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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Mind to update the thread ? =)
  2. Just discovered the control clone key. ... Awesome.
  3. Made it with lightmap pack, so it use the most texture space. 1024x1024 cause it was just baked.
  4. Do you plan to add the neck lace ? Looking nice, I think it's a bit more high than the old one =)
  5. Glad you like it. And I must say it would not have been possible without leper and Ragadast, who worked together to be able to have such mods
  6. If you look at the changelog it says "Huge balance changes, Hidden Changes in Fog of War, Improved Fancy Water and Shadow/Reflection? Culling, Triggers, Mod selection, Units on Walls, AI improvements, Performance, SDL2." Which means not much for the singleplayer. However, now you will be able to play/make scenarios. Maybe that will make the release less dull. Also, with the support of the team, I'll try to make some more content for the game. You have new iberians buildings, that's true, not necessarly the ones that needed it the most. We also have some interesting news, ie the rotary mill is the first building to be animated in the main game. I am working for ROTE and millenium AD and therefore am trying to add more ambiance to the game (In millenium and ROTE some buildings are animated. Also, you must know that since we are volunteers, not everybody can like I did spend 18hrs/day on their holydays. They say they removed the formations for performance issues. I am on your side saying that I'd rather have it broken that not have it at all.. I'm sorry to hear you will revert back. And nevertheless happy to know you like my art in ROTE
  7. I can't see from here but did you add some on the trousers ? Also I'm curious on how you did it for the neck
  8. That worked for me at least
  9. Here is a detailed view. However that doesn't link the graphic card to be faulty...
  10. It's because I removed margins... I'll fix that in the next bake. I was actually touching every options to get the result I wanted 256x256 look a bit too much blurry for me. But I guess that's okay as long as it's not a common animal. EDIT : Here are the new ones
  11. No it's not. Com Direction is not happy about some stuff so, lots of things have to be redone.
  12. Oh that's why. Would that make any quality difference to bother using lights and AO ?
  13. It broke way after (in the background so the program popped up) Here is the ctrl-shift m data : pyrogenesis-gDEBuggerGraphicMemoryData.7z
  14. I don't understand... I followed that tutorial and that didn't work. I had to set the render mode to textures otherwise it wouldn't work, while they used the Full Render. Here is the 256x256 fox
  15. Good to know that at least it's not because too many things get cached in the GPU. I'll see if I can get on IRC. Weirdly Enough the 1285 error is the one I get when doing the animation bug in atlas.
  16. Nah it was in the TODO tab. Thing is Sometimes things get forgotten cause a lot of things get changed You can load them in the 7422 commit. However you can't load new maps for obvious reasons.
  17. Don't you see the glitches on that screenshot ? The unit distorsion. I'm using svn. How many VRAM (GPU Memory do you have) I have 1GB.
  18. It's just photo texturing and uv tweaking I don't have a texture yet. So tobi's probably right i'll check
  19. I don't know. I need to check, I'm not able to do texture paint anymore (Blender 2.72)... They changed something in the interface and I can't figure out what. I'll tell you
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