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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Would be nice to see how they look in game, can you export the animation ? There is a thread about it in this forums. Anyway good work ! =)
  2. Its that tile texture, depending on which side you are its incurvated or not...
  3. I can make the UV for you if you give me that model. Also he means six polys of roundness not six polys in height, so lets say the cross may have like 6*4 polys plus the caps
  4. They are, maybe I can say we are. Enrique has just commited a gaul farmstead.
  5. Just to know how are lag killing progress going ? I'm trying to drag my entire promo to 0AD, and that'll be nice if I could tell them about that, which we all know is the main problem here. If everything went fine this thread would'nt exist.
  6. Just a little bump for feedback Changes since last time (Not Much): - Fixed Wall texture - Added texture for foundations - Tried to use as best as possible the wood texture, but don't know why it isn't looking good - Removed the big pillars to be more in adequation with the forteress, though I don't know if its okay What I need feedback on : - Mostly the planks, because I don't know what to do with them, since it's a small building, - The roof. - Some advice on props, should have should not have would be great to be a bit historically accurate - I was think of adding a flag instead of that carpet Things that need to be done : - Add Pillars on the side, - Find something special (Don't know if its texture, or absence of bump) but the building looks fade. - Fix the planks - Adding a bit of your opinion guys =) Put it in game to show you (Not that hard after all) IberianV15.7z
  7. Oh man, thank you =D How do you add that foliage ? looks so nice =)
  8. Stan`

    Faction: Norse

    Actually I didn't rotate the shield, i just made a texture using you drawing. to prepare future shield textures. the uv went that way =) If you mean square like it will be quite hard since the roof is weavy... But not impossible.
  9. Stan`

    Faction: Norse

    Thickened the roof =) What do you see for player props ? I could remove the red from the shield, and make it translucent also add flags, but i don't see what I could change else of that ?
  10. Okay so I guess the recent optimisation will improve overall menu performance at least.
  11. Couldn't that just be adding a code in the map file format ? and then depending on that, in the xmls using one or another ? Also that would allow snow textures.
  12. Stan`

    Faction: Norse

    I hope so. Maybe there will be some updates at the end of the week after my Exams.
  13. Weird. The first time was really slow, but i restarted the game and the files were still cached somehow
  14. Faster to load, don't know about the fps.
  15. Hi, I just launched game using the newest files i could find, and I noticed that the interface is faster than the normal game any reason for this ? Also I wanted to know how often is the autobuild made.
  16. Stan`

    Faction: Norse

    TO DO : - Add details to the roof - Fix the roof sides - Update Roof front texture to fit the needs - UVMAP the decorations - Texture the timbers - Improve the wall Texture. OPTIONNAL : - Update the Snow texture version for snow maps - Make some Props Longhouse.7z
  17. I'll add a little thing to this. Maybe make buttons for the host. Like peace time 15 min 30 min 45 min. And 0 if they want to do something quick. That't would be a little more elaborated IMO =)
  18. Maybe you could take inspiration here : http://www.twcenter.net/forums/showthread.php?186620-The-Last-Kingdom-BASIC-INFO-and-FIRST-PREVIEW Maybe cause of this :
  19. If his sword is at the level of its head the shield should go down a bit so he could see. =)
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