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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. New one without animation baking. armature_a.7z
  2. Here are the variations for the scaffoldings. Erik thought the crane should be only for special buildings. Scaffold.7z
  3. What I meant by "What kind of questions[...]" Is what importance should be given the council ? Should it be the second supreme institution for everything going on in this forums ?
  4. Replaced the cart with the pers_chariot_e and the animation by the pers_chariot_e_move Got this
  5. Here is the file. Armature (2).7z forenrique.7z
  6. Also link to the first scaffold is broken. there is a ',' instead of a '.'
  7. There are two obj files in the source, that shouldn't be there I guess. campaign_curtainwall_hele.obj helmet_obj.obj helmet_obj.mtl Also African War elephant was made by Sighvatr and finished by Enrique. Helmets should also be updated Also I'm not in charge of the Iberian Barracks Anymore. Don't know about the rotary mill.
  8. I was able to import this. But I can't import the Cart. Only import base, and some weird bones, Awesome u_u.
  9. Think that will save some time =D Desktop.7z Armature (2).7z
  10. What would be nice is to have an idea of what you need for the game to be played at low, medium, high, very high, and ultra settings. But we need those options first.
  11. What kind of decisions will make this council ? What is the importance the dev will give to it are good questions. We should also make the link between the track and the forums.
  12. I tried to animate the rotary mill to gain time before A16 will be released. Not looking as good as you X)
  13. Maybe you could use this http://www.wildfiregames.com/forum/index.php?showtopic=18159
  14. There is something different between the two. *.3ds are like *.obj or *.dae. *.max are like *.blend
  15. Thanks for this, finally fixed the theatron foundations. A few question about animations. Now that I've got the max file, what Should I do to have it in the game, Is it the same process as building importation ? Also what is the "base" for ?
  16. Sure. But all of them are pmd's... I guess I should install 3dsmax 6 on an old computer, import the pmds, save as max since every max program can read all the previous file version, and open it in2014 to export them. I'll be on Irc tonight so I can wait =)
  17. Bigger Maps would bring a new game mode. =)
  18. I'm bumping this thread since I'm a max user, and I may be able to export to blender-friendly format the skeletons, if provided with the max files. I'm also able to find a 3dsmax 6 version which I believe was the one used by the devs. I could by then use their pmd importer to convert them.
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