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Everything posted by Stan`
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My thanks go to the original author Stanislas69. He is the creator, I only did some remastering. The install instructions go like every other mod (although Forest Battle adds only a map). Place the extracted folder in the correct folder and enable the mod in the mod launcher. Have fun and happy playing! Thanks for the modifications niektb. You might want to remove the git folder in the zip though.
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If I remember correctly, I made a thracian cap for Seleucids not so long ago, it's not in the game yet though. I think the main issue is the Thrace timeframe, it's a little before 0 A.D. It could be nice for a mod though.
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You could upload your mod to https://github.com/0ADMods .
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how should I through compile ActorEditor.exe?
Stan` replied to gameboy's topic in Game Development & Technical Discussion
What OS are you on ? If you're on OSX someone is trying to fix the build. -
Can you try again to make a 1vs1 with any of them ? That would answer the question Glad you like it (I'm working on it)
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The only thing I could see is making it garisonnable, and therefore allowing units as turrets to attack melee/ranged.
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Someone reported this on trac I closed the ticket cause balancing is done here, feel free to reopen it.
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I like it a lot, but we desperatly need some new cliffs ( 3D models)...
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Did something change in your friends home ? (Someone downloading, bad weathers degrading bandwidth, new router ?) Did you like it ?
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I usually play Britons when I am not making assets for the game. I also enjoy Chinese and Vikings. Ponies are nice too ^^
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Request for Comments: Hannibal Group Scripts
Stan` replied to agentx's topic in Game Development & Technical Discussion
Stupid Question : Are you trying to make it smart or realistic ? High level Unit in bataillon killed(ie : Hero, E variant, champion unit) implies units split in every senses trying to find someone to kill ? Or change formation/stay in line, and try to adapt to the enemy they are dealing with ? -
Did you try with the same people in the same places ? Sometimes firewalls can do really strange things. But if it is solved for you yes you can mark it as solved. Sorry that you didn ´t get any answer from the team they are quite busy and don ´t always have the time/skills to help you. Hope you ´ll have a lot of fun with 0ad. Don ´t forget to look at the mod sections
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What's the problem ? ='(
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If you provide a collada file we can test it in game Actually for the bow guy nothing would make me more happy than to have my anim in the game along with yours
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
You can as always maybe it will get in the game maybe not Enrique will decide. You could also model some more animals -
Proposal: Enhance common-api with documentation
Stan` replied to Teiresias's topic in Game Development & Technical Discussion
At least now we have Petra and Hannibal. Is your Ai documented AgentX ? -
Don't you want my bow anim ? It is now much smoother.
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All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance
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I tried it still doesn't import correctly
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disabling the mod without deleting the mod.
Stan` replied to chaosislife13's topic in Game Modification
I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder. -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
*Happy* -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
This is a tweak of the existing model. Something like that ? -
That civ is really confident with it's neighbours all doors are open
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Is it any better now ? Curves were really edgy: