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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well I guess we should be opening a topic for this. What I'd like to see in 0ad would be the ability to recruit medium and heavy units after researching the last technology. That way if you are out of money you can still manage to slow down your opponent
  2. Oh okay, This sticks to firefox versions. This great number of firefox versions is becoming a bit ridiculous IMO.
  3. What kind of Connector should it be ?
  4. Can someone show me an history of spidermonkey versions ? I'm wondering because your going from v1.8.5 to v24 which is 23versions more and i find it a bit weird to have so many different versions. I know that C language has 99. Regards Stan
  5. Oh okay. Did you make any progress on this ? =)
  6. Just an attempt to improve my organic modelling skills...
  7. No offense taken Strannik, I'm happy to have criticism =) Its better to avoid having faces with no edges, because all faces will be triangulated, so if i keep square faces i can control how it will go on =)
  8. Happy you do =) Will be my third model in the game thanks to enrique =D
  9. Well I will need help for the texture, but what do you propose ?
  10. 316, fully triangulated. Though Its clean, I don't like having having half faces, =)
  11. Stan`

    Faction: Norse

    Weird thing though, on some buildings like the iber fortress you can even see the bump... So I'm wondering what's wrong.
  12. Stan`

    Faction: Norse

    Its in the repository atlas... So it's not enabled right ? It is in my standard game cfg though.
  13. Poor guys... Your crucifixe is too thick compaired to those...
  14. Stan`

    Faction: Norse

    Everything's done except that. AO + BUMP + SPEC are made, but for some reason don't show well...
  15. You need to import my models X) yours are not unwrapped. Anyway, going to bed Goodnight.
  16. Copy the texture to your desktop, right click on it (maintain the right click) and move it to the blender window, drop the right click when your mouse is on the cross.
  17. To test it just drag and drop to your blender model =)
  18. Made One more, the sculptures will be added to the texture, once I'll get my first graphical tablet =D
  19. Oh I wasn't sure so i didn't say anything, next time ill write names on uvs... Attached : Dude, and his head. For Lion.7z
  20. I guess that will be for a mod, or a later version of 0AD because adding meshes, wouldn't be great for the lag. Also, painting all the textures would be a lot of work =)
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