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Everything posted by Stan`
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That's because in videogames people tend to prefer simple but recognizable designs instead of realistic ones. (Which we don't and that makes 0ad really interesting) http://wildfiregames.com/forum/index.php?showtopic=19710 Too bad it's missing picture it was clearly stated in this thread.
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Hello, you have to click on the little gear near the Ai name
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Looking great
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Mod should work with latest version -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Did I forget to add them ? -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
It was indeed planned to be a wonder for the gauls. Since it will not likely be one, i will Include it in my eyecandy mod for those who want. The idea behind this building was to replace the Stonehenge one, since it only fits the Britons( I also made the uffington horse but it was not used). Indeed. Nice, I don't often use them, but if I need something really specific one day I'll look into it. Thank you. -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
A little update : Finally found a way to render colors just like 0ad does in Blender. In Cycles you have to use those nodes. -
It should be in the same folder as public.zip ...
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Might want to give scarce starting resources, and then make each region rich in a ressource type =)
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Camel ´s Path ? A road to wealth and prosperity ?
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Nice =D do they have any effect on gameplay ?
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
Nice features Could you make it so only avalaible anims show up ? Also don ´t know if possible but for animated meshes could you show the armature and name of the bones and prop points ? Allow to load different anims from collada ? Keep it up you are awesome. -
Rising sun road ? =)
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Looking good !
- 680 replies
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- millenium a.d.
- vikings
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(and 1 more)
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Delenda Est: An overhaul mod for 0 A.D.
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
I love that last emblem, did you make it ? =) -
I've been able to import it the last time I tried. For the meshes you are probably right though.
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Not that much actually. It´s some work indeed but shouldn ´t tqke more than a weekend if you find an artist
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LordGood Made it in his pony mod. What do you mean by unit propping though ?
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Nah send the whole thing we will use your textures too If you have more anims though I am interested too
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Sorry wasn't clear. I meant that we can use the armature in the Blend file you provided to rig our meshes =)
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The thing is mostly what do you want to do. If you want to draw sketches you could do stuff for the MilleniumAD Mod. If you want to make scenarios you can work on the three mods cause we don't have yet good scenarios for mods. What do you need for texturing ? Applying them to 3D models is not that hard here is a tutorial I made not so long ago If you want to model I can help you depending on what you need. There are a lot stuff to do for mods =) Bamboos are present. Unless you want to add it, I never seen it planned anywhere.
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We might be able to use your anims for the game actually
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Hey Welcome to the mod section glad to hear newcomers. I guess you can do pretty much what you want for maps Just have to remember that if you use assets froms mods the player will have to have it enabled in order for it to work. Also I made an eyecandy mod on 0admods it's nice for scenarios too. If you have any questions or need something really specific for your map feel free to ask and I might find some time to make the asset for you