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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well a lot of my buildings are waiting for review, and my appliance is Enrique's mind.
  2. ETA : Enrique said he would model it. He said he would make a new design again. So nothing new
  3. I'm the one that makes that comes to life so that's not me either ^^
  4. I'm opening this thread for all that is linked for boats in ROTE. In the current state of things, I won't do any animations. If someone feels like creating armatures for them, he can go on. Sails : Needs a new logo : Proposal (I will make it smaller, to fit the new sails) : All boats needs to have rectangular sails like those We also need this boat (Quinquereme equivalent ) : The ramming boat does exist : Template name needs to be fixed, and a tent added.
  5. I've been thinking of this for a while and tried to put that on COM but I think it would be nice for the main team too. I think the main team dev's should play once a week or at least two times a month with the SVN version to further debug stuff. That would probably get rid of the A16 panic. You could also invite players on facebook and on the forums to join you, to give a more friendly approach to the team. About technical details I think you should choose a day when nothing game breaking and/or engine breaking is commited, ask everyone to compile the game and/or launch the autobuild. Then see if OOS, bugs, arise, and try to play with as much factions as you can. This way all gets debugged at the same time, and hopefully everybody as a great time. Just my two cents here. Regards Stan.
  6. Sure. We could also have a research that allows You to train crossbowmen
  7. Maybe you could ask the community i saw you added comments on fb. I was thinking of adding an aura to the blacksmith when garisoońed. What do you think ?
  8. I have nothing against it. Do you think the player will mind ?
  9. Well afaik unis switch props when switching state. So defining idle a no moving anim and garisonned a moving would work. About the roof... None of the current buildings are using those three row curved wood things. So i think we should use the old sketches design for consistency. What do you think ?
  10. Btw what do you think of making the props garisonned a rotating wheel and the base a Non turning wheel ? Also I have something that bugs me. The roofs. This building with the storehouse will be the only ones with such roofs maybe we should make a more other building like type of roof.
  11. Rada are you sure you wanna take it ? As far as I am concerned this blender addon ´s features were not what was delaying you. (No offense meant )
  12. Oh you want a gif... Well I can ´t give you that where I am. But you can still download the blend file and make one. All the anims are in.
  13. The last is still accurate unless you want the boar in a special state.
  14. Well if this is playable I ´d say we go for it. Btw ayakashi some of the cavalry images were inacurate... Like that horse armor... Could you check out the units in the scenario editor and tell me which should have special armor props ? Also do you have a sketch for the blacksmith ?
  15. Well your trying to achieve more realistic wall placement patterns ?
  16. I'd say either, curved walls variations, or medieval walls.
  17. Thanks for reporting Auron, that's probably because when the templates were made they used old values. BTW, are you sure they are not slow because you are using the balancing branch ?
  18. Thanks. How will you fixe the house ? I ´m okay with giving the cc more health as long as it fits with the other civs.
  19. You can, but I wouldn't bet on animations. They will get distorded.
  20. I just made a chariot for han china. You need a rider, a driver, horses xmls.
  21. The farmstead has. Because it looks better.
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