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Posts
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Everything posted by Stan`
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Currently the soldier units will chase women (Who run, is this a new behaviour?) I wondered what you guys thought of making them convertable.
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Radagast made it possible though. See the modding section
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In that case auron youd also need a minimum pause time to prevent abuse.
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So beautiful. Wonder if making cartoon like humans and including them would work (I ' m thinking of cultures2/Knight and merchants guys)
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There is a glitch on one of the rear paw. Very nice anims Btw.
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I had some time this weekend so I started to finish it, still missing the shields, and the goats, but the idea is there. If anyone is interested or want to finish it, tell me. -
There is a mesh theban flamthrower I think already in the game.
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[PROJECT] Hegemony: A Celtic Kings Mod for 0 A.D.
Stan` replied to Trebgarta's topic in Game Modification
I might be able to supply some 3D models in a reasonable quantity. -
Would be maybe nice to report it
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Nice, you need to work on smoothing groups though use y to split the mesh
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He was looking at the cause to fix it. They are working on it. But it takes time and maybe it will be in next release maybe not.
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Cause I'm T.N.T. I'm dynamite ... /offtopic
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Well if a unit is garisonned in it seems logical that it is able to sabotage it
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Siege units should require man-power to work
Stan` replied to riklaunim's topic in General Discussion
I 'd like to see a push thing anim in the code so that when garisonned they switch to it depending on the thingy:) -
Looking gorgeous though, what texture did you use ? =)
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In the config option you can set the view distance.
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What is the name of the file you got ?
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Same for me (I have to build a car) School project...
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Depends on what you are looking for, Micket. If you want the current textures http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/skins/structural rome_struct.png rome_struct_2.png rome_struct_2_spec.png rome_struct_arch.dds rome_struct_arch_norm.png rome_struct_arch_spec.png rome_struct_norm.png rome_struct_spec.png
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Rome_struc_norm ?
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You could try modelling the wonders I made a texture for the gaul wonder if you want there is the pers wonder (gate of all nation) ( Or the athena partenos statue) (Temple of capitoline jupiter) Look at this file http://trac.wildfiregames.com/browser/art_source/trunk/art/textures/skins/structural/china/blends It was for the china mod(forgot to tell you) but it should give you some clues There will be a pers blend file dont know enriques eta on this though. Lastly for gaul wonder refs.http://wildfiregames.com/forum/index.php?showtopic=19465 Hope it helps.
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Hey Micket did you enable manually the advanced graphics options by setting material quality in the user.cfg ? Otherwise you wont see normals(parrallax) in game. Actually according to Enrique rome is one of the civ which has a good bump.... The celt though...doesn't Enrique submitted the file he used to bake the bump in the art source.
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About #2692 reopened defect [PATCH] Water turning red.
Stan` replied to gameboy's topic in Bug reports
Source ? Patch ?
