viking Longboat WIP commit80e7699 viking snekkja (before longboat) fixe623330 Viking Snekkja small texture tweak + removed the old actorc24b42c [Viking] Fishing ship commit0c28680 Created a special starting longhouse template and removed the TerritoryInfluence from the standard one + skirmish support5f0b22c Fixed CC and added Migration Teste0ce431 [Viking] Merchant Commit + fix typo in Skirmishbc5dc67 Fix an accidental revert of a fixb41e629 Fix typo in skirmish replacer + add AI namesb543aef Make it AI compatible5da15c4 [Viking] Snekkja resizefa1e489 add a fixed version of niek's storehouse built mainly out of props.241ee5c Changes to houses and House/Centres866fcb4 Added Temporary Logo to Main Screenba5ba01 UI changesbe9fb3f viking knarr texture resize fixdebfc39 Merge branch 'master' of https://github.com/0ADMods/millenniumad9e0390e remove session.xml4bb518b UI changese3a43df Add Mod-info-file to make this mod show in the leper's 0AD mod configurator.40046b5 Mod configurator now uses mod.json instead of <folderName>.json8691a75 Merge branch 'master' of https://github.com/0ADMods/millenniumad8cead40 Added the Gallic Medium Warship temporarilyed6f8ea Fixes the base units to be uniform, add two units (Beserker + Huscarl) Rounded shield and viking sword for the last, Json loot aura is broken and therefore is commented to be able to place the boat again. I can't get to have the vikings units in game, they are replaced by roman ones...76cbe15 Fixes the boats to be using vanilla textures and therefore breaking one original model, modified a bit the unit templates waiting for new unit textures, modified the snekkja textures by adding three playercolor shield paintingsbc4dd91 Fixes the boats to be using vanilla textures and therefore breaking one original model, modified a bit the unit templates waiting for new unit textures, modified the snekkja textures by adding three playercolor shield paintingsd82e7d8 Merge branch 'master' of https://github.com/0ADMods/millenniumadedd1353 Fixes the previous commit (animation error)387233d Fixes some accidental changes612b654 Some small updates, fixing the aura0080e34 Commit of the new Improved texture3f6a22a Dock changes 1827f7bb Merge remote-tracking branch 'origin/master'cdf90ea Some Minor Fixes (Decal and units missing0931042 Fix skeid template19603d8 Fixes Snekkjad78c1b8 Fixes changes reverted by thamlettc5646e4 Viking Warships110effe Dock Change 25cfb166 Fix typo in the Skeid's simulation template.f5d2daa Ship Change 219f8bad Ship Changes 39bb2a47 Ship Changes 4 (+ a bit of barracks)8ef0e2b Remove the double TerritoryInfluence tagb92dea0 Added back the celt roof, and commit of the corral14b3bd7 Some name fixing and ao commitb507bdb Some Fixes to the corral, to the texturesc89f61b Definitive fix of the corral67dbca5 new interface for Milleniumb45e313 Merge branch 'master' of https://github.com/0ADMods/millenniumadc90c472 new gui sessionaf0962b icon for windows usera653f33 (HEAD, origin/master, master) House and House/Centre fixes
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Here is the changelog so far 68526d0 Initial commit1266026 Aristeia most recent, taken from Lion's zip file0f21c38 [Getting Aristeia up-to-date] pt. 1 Removed old ~files664101b [Getting Aristeia up-to-date] pt. 278b82f1 [Getting Aristeia up-to-date] pt. 3d32a798 Now really fixed the formations errore2c9f3d typo in AttackAristeia.js - now this file should be interpreted.984fa14 [Getting Aristeia up-to-date] pt. 4 Fixing Storehouse and Female citizen609ee3b Some re-assigning stuff8324e95 Converting units now possible. Use Convert element as child of Attack. See athen_unit_support_converter_a. Credit idanwin. Thx man.39828d2 Merge branch 'master' of https://github.com/0ADCoM/Aristeiaccc002d Fix the malicious wall assignment85e5f6a Outsourced the Convert-Attack functionality. Also healer now try to heal friendly and convert enemy units. (but all enemies get filter currently)af07c30 Merge branch 'master' of https://github.com/0ADCoM/Aristeia22382ea Healer and Converting Priest recruitable from the Egyptian Large Temple. (note from now on ConvertUnit mod is dependency)8244a31 Fix small gates by following naming convention74de196 Delete Egyptians_Demo.xml~c9d1cc8 New Egyptian CCb4b1ed2 Fix of the Egyptian Axeman according to the Egyptians' Design Document.5d958e8 Persian Archer -> Nubian Archer; Egypt CC Obstructions (obstructions shifted for origin compensation)9e31bcc Change some basic unit type's cost from metal to wood.20585d5 Fix of the Egyptian Axeman according to the Egyptians' Design Document.7adb5ee Merge https://github.com/0ADMods/Aristeiaec2d491'>https://github.com/0ADMods/Aristeiaec2d491 Merge https://github.com/0ADMods/Aristeia57bf1f5'>https://github.com/0ADMods/Aristeia57bf1f5 Merge https://github.com/0ADMods/Aristeia5fb1f19'>https://github.com/0ADMods/Aristeia5fb1f19 new94bb020 newaa7d68d Fix the origin and the rotation47d87b8 Renamed some stuff according to the conventions and assigned the correct AO mapdcf5e61 new7b3b128 new16342b2 newd0a3c21 new02ba6a3 Merge branch 'master' of https://github.com/0ADMods/Aristeia9c411b4'>https://github.com/0ADMods/Aristeia9c411b4 new815c973 newbf52d0c new cavalry4371847 new380893e newb83c952 new cavalry fixed4ba5c9d Egyptian Spearman now uses the proper base template instead of swordsman soul.6214002 Merge branch 'master' of https://github.com/0ADCoM/Aristeiac964ac9 Merge branch 'master' of https://github.com/0ADCoM/Aristeia0c22440 fixing appearancesf61e1c9 fixing579f41b new unit1f8a0d4 newe910b38 new16949ea new textures31acc3d new fixes0489902 fixes headsaca19f5 fixing textures9b940d0 new7ac7f25 deleting623e091 Merge https://github.com/0ADMods/Aristeia30ad87b'>https://github.com/0ADMods/Aristeia30ad87b added...addc3b9 new83cf8aa helmets60c451a fixing news9b58298 new23d2cd2 fix3db8b91 fixccc7281 Merge https://github.com/0ADMods/Aristeiab955c04'>https://github.com/0ADMods/Aristeiab955c04 Merge https://github.com/0ADMods/Aristeia6c4d051'>https://github.com/0ADMods/Aristeia6c4d051 Merge https://github.com/0ADMods/Aristeia705c2cd'>https://github.com/0ADMods/Aristeia705c2cd Some changes in the building assignment09e0baf Added a generic name for the Large Temple3d60560 Fixing the ability to build carthaginian buildings + some balancingb98c698 Large temple now only constructable after a difficult to afford tech in the temple has been researched.e2e1421 Add tech for researching the large temple.8c6287a Merge branch 'master' of https://github.com/0ADCoM/Aristeiab70cfa2 Khopesh Cavalry Raiding. see the forum http://www.wildfiregames.com/forum/index.php?showtopic=18505&view399d537 simulation added sword cavalry2e13482 Merge https://github.com/0ADMods/Aristeia3a3d766'>https://github.com/0ADMods/Aristeia3a3d766 adding art to javalinistbf630c5 modifying portraitsc6e7063 Adding Royal Guardb1a5a5c adding head name of RGP unit1928c2d fixing wrong names off my last commit and adding iconsb43af58 new shied texture88aeeeb new textures for elite units,55c42e5 New Royal Shiel texture52c3692 fixing icons basics1d8e68c adding unitsd148568 fix typo5a96088 adding temple8f013c1 fix temple technologiesc5495dd Clean up the ramsesII template a bit + add a history from Wikipediaed154fe Clean up some templates, use the correct civ and remove persian names and historiesd90d394 Fix civ codes and remove Persian histories for the buildings07370d5 Update README.mdf20f9e0 opss a mistaking i was remplace wrong texture687bf64 adding98eeff6 update fortressaffc8b6 New Migdol Fortress Type and some iconsec6852c adding art axesd336fd5 i have a bug about the texture checke33ff99 changes on a unit, prop (axe)7c7b483 Merge https://github.com/0ADMods/Aristeiaa9a9e2d'>https://github.com/0ADMods/Aristeiaa9a9e2d Egyptian Fortress improvements3e7b299 Egyptian Fortress improvementsc6797b7 Merge https://github.com/0ADMods/Aristeia5b1e9ec'>https://github.com/0ADMods/Aristeia5b1e9ec Merge https://github.com/0ADMods/Aristeia egypt_infantry_javalinist_bf9b27e5 Merge https://github.com/0ADMods/Aristeia4c119e0 duoble units hehehebba32d2 Large temple requires Large temple?43ab1e5 Bake AO and add normal + spec maps3438e07 Merge https://github.com/0ADMods/Aristeiad81d6cf Fix accidental deletion of a required tech779f73d Fix missing prop-pointsa84018a Add License. Add missing 128x128 portraits for Large Temple Tech. Fix missing .png in Icon actor file element. Rename .png.png to .png.d455e49 updating prop axe, but i havent to solve, but indeed it size. adding cavalry javalinistc30bf8d Partial fix of Egyptian temple: still needs a brightness fix6a4c4e3 Clean op Egypt royal guard + texture fixa064830 Fix UV mapping of houses. (no colour texture used yet)1505076 Resized png icon for announcement usages2082cca adding conversion to testingc5d3fd9 new fortressd118470 Merge https://github.com/0ADMods/Aristeia9ff5935 new migdol v2 but i have problem with the texture02bb975 new military texture49d4e07 new farmstead, no more persian8d06d96 Merge https://github.com/0ADMods/Aristeia94ffdde assyrians first units50350e4 textures for spearmand637073 adding new civs And assyrians units30f85a5 UI changesad250a5 removed session.xml0069f17 