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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yup, can't really test it by now cause I have to bake the texture first...
  2. http://www.gamersbook.com/News/Article/ID/1954/WarCraft-Armies-of-Azeroth-Trailer-Shows-Alliance-Gameplay
  3. Sorry about that Auron not my intention...
  4. It is and it has been for a long time... #1819 #1814 #1816
  5. Nice for the record how did you tweak it ? I see you painted grey on the top ? Clone tool in blender ?
  6. Just saw my first walk anim on this thread, and got a little bit sick. So here is an attempt to make it better (note that i should fix the head movement, didn't look so exagerated before 10min rendering) If someone can tell me how to make it animated without having to click on it that'd be nice.
  7. Thanks ! Edited first post. Updated the mushrooms, and added flowers,
  8. Well alpha blending is really performance heavy http://wildfiregames.com/forum/index.php?showtopic=19659#entry304257 We are trying to make big meshes to insure quality while keeping acceptable performance...
  9. The last XML part I did ;P What are the current worse textures in the game ?
  10. Is the link up the latest uvmap ?
  11. I attached the files, texture is included. white_rhino.zip
  12. Let´s wait for the weeken ´d we ´ll have a nice surprise Ibelieve.
  13. Rhino is UVmapped. If you want i ´ll make the texture. if you rig it you won ´t have to make new anims since they are in your blend file
  14. The head looks a bit blurry hiw did you make it ?
  15. Kicking_bird, grass in my screenshot is not blurry, what the hell are you looking at? Thankfully you are backpedalling. You see error of uyour approach. You also speak as if no nbody knows any of this or has noticed that the game's art is not up to standard. Everybody who works on the game or mods the game knows this. As other have said, and you ignore: 1. There have been dozens of different artist working on game over many years. All with different skill level and effort. 2. Important part right now is game feature and fixing bugs and lag. We ask you what you are willing to do to change the scattershot nature of the game's art? Are you to be the tutorial man? As to your examples. WE KNOW HOW SPEC MAPS WORK. Things have been PAINTED IN in many cases because some of the game art is 8 years old... If YOU are willing to go back and remake a lot of the art then you will be hailed hero. Oh I missed the whole page, Nice work on those textures, How did you make the previous one though I am really curious. That could I will continue making other grass textures Sorry for missing your post. Actually texture are blurry cause I cropped kicking_bird one (got smthg like 476*531)
  16. @Gusseb, What if I textured/UVmapped the rhino ? @Micket hey, nice, how did you collapsed it ? If I make the texture for the high poly, and collapse it I'll have two textured models.
  17. How does it look with full specular ?
  18. Can everybody chill out ? Making this a flame war is not going to help, at worst we will make a good artist, might is opinions be a bit too clear, leave. And that's not what we want. @wow I bet licking_bird is a typo ? So lets make it constructive. Please. I submitted four textures. Let's take everybody advice into account (not flat, no big noise, not too light) and make something good.
  19. We'll be here to help you if you have question feel free to ask them here
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