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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Cheers What do poneys drink ?
  2. It's commited check the buildings out in actors (all) in Atlas
  3. Great news, if you don't have the time, just upload the art files we'll take care of the rest
  4. Sure EDIT : I'll upload them asap
  5. Try the alt+click selection You need to make templates for objects in order to be selected normally
  6. lion I guess you'll have to buy it before that
  7. Considering it's not a finished game you can expect some changes to the gameplay. So it will mostly be the gameplay from AOE/Empire Earth + the fighting of total war, + specific things that will not be common to any RTS. Another good thing for you would be to watch 0ad videos, there is a video thread on the forums.
  8. No idea, you'll have to wait until the art dpt leader gets back, review them, confirm they are good enough for the game standards, decide to commit it, commits it, and then depending on which version you are using (AXX or SVN) you'll have to wait some time longer
  9. Be warned I may disappear
  10. Particles are broken see : http://trac.wildfiregames.com/ticket/2643 Dearly, Ticketman.
  11. wraitii sAys it's normal and sets it as wont fix for now since its not a "normal" camera
  12. Please do With historical comments if you can
  13. I need more building artwork Easier to do than units
  14. Nice ! If you want i'll use it What is that texture from though ? Edited first post
  15. That's what I thought too, but you seem to like it so...X) Edited first post.
  16. Let me provide one (I can reproduce it.)
  17. Yeah it´s planned last image was first try:
  18. Yeah I understood that. I also said since it´s not supported by the dev to make everything to no formation by default and allow the player to make the decision himself by giving the option if that doesnt cause desynch.
  19. okay this is maybe a "bug" that reenabling formations put back. They forgot to disable it
  20. Oh i ´ m sorry feneur by pattern i meant big mesh with logs glowers bushes etc( Could also have animated animals in the the zone but that´s out of my skills even trees are.) We could also have looping sound assigned to that mesh but that would require some coding (It would work like soldiers) So i am making each prop then i will merge them on one mesh and make a big texture.
  21. A little explanation. For performance issues, having a big mesh, is less heavy for a computer than having a thousand little meshes, therefore I attempt, to make a big patch (pattern) with trees. So there will be two releases. First One Mesh/One Texture Then A separate mesh for each object or object group, Since It's a huge task i'll be posting some pictures of the models that i made until I'm done. Deprecated
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