-
Posts
18.075 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
And this is why we want to get the access to the modb page =) To make ROTE an even better mod. We have a lot historical details to fix but it's now close to be finished =)
-
It works fine for me =)
-
increase minimum screen resolution
Stan` replied to raymond's topic in Game Development & Technical Discussion
For a long time 0ad was designed to play on most computers. I think doing that will go against this idea cause we have a lot of integrated graphics players who would'nt be able to run the game. If we do thatthings like suppor only opengl4.3 would appear making 0ad unplayable for most people for little to no benefit. A Three 1280x1024 screen user. -
I have to say that I feel really bad about it.
-
Okay I need to explain it further then. We currently have no way to export/edit old anims. So everything will have to be remade from scratch. And it will eventually for the new unit meshes, however, for now, we don't have much anims. I think there is three (The showcase units on SVN are animated (IdleOnly))
-
Seeing in what direction the balancing changes went (i ´m thinking of the fact there are no more hard counters) and provided that we now have units on walls I would not be surprised to see that come into play. Also It could just be the archer trying to defend himself with an arrow or a bow That would be a bit more realistic provided that the switch to melee range would be small. Also maybe for mods (that would add too much micro) implementing a arrow count would be nice too.
-
Double check templates and actors there might be something relevant there. Also what you could do is creating a new faction. What´s the aim of your mod ?=)
-
It's was mostly the possible to add to the game that I highly doubt of ^^ maybe replace it by something way more hypothetic
-
Thing is. What most of you don't seem to realise is that it needs coding : The Unit needs to know when the enemi is close and therefore calculate it's distance. It could be modelised by a circle around it. Problem is this a bit related to pathfinding... Also, that means that every single unit file must be edited in order to allow this. Finally, that also means with the new units mesh, that every kind of units needs its anim. So if this a slinger, I'm not sure he would carry a sword, mostly fight with his fists or use a knife, both are anims that aren't natively in the game. But I hope the art side will get new elements that will save poor Enrique from doing everything. Just so you know an anim, can be hours of work.
-
Do you have a github repo for your mod ? Remove the icons I like the idea of making the game a bit longer cause its how its done you don ´t build an army to attack before being able and having a reason to defend something.
-
Yeah but he is skinnier there maybe that´s it. could you overlay the reference with your model ?
-
IIRC They had body paint to do that.
-
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
Whoah, the last one will be perfect with some coulours, is it public domain ? -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
What about the Ji spear ? -
Maybe something like AOM tech phases.
-
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
For fonts, and text, I'd be happy if you could provide, Fonts (Public Domain) and a Way I could replace that dragon by the one you showed me. -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
-
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
They do. Actually I was waiting for Enrique to release his new unit meshes before doing anything bad. Now that he has done so, either he will do it, or maybe I. But looking at his posts, I believe I am not wanted/skilled enough to make anims. -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
I agree with Niektb on that point. Nothing will be definitely removed. We'll either move it to other mods, or put it in an eyecandy mod (There is one) or store them as embelishement with the mention not accurate. About the siege weapons I believe the aim of the mod of which we are the successors not the deciders was the Han Dynasty and the Eight years period before it, not the three kingdoms. -
If you find some let me know.
-
@iNcog not making an obvious research is not always making your doom. If you use a strategy that makes the enemy player think that you will rush him, he wil waste resources on stuff he doesn't need and hence give you back your advantage. It appears to me that their should be a nearly unlimited choice. On a side note I agree with niektb and I think we could also have a A/B giving different Y/N when choosing B or A.
-
I agree with you on that. But only for this purpose splitting for better reunification is good. Now splitting because you can't get to something in the middle is bad. Therefore everyone should try to add what they think, usings charts and stuff like that, to make it productive =)
-
I'm not an experienced player, therefore I may be wrong, but it appeared to me that everybody was using the same paired techs. That could mean two things : One, they were not balanced and therefore you were right, two they were and therefore were not adding anything to the game provided that they were not used. I personnally hate to have to make that kind of decisions (ie : upgrade bowmen to crossbowmen and therefore having units that cost different resources without having the ability to switch back to bowmen if I have only wood) However I think that used in a proper way and mixed with non paired techs that could be a great addition to the game, making it more unique. This is why I would suggest having some back in the game. It also appears to me than more and more people are turning towards mods instead of making the main game the best it could be. I mean this is just weird to split a whole and a little community over this so harsh. I believe we are not a bunch of little kids fighting to see who has the best superhero, why can't we have a constructive discussion instead of you say that, I say this, without this and that having any connections ? I believe founders and players despite having a different view of the game can come up with something greater if they just discuss it. As we are still on alpha stage nothing is fixed, a lot of things can still change. Making them change the best way know could maybe allow the team and the players to take the best decision and use the different views to come one big project instead of rivalry mods... Just my two cents Regards. Stan.