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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stupid Question : Are you trying to make it smart or realistic ? High level Unit in bataillon killed(ie : Hero, E variant, champion unit) implies units split in every senses trying to find someone to kill ? Or change formation/stay in line, and try to adapt to the enemy they are dealing with ?
  2. Did you try with the same people in the same places ? Sometimes firewalls can do really strange things. But if it is solved for you yes you can mark it as solved. Sorry that you didn ´t get any answer from the team they are quite busy and don ´t always have the time/skills to help you. Hope you ´ll have a lot of fun with 0ad. Don ´t forget to look at the mod sections
  3. If you provide a collada file we can test it in game Actually for the bow guy nothing would make me more happy than to have my anim in the game along with yours
  4. You can as always maybe it will get in the game maybe not Enrique will decide. You could also model some more animals
  5. At least now we have Petra and Hannibal. Is your Ai documented AgentX ?
  6. Don't you want my bow anim ? It is now much smoother.
  7. All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance
  8. I tried it still doesn't import correctly
  9. I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder.
  10. This is a tweak of the existing model. Something like that ?
  11. That civ is really confident with it's neighbours all doors are open
  12. Is it any better now ? Curves were really edgy:
  13. It actually looks smoother in Blender for some reasons.
  14. About the walls remember we also have those
  15. Indeed and that's what I said to the guy that try to recruit me here and on taleworlds.
  16. @Enrique okay I ´ll make it wider. @Lordgood If you dońt switch to wide legs îm afraid you won ´t be stable...
  17. Curiously, Frankish/Karlings houses look a lot like this.
  18. No it's not but you'll need the armature, which is known not to import correctly (Read, spent three month transfering old rig from max to Blender). Also you'll lose IK Helpers.
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