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Posts
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Everything posted by Stan`
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Request for Comments: Hannibal Group Scripts
Stan` replied to agentx's topic in Game Development & Technical Discussion
Stupid Question : Are you trying to make it smart or realistic ? High level Unit in bataillon killed(ie : Hero, E variant, champion unit) implies units split in every senses trying to find someone to kill ? Or change formation/stay in line, and try to adapt to the enemy they are dealing with ? -
Did you try with the same people in the same places ? Sometimes firewalls can do really strange things. But if it is solved for you yes you can mark it as solved. Sorry that you didn ´t get any answer from the team they are quite busy and don ´t always have the time/skills to help you. Hope you ´ll have a lot of fun with 0ad. Don ´t forget to look at the mod sections
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What's the problem ? ='(
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If you provide a collada file we can test it in game Actually for the bow guy nothing would make me more happy than to have my anim in the game along with yours
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
You can as always maybe it will get in the game maybe not Enrique will decide. You could also model some more animals -
Proposal: Enhance common-api with documentation
Stan` replied to Teiresias's topic in Game Development & Technical Discussion
At least now we have Petra and Hannibal. Is your Ai documented AgentX ? -
Don't you want my bow anim ? It is now much smoother.
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All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance
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I tried it still doesn't import correctly
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disabling the mod without deleting the mod.
Stan` replied to chaosislife13's topic in Game Modification
I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder. -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
*Happy* -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
This is a tweak of the existing model. Something like that ? -
That civ is really confident with it's neighbours all doors are open
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Is it any better now ? Curves were really edgy: -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
It actually looks smoother in Blender for some reasons. -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
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A great project needs some help
Stan` replied to niord's topic in Introductions & Off-Topic Discussion
Indeed and that's what I said to the guy that try to recruit me here and on taleworlds. -
A great project needs some help
Stan` replied to niord's topic in Introductions & Off-Topic Discussion
Who is Nick lol ? -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Sorry It rendered very fast. -
A great project needs some help
Stan` replied to niord's topic in Introductions & Off-Topic Discussion
Link to the offensive post ? -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
@Enrique okay I ´ll make it wider. @Lordgood If you dońt switch to wide legs îm afraid you won ´t be stable... -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Let it rock -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Curiously, Frankish/Karlings houses look a lot like this. -
How to export animations from Blender3D to 0AD
Stan` replied to Enrique's topic in Tutorials, references and art help
No it's not but you'll need the armature, which is known not to import correctly (Read, spent three month transfering old rig from max to Blender). Also you'll lose IK Helpers.