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Stan`

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Everything posted by Stan`

  1. I'd like to help, i also love programming as much as 3D modelling, but unfortunately didn't spend enough time to do what I want. Could you be more specific ? I'm not a complete newbie, nor am I an expert X)
  2. Should I understand that I'm... good ? If so I'll be glad to help
  3. Okay I will try to find some references for that.
  4. Could do that. I made them because I wanted to do something X)
  5. Gonna fix the nose and round those edges.
  6. Okay will fix this, probably this afternoon.
  7. Will do that next time ==[EYECANDY][TASK]== for Example. I needed some practise on armors too, that's why I did them, also, would be nice to have them, since there are armor props to make, because it would be nice for a scenario. Sorry bout the texture, didn't have time to make one from scratch, can't get that wavy feel.
  8. I understand, Anyway i was not planning to make anything organic for the moment, because I'm not able to(See the moai for example). That being said, If I make something in Max, I could export it to OBJ in quads and get it in blender for the team. Quite tricky, but a time saver, since I don't understand at all the blender interface.
  9. I guess the problem is dependencies. It wouldn't be too hard to convert the visual studio project to eclipse, even to make a makefile, but the problem would be to get all the libraries given by visual studio to eclipse.
  10. I added three buttons for opengls particles and and another one. Next time i'll make a diff.
  11. Hi i modified the menu options xml (first time i used that language). Would my modification allow the first game options to be enabled if so I will finish it ? options.7z
  12. A0 version : Using Method 4 of this http://www.laurenscorijn.com/articles/ambient-occlusion-baking
  13. Don't know if its me but some faces were hidden during uv, that's why you don't see them,
  14. Well, then I won't bother to texture the armors, but anyway, i haven't seen the new dude model, nor have seen if the little skirt was part of it. If its not, the model won't look good.
  15. Could you export it to OBJ ? I don't know how to do the uvs on Blender, but i could try to fix it
  16. Some new armors A little texturing, needs a lot of work.
  17. According to wikipedia : The average height of the moai is about 4 m (13 ft 1 in) high, with the average width at the base around 1.6 m (5 ft 3 in)across. These massive creations usually weigh in at around 12.5 tonnes (13.8 tons) a piece.How much polys do you expect ?
  18. By not made, i intended just kept as eyecandy Well if the animation permits it I'd like to see the same thing as the cyclops in AOM
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