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Posts
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Everything posted by Stan`
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Yup, the howl was just for fun for rendering, it will not be included in the release. The Donkeys are messed up with the normals i need to flip faces. Don't know how the animation is supported in DAE format. Does it support multi mesh ? Also should I use a walking animation for donkeys for they don't seem to be rigged ?
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Alpha 16 Wishlist/General discussion
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Give them someone they hate more ^^ -
Quick Edit.
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Alpha 16 Wishlist/General discussion
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
That seems weird to me that ptolemies would use guys from an Island, instead of guys from the same area... -
That was my second option X) EDIT : I'm so glad you guys like my building. This is kind of a dream to work for a video game. Thanks all
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Didn't know if it was considered as a small building
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How much poly for the limit ?
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How did you reduce the number of polys ? I tried to but I wasn't able to keep the shape
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[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
I was not trying to change anything ^^. I had never seen a video game using Javascript. but lua a lot. Thank you for this all my questions were answered -
Alpha 16 Wishlist/General discussion
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Maybe make a timer like aom. And add another unit. -
I need Enrique to read this. I don't think the aim was to make a new building. I could remove the roof indeed or put it back as it was. =) Since the Gauls have more squared buildings I guess maybe i could replace the round building by one. That's all I can think right now.
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Mythos_Ruler's Playlist
Stan` replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Love listening to this while playing and/or modelling ; http://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDEQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DjiwuQ6UHMQg&ei=X9_JUt6dLo6S0AWjoYC4DQ&usg=AFQjCNFgc5c9evHgGQSWWT4Ltbkw27ahPA&sig2=X-nNcC8asMN5vOtQDI8FUQ -
Norton Antivirus Tags 0 A.D. 0.0.15 Alpha uninstall.exec as a Trojan.
Stan` replied to Theokritos's topic in Bug reports
Feel like it too ^^ -
Not using blender but maybe this could help you http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Bump_and_Normal
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[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
Okay, so it is mostly for portability issues ? I'll ask him maybe he wants to change his mind. He's not really my friend though, we have working together thats it -
I love those Norman Shields 1066 FTW
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Norton Antivirus Tags 0 A.D. 0.0.15 Alpha uninstall.exec as a Trojan.
Stan` replied to Theokritos's topic in Bug reports
I don't know them unless its a joke CMD is fun for autoruns (ie : attrib -s -h) I like Security Essential, can be shut down when he needs to. MalwareBytes is good to although that's not really an anti-virus. -
[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
Why are we using Javascript for the game ? I've learnt some at school and did some stuff on web pages (so maybe i could help), but I don't see why actually. Anyway I know a very talented guy called Mefistolis he is retro engineering a game called dungeon keeper : http://keeper.lubiki.pl/ You can see the source of the game here http://code.google.com/p/keeperfx/source/list Contact him by mail at : mefistolis@gmail.com He may able to fix your stuff and a lot more. He is really patient, and i owe him all I know about C++ he is a professionnal programmer -
Nice Work
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Norton Antivirus Tags 0 A.D. 0.0.15 Alpha uninstall.exec as a Trojan.
Stan` replied to Theokritos's topic in Bug reports
Did it just for fun seems that Norton hasn't improved in years... -
Alpha 16 Wishlist/General discussion
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
I'm not sure a piece of wood per arrow is a good idea. Because if you think about it its wood logs going out of trees so an archer myself i can tell you can make a lot of arrows from a log. So maybe 10 per log or something like that. I read somewhere that it was planned to make carry. Can we do something like the settlers V ? Where units can interract with the building. So for example they can climb a ladder or dig in the wall etc ? Also about the mine maybe the good idea would to make units able to garrison in it fill their inventory and get back with the appropriate ressource. I have another question, why isn't any kind of money in the game ? It could be like the settlers (yes i love that game) each turn, 2minutes for instance, each unit pays a tax. -
Good News
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
That's fun I actually made one a long time ago -
Yup it has, I don't know how to use them correctly though, I have an old elephorm tutorial somewhere, may have something interesting in it. Also this is the first time my models may go in something, I made a lot of buildings a long time ago for a mod. Never had to bake anything for them though, that's why i never had to learn about that.
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I'm not really fond of blender, maybe because I started with 3ds but anyway I have the latest version installed so I could make my renders in it if that is better