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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yup but more texture need more time right ?
  2. Stan`

    Faction: Norse

    What do you think about brightening the door Lion ? You quoted but didn't answer. =)
  3. Archery Haybales were made by lordgood sometime ago i think.
  4. What would be nice would also be to repair them like in AOM where you could repair ancient buildings. I guess the ptolemaic mercenary camp is for accuracy purposes, like you wouldn't train mercenary units, which at the same time are part of the civ, in the same building as the others. That make sense to me.
  5. In about one or two months I think.
  6. What do you mean by "under-arm" ? =) I would like to see this as well.
  7. Don't worry had the same with the Iberian barracks =)
  8. Didn't want to work for school today so I made this
  9. Stan`

    Faction: Norse

    Okay I will add the little chimney =)
  10. Yup by using a bump though I don't know to do this. Maybe AO and then bump out of it ? About scratches and stuff, I'm not good at all to do this kind of stuff, because finitions come after whatever i have ever had to do. Yup I need to fix this UV...
  11. Now Half the polies. better ? Heavy Helmets (click to view in 3D) I'd like to add details, but on 64x64 nothing's really nice.
  12. Seleucids Roman Helmets (click to view in 3D) HQ version of the textures Thracian Helmets (click to view in 3D)
  13. Stan`

    Faction: Norse

    Here is what it looks like compaired to other buildings
  14. Stan`

    Faction: Norse

    Still, I will have to scale it down =)
  15. Sorry for not remembering this, anyway there was nothing betweens those two things so.... EDIT : Finally succeeded to import the head from the latest beard model on svn, it seemed that import units unchecked prevented me from importing. Oh, and by the way this the right head on the images, just that i also imported torso with it.
  16. That's great hope they implement animations soon =) Just tried to see. Trebuchet (click to view in 3D)
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