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Posts
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Everything posted by Stan`
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You answered on the trac. Though I think they should be by default gaia, and even being able to change them.
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Well then we should make one, but it should be moderated. I could moderate it (Since I'm out) and let you guys share your thoughts. What do you think ?
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You'll have issues then... =( Cause stuff changed between A16 and SVN, most of the mods don't work anymore on A16. Another problem I see is that everything is cached in the public.zip folder, therefore some textures are dds, while they normally are png's, causing you to have wrong links... Can you upload the latest version of your mod to the forums at least ? What is your problem with USB ?
- 48 replies
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- Mesoamerican
- olmec
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Can someone try importing big stupa's struct. In mine UVs are broken.
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I have it aswell I wonder If it's not caused by the reflection method. Here is a screenshot with both problems. As a reminder last time I debugged it with you we had strange camera values : like '-1.060564.', in both water.cpp and terrain overlay.cpp. Do you want me to create a ticket for it (the dislocation) ?
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I think an excel file (so that everybody could edit it) with all features/ideas could be a nice idea. Of course most people should read it and vote for features nerf, and at the end there should be only a few lines remaining ie things people can't settle on like nerf cavaly make it OP. Does it seems like a nice idea for you ?
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Found some interesting references AOM of course : (Made me think we should rename vikings to norse would be more accurate) http://aom.heavengames.com/gameinfo/buildings/norse_buildings This for fortifications references. http://forums.taleworlds.com/index.php?topic=234681.0 Especially this one (Could also be used for carolingians This website might be interesting http://www.grandmanner.co.uk/Ruined_roman_walls_with_watch_tower--product--251.html Could be the viking watchtower : taken from this http://jrc-1138.blogspot.it/2011_08_01_archive.html This could inspire trees / ground buildings http://tasmancave.blogspot.it/2011/05/more-inspiring-viking-terrain.html
- 680 replies
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- millenium a.d.
- vikings
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Couldn't it be fixed in the main game as well ?
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Don't know if I'm allowed too but here is my Map. Made on SVN tested with and without mods. (4) Forest Battle.7z
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Thanks Thanks Oh yeah I totally forgot that feature. Need to figure out why it's so laggy though, Probably gonna have to install SVN on my desktop, and make a video on 3840x1024
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The timespan is the same as 0ad. roughly -200 +200. We already chose the heroes And I think redcliff will help me for the references on those Lion there is a whole movie translated in spanish on youtube That movie is redcliff
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Wraitii has a patch that makes it work on MAC. you should ask him.
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I submitted the idea to scythewirler, but that requires extra coding, and I'm not sure he is willing to do it.
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I like it, cause it does the same than gods, but in a realistic way.
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What is ping ? Ping is the time the pressed key takes to get through all computers.
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zzippy I don't play so you can have a nearly full rise of the east mod, a millenium ad mod, and an aristeia mod. I'll leave now
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Input lags depends on a lot of factors. Keyboard connection distance internet provider length of the cable type (copper) and mostly computer running it. Ie 8players games of aoe3 are as laggy as 0ad
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Problem is not hokeys it´s camera displacement: no cod exists for that.
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Is there a way we can review all ideas ? I feel some will be left out if we are not organized. e.g :
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You could try somebody did on the forums years ago. But you ´d have the same lag unless your close geographicaly with a good bandwith.
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You can do lan by using local ips ie 192.168.0.3. Νο ports needs to be open for that. You can do that by ethernet wifi by ethernet between two computer and wifi between two computers.
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I was thinking of giving the player the choice between three heroes like he chose gods in Aom. There is a ticket for high medium ultra. But thing is it´s not wise to implement that until pathfinder has been rewritten