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  1. Same issue on my computer (ubuntu 12.04 + 0ad.dev up to date from launchpad) kao@kao-Desktop:~$ gdb pyrogenesis GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://bugs.launchpad.net/gdb-linaro/>... Reading symbols from /usr/games/pyrogenesis...(no debugging symbols found)...done. (gdb) run Then Starting program: /usr/games/pyrogenesis [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Cache: 500 (total: 3953) MiB [New Thread 0x7fffca300700 (LWP 2479)] TIMER| InitVfs: 189.249 ms [New Thread 0x7fffc9aff700 (LWP 2480)] [Thread 0x7fffc9aff700 (LWP 2480) exited] [New Thread 0x7fffc9aff700 (LWP 2481)] [New Thread 0x7fffbfffe700 (LWP 2482)] Sound: AlcInit success, using PulseAudio Default [New Thread 0x7fffc92fe700 (LWP 2483)] TIMER| InitScripting: 31.2236 ms TIMER| CONFIG_Init: 5.72508 ms [New Thread 0x7fffbf7fd700 (LWP 2485)] [New Thread 0x7fffbeffc700 (LWP 2486)] [New Thread 0x7fffbcd93700 (LWP 2487)] TIMER| RunHardwareDetection: 31.5854 ms TIMER| write_sys_info: 16.59 ms [New Thread 0x7fffaffff700 (LWP 2488)] TIMER| InitRenderer: 9.45258 ms TIMER| ps_console: 4.0974 ms TIMER| ps_lang_hotkeys: 994.564 us TIMER| common/setup.xml: 3.29143 ms TIMER| common/styles.xml: 275.902 us TIMER| common/sprite1.xml: 3.17408 ms TIMER| common/init.xml: 3.07214 ms TIMER| common/common_sprites.xml: 3.53905 ms TIMER| common/common_styles.xml: 360.743 us TIMER| pregame/sprites.xml: 1.14688 ms TIMER| pregame/styles.xml: 54.562 us TIMER| pregame/mainmenu.xml: 11.2092 ms TIMER| common/global.xml: 469.609 us Program received signal SIGSEGV, Segmentation fault. 0x00007ffff43d1ca0 in ferror () from /lib/x86_64-linux-gnu/libc.so.6 (gdb) The window of the game remains black and it's impossible to turn it off.
  2. It's working fine with this files, Thank you, Kao
  3. I found them in the update.zip but there are converted in dds images. Mogrify can't resize them. acropolis_2.png.cached.dds cycladic_archipelago.png.cached.dds acropolis_3.png.cached.dds deep_forest.png.cached.dds acropolis_4.png.cached.dds gear.png.cached.dds acropolis_5.png.cached.dds guadalquivir_river.png.cached.dds acropolis_6.png.cached.dds gulf_of_bothnia.png.cached.dds aegean_sea.png.cached.dds hyrcanian_shores.png.cached.dds alpine_lakes.png.cached.dds islands.png.cached.dds alpine_valley.png.cached.dds lake.png.cached.dds anatolian_plateau.png.cached.dds latium.png.cached.dds arcadia_2.png.cached.dds lorraine_plain.png.cached.dds archipelago.png.cached.dds migration.png.cached.dds ardennes_forest.png.cached.dds neareastern_badlands.png.cached.dds atlas_mountains.png.cached.dds nopreview.png.cached.dds battle_for_the_tiber.png.cached.dds oasis.png.cached.dds belgian_bog.png.cached.dds persian_highlands.png.cached.dds boeotian_plains.png.cached.dds phoenician_levant.png.cached.dds cantabrian_highlands.png.cached.dds rhine_marshlands.png.cached.dds canyon.png.cached.dds rivers.png.cached.dds continent.png.cached.dds saharan_oases.png.cached.dds corsica.png.cached.dds sahel_watering_holes.png.cached.dds cycladic_archipelago_1.png.cached.dds snowflake_searocks.png.cached.dds cycladic_archipelago_2.png.cached.dds the_nile.png.cached.dds cycladic_archipelago_3.png.cached.dds volcanic_lands.png.cached.dds cycladic_archipelago_4.png.cached.dds zagros_mountains_2.png.cached.dds cycladic_archipelago_5.png.cached.dds zagros_mountains.png.cached.dds
  4. I use the 0ad ubuntu ppa with the last snapshots. https://launchpad.ne...archive/0ad.dev And I don't have a directory named "mappreview" to this path: /art/textures/ui/session/icons/mappreview To get an access to the textures easily I use file-roller cd '/usr/share/games/0ad/mods/public' sudo file-roller public.zip Regards Kao
  5. I have got a similar problem with a fresh install of 0ad.dev ppa on a fresh install of Ubuntu 12.04 X64: It happens when I select single player -> matches tex_dds.cpp(543): Function call failed: return value was -120102 (Invalid/unsupported texture format) Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:543 (decode_sd) Call stack: (0x7eeb0a) /usr/games/pyrogenesis() [0x7eeb0a] (0x7a1fa1) /usr/games/pyrogenesis() [0x7a1fa1] (0x7a2c7e) /usr/games/pyrogenesis() [0x7a2c7e] (0x7a2479) /usr/games/pyrogenesis() [0x7a2479] (0x80f2f0) /usr/games/pyrogenesis() [0x80f2f0] (0x7e64b5) /usr/games/pyrogenesis() [0x7e64b5] (0x7c2a94) /usr/games/pyrogenesis() [0x7c2a94] (0x7bfe11) /usr/games/pyrogenesis() [0x7bfe11] (0x5ff1a8) /usr/games/pyrogenesis() [0x5ff1a8] (0x5f7c1e) /usr/games/pyrogenesis() [0x5f7c1e] (0x618978) /usr/games/pyrogenesis() [0x618978] (0x7500ec) /usr/games/pyrogenesis() [0x7500ec] (0x74333d) /usr/games/pyrogenesis() [0x74333d] (0x7968a6) /usr/games/pyrogenesis() [0x7968a6] (0x71d1ee) /usr/games/pyrogenesis() [0x71d1ee] (0x71229a) /usr/games/pyrogenesis() [0x71229a] errno = 0 (No error reported here) OS error = ? I think it's a bug of the map menu, I can play if I click on "Continue" on the debug interface. Regards Kao
