Jump to content

Katsuyori

Community Members
  • Posts

    7
  • Joined

  • Last visited

Contact Methods

  • MSN
    katsuyori@outlook.com
  • Website URL
    http://katsuyori.tk
  • Yahoo
    katsuyori@ymail.com
  • Skype
    katsuyori@outlook.com

Profile Information

  • Gender
    Male
  • Location
    Iran
  • Interests
    Computer Programming, Guitar Playing, Playing Games :P

Katsuyori's Achievements

Tiro

Tiro (1/14)

3

Reputation

  1. Yea me too. I hope I can do it just the way I've planned.
  2. Yea I posted this a little bit before getting the answer on IRC. How can I get the time of the last played sound on that building? I mean I get the whole idea, but I don't know how to get that time.
  3. Thanks. I also found something else related to GUI in /binaries/data/mods/public/gui/session/selection.js and under the "EntitySelection.prototype.addList" function, there are some lines of code like this: // Play the sound if the entity is controllable by us or Gaia-owned. var owner = GetEntityState(added[0]).player; if (!quiet && (owner == playerID || owner == 0 || g_DevSettings.controlAll)) _playSound(added[0]); }Would it matter if I change the if statement here?
  4. I wanted to fix this bug myself, but couldn't find the code. The problem is when you click on a building, a sound related ot that building is played (/binaries/data/mods/public/audio/interface/select/building). When you click on that building multiple times, the sound also is played multiple times over the previous one. I want it to wait until the previous sound is finished, and then play the new one. Could you show me where the code is so I can fix it? I'm new to the project and I want to fix it myself. Thanks.
  5. Awesome! I'll contact you soon. Thanks a lot! License is not a problem in my case. And yes, we're a team of three people (Two coders and one 3D artist) and we want to create a game with different gameplay (Many things will change). We want this to be a free open-source game, so codes will be definitaly under GPL2+ and arts will be under CC-BY-SA, not a problem. But the idea is so different that I don't know where to start from. I used Doxygen on game engine to get a documentation and boy! I was shocked! How HUGE a project can be?! It made me frustrated. So I decided to jump on 0 A.D. itself for a long period of time to master it and then start my own project. Thank you for your kind reply. <3
  6. Thanks a lot! But are those informations updated? Has the engine/game gone through heavy modifications after writing those documents?
  7. Hi everyone! I have a question. I want to create a game, using Pyrogenesis game engine, and my game is somehow similar to 0 A.D. (but many things as well as gameplay will absolutely change). So I may not head over to game engine itself to change it. Anyway, before that, I thought it was a good idea to contribute to the main project to get to know everything. I'm a C++ programmer (not a totally pro one), I've had experiences with coding and I want to do bug fixes at first. So can you help me where to start from? It doesn't matter if it's the game engine I have to work on or it's the gameplay. I'm no artist though. If there's any book I have to read, any article I have to take a look at, please tell me. I'm here to devote my time to 0 A.D. It would be great if I can keep in touch with someone, I'd need a little help to get ready. Thanks in advance.
×
×
  • Create New...