Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.144
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Try the alt+click selection You need to make templates for objects in order to be selected normally
  2. lion I guess you'll have to buy it before that
  3. Considering it's not a finished game you can expect some changes to the gameplay. So it will mostly be the gameplay from AOE/Empire Earth + the fighting of total war, + specific things that will not be common to any RTS. Another good thing for you would be to watch 0ad videos, there is a video thread on the forums.
  4. No idea, you'll have to wait until the art dpt leader gets back, review them, confirm they are good enough for the game standards, decide to commit it, commits it, and then depending on which version you are using (AXX or SVN) you'll have to wait some time longer
  5. Be warned I may disappear
  6. Particles are broken see : http://trac.wildfiregames.com/ticket/2643 Dearly, Ticketman.
  7. wraitii sAys it's normal and sets it as wont fix for now since its not a "normal" camera
  8. Please do With historical comments if you can
  9. I need more building artwork Easier to do than units
  10. Nice ! If you want i'll use it What is that texture from though ? Edited first post
  11. That's what I thought too, but you seem to like it so...X) Edited first post.
  12. Let me provide one (I can reproduce it.)
  13. Yeah it´s planned last image was first try:
  14. Yeah I understood that. I also said since it´s not supported by the dev to make everything to no formation by default and allow the player to make the decision himself by giving the option if that doesnt cause desynch.
  15. okay this is maybe a "bug" that reenabling formations put back. They forgot to disable it
  16. Oh i ´ m sorry feneur by pattern i meant big mesh with logs glowers bushes etc( Could also have animated animals in the the zone but that´s out of my skills even trees are.) We could also have looping sound assigned to that mesh but that would require some coding (It would work like soldiers) So i am making each prop then i will merge them on one mesh and make a big texture.
  17. A little explanation. For performance issues, having a big mesh, is less heavy for a computer than having a thousand little meshes, therefore I attempt, to make a big patch (pattern) with trees. So there will be two releases. First One Mesh/One Texture Then A separate mesh for each object or object group, Since It's a huge task i'll be posting some pictures of the models that i made until I'm done. Deprecated
  18. I guess other engines I've used allowed me to be more sloppy with my models. Hopefully importing animations will not be too bad.It will be complicated, but don't worry I'm here to help
  19. Thanks for that link We are building mods for different time frames(Millenium AD, and Aristeia) , and some resource here (i'm thinking of franks, can be useful) Unfortunately though boat data isn't really accurate since they are using Norse/viking stuff.
  20. Yeah, I understand I mean, it's Philip' However, maybe someone should make sure that if it happens again, features are ported and not left out
×
×
  • Create New...