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Posts
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Everything posted by Stan`
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Nice for the record how did you tweak it ? I see you painted grey on the top ? Clone tool in blender ?
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Just saw my first walk anim on this thread, and got a little bit sick. So here is an attempt to make it better (note that i should fix the head movement, didn't look so exagerated before 10min rendering) If someone can tell me how to make it animated without having to click on it that'd be nice.
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Thanks ! Edited first post. Updated the mushrooms, and added flowers,
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Well alpha blending is really performance heavy http://wildfiregames.com/forum/index.php?showtopic=19659#entry304257 We are trying to make big meshes to insure quality while keeping acceptable performance...
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The last XML part I did ;P What are the current worse textures in the game ?
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Is the link up the latest uvmap ?
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Let´s wait for the weeken ´d we ´ll have a nice surprise Ibelieve.
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Rhino is UVmapped. If you want i ´ll make the texture. if you rig it you won ´t have to make new anims since they are in your blend file
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The head looks a bit blurry hiw did you make it ?
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Kicking_bird, grass in my screenshot is not blurry, what the hell are you looking at? Thankfully you are backpedalling. You see error of uyour approach. You also speak as if no nbody knows any of this or has noticed that the game's art is not up to standard. Everybody who works on the game or mods the game knows this. As other have said, and you ignore: 1. There have been dozens of different artist working on game over many years. All with different skill level and effort. 2. Important part right now is game feature and fixing bugs and lag. We ask you what you are willing to do to change the scattershot nature of the game's art? Are you to be the tutorial man? As to your examples. WE KNOW HOW SPEC MAPS WORK. Things have been PAINTED IN in many cases because some of the game art is 8 years old... If YOU are willing to go back and remake a lot of the art then you will be hailed hero. Oh I missed the whole page, Nice work on those textures, How did you make the previous one though I am really curious. That could I will continue making other grass textures Sorry for missing your post. Actually texture are blurry cause I cropped kicking_bird one (got smthg like 476*531)
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Can I help with Android port?
Stan` replied to bog_dan_ro's topic in Game Development & Technical Discussion
The only dev you need is Philip' (Ykkrosh) -
@Gusseb, What if I textured/UVmapped the rhino ? @Micket hey, nice, how did you collapsed it ? If I make the texture for the high poly, and collapse it I'll have two textured models.
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How does it look with full specular ?
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Can everybody chill out ? Making this a flame war is not going to help, at worst we will make a good artist, might is opinions be a bit too clear, leave. And that's not what we want. @wow I bet licking_bird is a typo ? So lets make it constructive. Please. I submitted four textures. Let's take everybody advice into account (not flat, no big noise, not too light) and make something good.
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I can help but I need you opinions
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We'll be here to help you if you have question feel free to ask them here
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Feedback ?
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You can share the map here. Players will likely test it. Finding a comic illustrator might be trickyer though.
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Querying A18 Template Space
Stan` replied to agentx's topic in Game Development & Technical Discussion
Can't you exploit units that are recruitable to counter enemy strategies ? Ie parse templates to get all types of units with steps to build them, Also see building advantages (understand aura) to boost some part of your economy if they exist, just like an human will do. You'll need a hardcoded list of auras though, some infos about units, (but since we got rid of hard counters) What prevents templates from being machine readable ? If they are Xml parseable, they can be used right ? -
So guys any feedback on my textures ?
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Querying A18 Template Space
Stan` replied to agentx's topic in Game Development & Technical Discussion
From those templates could the ai make smarter building choices and adapt to some special buildings ? -
I got it. The textures I provided just before are not really noisy though. Also, we we'll have to make a compromise between noise and level of details, ie with no normal map, you quick hand painted texture will look really bad.
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