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dajayalol

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  1. Dunno maybe add IK(dunno why) And add some fancy Chinese armour with dragon and 陰陽五行 亭台樓閣 crafting on it I tried to put my armour and hair with constrants to the model but it doesn't work i have to figure out how to do it.
  2. here's it's blender file with basic vertex group, armature and some clothing hope it works guys man2.5.blend
  3. i think we should wait the permission of prodigal son.Maybe if he's back he'll maintain it by himself.
  4. Currently Prodigal Son is busy so he cannot making further improvements to the mod and currently the mod is unplayable if the templates is unmodified. So hereby i ask can i or anyone who is willing to play this mod can help Prodigal Son to make this mod playable on svn? Of course no changes on templates attributes data should be set as a principle ,only change the templates to fit the requirements of the SVN. This maintainment needs discussion so i put this topic here to let anyone who cares about the development of the mod talks here.
  5. i think it is worthy to mention that the marian reform will cause players to rush to city phase then mass produce triarii (100~200) before the reform to save precious metal for producing legions
  6. I kinda fixed the Visibility of entities problem by copying svn template_unit.xml ...etc into mod/simulation/templates ...anyway it works. My first impression of this mod is..OMG the marian reform technology really works! can Prodigal Son explain how does that technology works? why the barracks and entreched camp changes the premarian production button into marian legionnaires button? i want to know the mechanism behind this reform technology
  7. i got this mod downloaded and running on the latest svn,but when i am trying to play this mod on a demo map the CXeromyces: Parse components reports a lot of error,every entity cannot be loaded successfully due to lack of attributes such as RetaininFog but i've checked the attributes lost reported by pyrogenesis,they are all in the templates files is it my own fault or is it something in the templates files need to be fixed? the log is in the attached files mainlog.html
  8. i need unpnp xml boost glooxwrapper

  9. Some Chinese Sculpture,architecture,paper arts pics i took during my visit of a temple located in Tainan might useful to the texture artists(borden detection in gimp)? http://imgur.com/a/5BIyp/ for example
  10. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  11. the stone wall fence was stripped from iberian corral the wooden fence was stripped from persian corral(and the texture,as in pic,was a huge hack) the origin design task proposes a wooden fence shall be good. I've been noticed by sanderd17 that the roof do not look good (i think so,the texture resolution is low and it needs to come over the wall) and the problem that the hay prop always places on of it's hay out of fence no matter how i rotate or translate the prop point therefore i'm in need of designing suggestions or someone else has better idea can take this task and discuss your solution
  12. Position: programmer/scripter Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Su Wei yang Email: dajayalol@gmail.com MSN Messenger: MG42Killer@hotmail.com Location: Taipei,Taiwan Availability: 5-10 hours per week. Age: 24 Occupation: Unemployed right now Skills and Experience: very few knowledge of C++,JS,linux,Regex,i made an treasure entity of 0ad before,made an android port of 0ad (svn 13242) by following instructions on the wiki,i made a guard button in unitcommand panel in /gui/,i made simple program calculating 2d diffusion equation with any initial condition back in college days Motivation: I want to learn how to use JS,learn more APIs of C++,"Seeing things i built worked then destroy it" Personality: I like to ask questions like "is this gonna work?",if someone say yes and i feel yes then i will go blindly berserks doing it.I build things on foundations and definitions i got loosely so if the foundations keeps changing i will feel frustrated since i have to constantly upkeep my stuff with the updated foundation but i guess this is the price one should take.I do things with my testosterone "quickly done but imprecise". Short Essay: During my childhood i build castles with blocks,tear it down and build it again,i made simple crossbow which works but shoot far,i build my own computer with parts,i build some furniture of my house, made an "Icon of defender" of Hexen 2 out of clay then throw it away,I firmly believe in constructivism even people back in academia say that doesn't work,i work like a machine receving instructions and variables until i get fired(since i am too slow to react to new instructions!), Interests and Hobbies: I kinda willing to do anything that is "useful",I studies things that maybe "useful" like physics,math in college days(i have forgotten most of the very painful details which takes a lot of time to understand),I play FPS like Quake,Half-life(1&2),Garry's mod,Red orchestra ,Bicycling is my favorite sport since it's the kind of sport i can do without sweating too much. Favorite Game: 0ad,The dark mod. Work Examples: i made an treasure entity of 0ad before,made an android port of 0ad (svn 13242) by following instructions on the wiki,i made a guard button in unitcommand panel in /gui/ http://imgur.com/BhbdLOU which is just a cutdown copy of the garrision button. http://www.wildfiregames.com/forum/index.php?showtopic=15436&page=11#entry264872 Thank you for your time and patience.There's so many I's in this application,but there's no "I" in "TEAM".
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