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Posts
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Everything posted by Stan`
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Yeah, I understand I mean, it's Philip' However, maybe someone should make sure that if it happens again, features are ported and not left out
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Historical issue regarding Bagaudae/Bagauda
Stan` replied to Julian Bashir's topic in General Discussion
Wow, nice post, could you clearly say what you need (tl;dr) ? -
I believe that´s the current state of things. Whats the issue of it being different to your liking ?(understand game option)
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I must agree with him on one point though. Removing broken features is not good. (We lost stamina and morale and aura display because of that) Now thing is formation are considered broken because they do not behave like they should. So making it possible for people to use them while you clearly state by making them null by default that it´s not fully functionnal is the best approach beside fixing them once and for all. Now a defaut formation option in the game could be nice. Please keep it civil though.
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Okay, I figured out what's wrong with your model, you overlayed a certain number of times the same parts, so some are textured some aren't. If you look at the uv of some parts you'll see it's only a dot. So, either you merged all the items and they didn't have the same uv channel (they need to) either you textured only half of the model.
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It should appear, if it doesn't run the game with -mod=ponies_ascendant.
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ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
mmmh not sure what you mean with trim About han xin I saw it that way on some drawing so i thought it should be on that side. îll fix it. -
How feasible are graphics like these? Link to aoe2 digital painting
Stan` replied to Centurion's topic in Art Development
Your post doesn't make sense to me X) -
UVs are fine on that model, be warned though, you have duplicated one time too much the rear engine... Could you provide your XMLs file ? Here if you don't care by PM if you want to keep them private. Some suggestions on the model. As wraiti said you should really split polygons If you need anything tell me
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Your link doesn't work anymore unfortunately, if you drop by the forums, could you please update it ? I'm gathering all the eyecandy objects to include it in the eyecandy mod. So that mappers (if people still want to make maps, have all the sort of things they want.
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Fog of war sometimes double the number of actors, culling is not fully optimized, see #3073; I don't think LOS lower the number of polys in objects
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Maybe include it in millenium AD ?
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Glad you enjoy it -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
Actually armor is not detached It's just that it's ready for new units mesh What kind of combination should it be ? I'll remove the armor with circled part, we thought it was the only variation of it that wasn't historical. Do you happen to have any other reference for the quiver ? I don't really understand how it is. I will fix halberds, I actually didn't know if it was a mix of halberds and spear or something else. Will remove the champron. They should have an helmet, i'll fix that. 12) You should enable glsl to see the water. However they will be replaced by square fields, see related poll. -
You could now nobody will review it in a long time if i do it so dunno. Also big issue if its a single mesh is that it wont fit the terrain... I have also been thinking of adding some foliage it'll be as osp in my eyecandy mod for mapamakers.
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Also have a look here http://trac.wildfiregames.com/wiki/ExportingErrors I tried as well as other artist to give general fixes
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Some new stuff for the mod Sorry Skhorn might take some time before your suggestions get in. However I plan to add all the eyecandy that was released on the subforum eyecandy. (So maybe you'll find some stuff )
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Those walls will be release as a standalone, in my eyecandy mod, feel free to use them along with the game, it shouldn't cause any desynchs since i didn't modify actors. https://github.com/0ADMods/eyecandy -
PSA are too There even used to be a 3Dsmax plugin for 3dsmax 6 to directly export them.
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Maya does have a Collada exporter, so you can export them from here. If you need any help on how to import models, you can ask me, if you need some help on your project, I'm here too.
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About the ressource thingy some time ago MuteLovestone added water as a resource. Digging in the mod subforum would give you more details. It should be avalaible on 0ADMods on github.
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I thought we already did that
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We really need to make some playable map for it
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How feasible are graphics like these? Link to aoe2 digital painting
Stan` replied to Centurion's topic in Art Development
Needs some coding too -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
Great I'm only missing one feathered helmet, and some decorations, not sure if really useful though. Do you have time to download and test rote ? (Ie open it in atlas and look at all the units)