  6. Position: 3d Artist/Texturer Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: xxxxxxx Email: xxxxxxx MSN Messenger: xxxxxx Location: Paris - France Availability: 5-10h depends on my work Age: 28 Occupation: My work is to take care the video equipments of a french channel tv. I can work every day in a week, early in the morning or late in the night. My planning is not really predictible, TV works every day, 24h/24. But I still have got a lot of spare time. Skills and Experience: Not so much, but I know blender and gimp since many years. I am just curious about free software, and I love making stuff with them. Motivation: Playing with blender and gimp with real objectives. Improve my skills in 2d and 3d, just for fun. Being involve in an open source project. Improve my english too. Personality: curious, especially in 3d Short Essay: I like 0ad, I like 2d/3d, I like blender/gimp, I like open source, I like stories about antic stuff. It's seem to me, the good place to be. Interests and Hobbies: Movies, comics, books, travels Staff: no Community: http://forum.ubuntu-fr.org/ Favorite Game: Assasins creed Work Examples: And a test for 0ad: Kind regards xxxxx
  7. I built another object in order to practice: 356 for the bridge and 101 for the well It's not perfect, but now I think I am ready to help the project. I could begin with a smaller mesh. I'll go fill out the form now to see if I can help. Regards Kao
  8. Thank, this is working perfectly. I need to improve my mesh and texture now. Regards Kao
  9. Hello! I don't know if I have got skills to do that, but I wanted to build a little mesh with textures and try to import it into the editor. So I have build a water well with blender and I exported it into a collada file: http://ubuntuone.com...KZk6L9HovYbqLMd But I didn't found how to past it in the "pyrogenesis -editor", I try to copy directly the files into the public.zip but without success I wondered how can I do such things in order to test my mesh and see if the all goes well, particulary the scale. I run 0ad, blender and Gimp on a Ubuntu 64bits platform. I found the editor here: /usr/games/pyrogenesis -editor Regards Kao
  10. I suggest to implement a formation with lines , the first line with heavy ships, the second line with medium ships and the third with the lightest ones. In the past week, the documentary "the Destiny of Rome" was broacasted on the German/French TV channel named ARTE. If you can, try to catch it, it worth it. In the second part of the movie, a big animation of the battle of Actium has been build in 3D. This battle occured in 33 BC between the Antony's fleet and the Octavian's fleet, more than 500 warships engaged in the battle (so few). You can distinctly see the ships formations and how to engage the battle with Roman ships. The documentary has been done with a small budget and green screens on a small movie set, but animations work fine and he gives us a good vision of what a Roman battlefield was. http://en.wikipedia....attle_of_Actium Trailer here: http://www.youtube.c...player_embedded and some capture of the film are attached to this It's very instructive, you should try to see it. Regards kao
  11. Hello, When I move a group of boats, they don't let space between themselves. On the capture, a group of 8 sailboats appears like one only ship. But it's not a problem to navigate for them.. Regards Kao
  12. Hello, I work with an Ubuntu platform and I use the ppa:wfg/0ad.dev to get the lastest snapshot. You can get it with this command: sudo add-apt-repository ppa:wfg/0ad.dev
  13. Hello, I know it's strange to do that but if you build a main house too close to the water, the people, that are coming out from it, can be stuck underwater. They can't pass through the surface, they can't join earth. In order to free them from the water, you can use a ship, they still can climb on it, and regain the beach with it. A capture speaks more: Thanks, Kao
  14. Ok, your driver seems working well for the shadows, and the problems has disappeared. But I'll go back to the original driver, I have some others problems with Unity now. But it's still a good news, Thank you for your help. Kao
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