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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That worked for me at least
  2. Here is a detailed view. However that doesn't link the graphic card to be faulty...
  3. It's because I removed margins... I'll fix that in the next bake. I was actually touching every options to get the result I wanted 256x256 look a bit too much blurry for me. But I guess that's okay as long as it's not a common animal. EDIT : Here are the new ones
  4. No it's not. Com Direction is not happy about some stuff so, lots of things have to be redone.
  5. Oh that's why. Would that make any quality difference to bother using lights and AO ?
  6. It broke way after (in the background so the program popped up) Here is the ctrl-shift m data : pyrogenesis-gDEBuggerGraphicMemoryData.7z
  7. I don't understand... I followed that tutorial and that didn't work. I had to set the render mode to textures otherwise it wouldn't work, while they used the Full Render. Here is the 256x256 fox
  8. Good to know that at least it's not because too many things get cached in the GPU. I'll see if I can get on IRC. Weirdly Enough the 1285 error is the one I get when doing the animation bug in atlas.
  9. Nah it was in the TODO tab. Thing is Sometimes things get forgotten cause a lot of things get changed You can load them in the 7422 commit. However you can't load new maps for obvious reasons.
  10. Don't you see the glitches on that screenshot ? The unit distorsion. I'm using svn. How many VRAM (GPU Memory do you have) I have 1GB.
  11. It's just photo texturing and uv tweaking I don't have a texture yet. So tobi's probably right i'll check
  12. I don't know. I need to check, I'm not able to do texture paint anymore (Blender 2.72)... They changed something in the interface and I can't figure out what. I'll tell you
  13. Do you mean muzzle ? Muscle ? Or mussle (http://en.wikipedia.org/wiki/Mussel) ?
  14. Hey Micket Nice to see you back Here are some images to help you
  15. Today I learnt that the map unit demo allows to display all the buildings in order to cache every texture. So I decided to try it. On the Vanilla Game I get à 1285 error and a 1282. http://stackoverflow.com/questions/15722803/opengl-shader-error-1282 http://stackoverflow.com/questions/13376021/devil-ilload-error-1285 I also get some glitches on the mounted units. Here is a screenshot (I have more models than you do cause I have mods enabled here)
  16. Today I redownloaded the prealpha 1 version to see what was the curent state one year after the game was opensource. Actually I expected it to look much worse than this. I also notice that some items were removed, And I wanted to know if you saw also things that were there (Even broken by then) that would still be nice to have. Exemples : The trigger tab, the ability to load maps anywhere from atlas, I also like the way units info are displayed, Since we are talking of restricting the ability to build settlements the 3rd image at the top would be niceµ.. I also love the celt scout tower, but that's just me.
  17. The source needs time to cache texture, while A16 has precached texture. Hopefully when the game gets zipped and packaged, this is no longer visible.
  18. About the corrals I was thinking of upgrafing animals textures (pigs,goats,etc) Would having a choice betweens those animals have a gameplay influence ? also now that we have the visible garrisoning system to have a food income would be nice ? For the corrals a design decision is pending though.
  19. It's decided not to do it ^^ Cause once they will be done someone will say they are not accurate
  20. Well.. What do you think of the celts dog ? Which breed should they be ? Type celts dog on wikipedia there a lot of them
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