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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Just an attempt to improve my organic modelling skills...
  2. No offense taken Strannik, I'm happy to have criticism =) Its better to avoid having faces with no edges, because all faces will be triangulated, so if i keep square faces i can control how it will go on =)
  3. Happy you do =) Will be my third model in the game thanks to enrique =D
  4. Well I will need help for the texture, but what do you propose ?
  5. 316, fully triangulated. Though Its clean, I don't like having having half faces, =)
  6. Stan`

    Faction: Norse

    Weird thing though, on some buildings like the iber fortress you can even see the bump... So I'm wondering what's wrong.
  7. Stan`

    Faction: Norse

    Its in the repository atlas... So it's not enabled right ? It is in my standard game cfg though.
  8. Poor guys... Your crucifixe is too thick compaired to those...
  9. Stan`

    Faction: Norse

    Everything's done except that. AO + BUMP + SPEC are made, but for some reason don't show well...
  10. You need to import my models X) yours are not unwrapped. Anyway, going to bed Goodnight.
  11. Copy the texture to your desktop, right click on it (maintain the right click) and move it to the blender window, drop the right click when your mouse is on the cross.
  12. To test it just drag and drop to your blender model =)
  13. Made One more, the sculptures will be added to the texture, once I'll get my first graphical tablet =D
  14. Oh I wasn't sure so i didn't say anything, next time ill write names on uvs... Attached : Dude, and his head. For Lion.7z
  15. I guess that will be for a mod, or a later version of 0AD because adding meshes, wouldn't be great for the lag. Also, painting all the textures would be a lot of work =)
  16. Stan`

    Faction: Norse

    There you, Bump and specs doesn't work though
  17. Nope, I can't. I'm not a good 2D artist at all, My models look good, because 0ad team did very good job on textures. Look at for instance the fountains textures i made from scratch. They are really really bad. This and organic modelling are my weaknesses =) I will work on it to fix it, but I'm not really improving. If you are able to find my posts on the Taleworlds forums you will see that i was not really liked, because my textures were when I didn't simply steal them from other models, horrible and so those guys were really harsh. That being said, I like helping people very much, but I like to do it well, and for this I need knowledge.
  18. I will start making tutorials for blender, when i'm more confident with it. Only real thing I did with it was exporting models, and that Minion on my profile Pic. So my knowledge is limited. I only make tutorials when I fully know something to avoid showing off. Texture is big enough for you to don't have to split it, but you can make two separate ones , just keep in mind that you can't crop the image, only delete the parts you don't want. It would be better that you work on this image only, to avoid errors, and to get used to making textures like the one in the game. Also, you can work somewhere else to do a perfect fit for the texture, and then copy paste it on the one I gave you. Your choice =) If you don't understand what I say I will explain it further.
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