Add Mod-info-file, Preworks for the Pharao's crown.2b8d0e4 Merge branch 'master' of https://github.com/0ADMods/Aristeia0e3726e UI upgrade66eab5d Pharao helmet + pharao actor + bronze age texture.20476d0 Merge branch 'master' of https://github.com/0ADMods/Aristeia9fbf776 Fix Pharao's crown .dae, contained multiple objects but only 1 is allowed.78e3cae Mod configurator now uses mod.json instead of <folderName>.json719ac4f Update mod.json (mod info file). Remove redundant egyptian face texture. Git stores your changes! No need to create identical copies.4d70d32 Re-Add missing pharao files.d9bb197 Replace deprecated web site link. Remove double README file.06c9f92 Merge Neo-Assyrian faction into Aristeia Bronze Age Epoch Pack.1e224ad Fix Readme: Readd accidentally removed line breaks.beb49b1 Update mod info file to the newest Mod Configurator spec.d78f450 Fix 'assyrianians' typo (correct is using 'assyrian' consequently.)bac3f37 Add Pharao Ramses II with 2 beard variations. Player colour not yet working for the cloth of the crown. Start fixing simulation errors.38b7463 Fixes pharaoh texture, and move some files. Next commit will fix forteress37208be Fix Farms, Fix Forteress, Fix wrong paths, Fix Inconsistency, Fix Pharaoh, clean the directories. Removed Invalid texture (Not power of two)01489a8 Fix Attack.js error by deleting the file3f5de83 Fixes the last messages by getting rid of the line Engine.RegisterGlobal(Heal, Heal);f0ab0f8 Fix redundancy (convert_attack contains the new attack type). Fix error that arose since all 0ad components are registered as global in 0ad r15150.e345aae resolve Heal.js conflict (deleted vs. removed line: RegisterGlobal(Heal)).0476615 Fixes last paths, and clean up2a3321a Fixes player color, new kophesh mesh, fix priest, units, add some details on armors.3cb7fe9 Remove utility_function js, broking interface)5ef17c5 Fix egyptian and assyrian inconsistency. egyptians -> egyptian, egypt -> egyptian. Use egyptian and assyrian consistently. Move gaia objects from props/structural to gaia/.2c1ce5d Remove the civs waiting for a fix15edee2 Try to make subfolders more consistent.5484aff Remove obsolete athenians/healer.xml from public 0ad. We have the same in priest.xml now.ebf9bc6 Fix typo in the elite/veteran egyptian cavalry swordsman.93d9147 Add promotion by tech as dependency. Update the dependencies for Alpha 17.5b2d253 Make egyptian civilization selectable in start screen.8080455 Minor fixes to the large temple and civil centre.eea3cac Merge branch 'master' of https://github.com/0ADMods/Aristeiab6db58f OST for Aristeia by Kevin MacLeod under CC5750f67 new background and music0ad2be3 Fixes some missing art due to automatic renaming1c1baf5 Fixes the forteressd9a5a77 Fixes the forteress model90a46b9 Some minor fixes2a25fe6 garrison banner for each faction567bf7b Merge branch 'master' of https://github.com/0ADMods/Aristeia5239a16 more musicd2230eb adding new track to egyptians69e12ed new music for main menu2cf5a8e Some minor Fixeséa3284c6 Fix static structures' & some unit templates.a031cbc Integrate Lion's banners and garrison flags.f80cca3 deleting a track3f37f45 renaming trsck61397e6 changes to new music filesa27255a Make templates' Identity Civ tag consistently use the long civilization version. E.g. instead of egypt use egyptian. Fixes most remaining issues.2ba5c63 Fixes some templatesabde73e Fix cavalry unitsbd548c0 Fixes the remaining units. TODO fix the converter unit. Fix the flags. the {civ} thing doesn't work7e76588 Fixes some forgotten stuff3ea4d72 Fix props path from public issue.43e46b4 Make priest egyptian and consistent. Use basic instead of advanced. Use the best of both Stan's and my changes. e.g. african head is in heads/ and not props/units/heads.64e64d8 Make waypoint_flag.xml consistent for the egyptian civilisation.1342de7 Fix waypoint_flag.xml broken 0ad public civilisations' texture links.9cce7d0 Fix radas revert. Converter is still broken. Fix skirmishes replacement97bb18f Further fix my (radagast's) too ambituous XML changes (having broken props/units/tools links.).7396a83 Remove confusing redundant copy of 0AD.public's head_african_1.xml. Make heads/ actor filenames start consistently with civilization.deff7a9 (HEAD, origin/master, master) Fixes heads, units, remove inconsistencys. TO DO : Fix the buildings units can build, Make new icons
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Note to self : Don't forget to press the little F button. Here are all the anims. boar-final.7z
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Maybe something like this