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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If you provide a collada file we can test it in game Actually for the bow guy nothing would make me more happy than to have my anim in the game along with yours
  2. You can as always maybe it will get in the game maybe not Enrique will decide. You could also model some more animals
  3. At least now we have Petra and Hannibal. Is your Ai documented AgentX ?
  4. Don't you want my bow anim ? It is now much smoother.
  5. All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance
  6. I tried it still doesn't import correctly
  7. I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder.
  8. This is a tweak of the existing model. Something like that ?
  9. That civ is really confident with it's neighbours all doors are open
  10. Is it any better now ? Curves were really edgy:
  11. It actually looks smoother in Blender for some reasons.
  12. About the walls remember we also have those
  13. Indeed and that's what I said to the guy that try to recruit me here and on taleworlds.
  14. @Enrique okay I ´ll make it wider. @Lordgood If you dońt switch to wide legs îm afraid you won ´t be stable...
  15. Curiously, Frankish/Karlings houses look a lot like this.
  16. No it's not but you'll need the armature, which is known not to import correctly (Read, spent three month transfering old rig from max to Blender). Also you'll lose IK Helpers.
  17. He said he was using A16 causing cypress trees not to be the good one.
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