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Fluxkompensator

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About Fluxkompensator

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    Tiro

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    Berlin
  1. Hi guys, I'm looking for a way to get the name of the bot or the name of the player (while the game running). Something like "gameState.ai.playerData.name", but this returns the leader of the civilisation I'm playing. If I'm playing against petra, the result should be "Petra Bot". Can anybody help me?
  2. Hello guys In headquarters.js is a function named "buildDefenses". In this function is the line: queues.defenseBuilding.addItem(new m.ConstructionPlan(gameState, "structures/{civ}_defense_tower")); In this way I can tell the AI (_petrabot.js) to build defens towers, but what about walls? Does anyone know a way to do this or have any idea? Thanks for your time and attention.
  3. Thats very uncomfortable: Today I readed my posts again and see that I make a translation mistake: In my description I often using "they" instead of "the AI". (Thats why you asking about how to sharing the knowledge of the AI's. -> Btw. thats a nice idea^^. ) Im very sorry about this Actually I want to speak about only one AI(singual) and not about many AI's(plural). I will give this AI the ability to remember previous games. In this way the AI can make decisions based on his experience. The bot will learn in every game, and changing his strategy if necessary.(The AI will also including so
  4. The idea is that the AI remember the games they played. (The decisions they make and the result of these.) In the next game(s), the AI will make decisions based on their previous experiences. I hope this will creates a kind of "evolvement".To give the AI the ability to remember, I want to write the experiences/decisions into a file. Then the AI can load/read them when a new game (skirmish) starts and save/write them in the end of a game. For example: The AI remeber the last game: The AI only build towers and no army and losed the game. In this game they will try another way (less towers, more
  5. I'm not sure if I have understood correctly: The AI I want to write, should be for single player games only. (I'm afraid hive mind, multi player sync and thinks like that, are a way over my head.) Just Player VS. "Learning_AI". No multi player, just local skirmish. (later maybe one player and many AI's) The data/file where the bot should write his experience is local. With "The feature to remember past skirmish statistics" I mean the experience of the local bot. (no hive mind) That also means if you use the "Learning_AI" the first time, they will not have any experiences. Do you think there i
  6. Thanks a lot for the quick reply! My intention was to advance the AI with several selflearning features. One of these features should be to remember past skirmish statistics. Even after shutdown the system. To do that, I need to write files to the HDD/SSD. As far as i know there is no option to write/edit files for the AI right now. (in general for JS) So I wrote a C++-Component, which can do it. -> But AI can't use the component via "QueryInterface". Do you know an option for the AI to store informations or writing/editing files? Is there any function or something else I can use? (Maybe th
  7. Hello, I wrote a new component in c++ and now I want to access to this methods in _petrabot.js: Engine.QueryInterface(SYSTEM_ENTITY, IID_MyComponent). In binaries\data\mods\public\simulation\helpers\InitGame.js it works fine. In _petrabot.js you can access to this method: Engine.IncludeModule("common-api") but not to this one: Engine.QueryInterface(SYSTEM_ENTITY, IID_MyComponent): " QueryInterface is not a function" (btw.: SYSTEM_ENTITY and IID_MyComponent are also not defined in _petrabot.js, I have replaced these with the corresponding integer value) It seems to be Engine is defined, but no
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