Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.579
  • Joined

  • Last visited

  • Days Won

    557

Everything posted by Stan`

  1. Yeah I understood that. I also said since it´s not supported by the dev to make everything to no formation by default and allow the player to make the decision himself by giving the option if that doesnt cause desynch.
  2. okay this is maybe a "bug" that reenabling formations put back. They forgot to disable it
  3. Oh i ´ m sorry feneur by pattern i meant big mesh with logs glowers bushes etc( Could also have animated animals in the the zone but that´s out of my skills even trees are.) We could also have looping sound assigned to that mesh but that would require some coding (It would work like soldiers) So i am making each prop then i will merge them on one mesh and make a big texture.
  4. A little explanation. For performance issues, having a big mesh, is less heavy for a computer than having a thousand little meshes, therefore I attempt, to make a big patch (pattern) with trees. So there will be two releases. First One Mesh/One Texture Then A separate mesh for each object or object group, Since It's a huge task i'll be posting some pictures of the models that i made until I'm done. Deprecated
  5. I guess other engines I've used allowed me to be more sloppy with my models. Hopefully importing animations will not be too bad.It will be complicated, but don't worry I'm here to help
  6. Thanks for that link We are building mods for different time frames(Millenium AD, and Aristeia) , and some resource here (i'm thinking of franks, can be useful) Unfortunately though boat data isn't really accurate since they are using Norse/viking stuff.
  7. Yeah, I understand I mean, it's Philip' However, maybe someone should make sure that if it happens again, features are ported and not left out
  8. Wow, nice post, could you clearly say what you need (tl;dr) ?
  9. I believe that´s the current state of things. Whats the issue of it being different to your liking ?(understand game option)
  10. I must agree with him on one point though. Removing broken features is not good. (We lost stamina and morale and aura display because of that) Now thing is formation are considered broken because they do not behave like they should. So making it possible for people to use them while you clearly state by making them null by default that it´s not fully functionnal is the best approach beside fixing them once and for all. Now a defaut formation option in the game could be nice. Please keep it civil though.
  11. Okay, I figured out what's wrong with your model, you overlayed a certain number of times the same parts, so some are textured some aren't. If you look at the uv of some parts you'll see it's only a dot. So, either you merged all the items and they didn't have the same uv channel (they need to) either you textured only half of the model.
  12. It should appear, if it doesn't run the game with -mod=ponies_ascendant.
  13. mmmh not sure what you mean with trim About han xin I saw it that way on some drawing so i thought it should be on that side. îll fix it.
  14. UVs are fine on that model, be warned though, you have duplicated one time too much the rear engine... Could you provide your XMLs file ? Here if you don't care by PM if you want to keep them private. Some suggestions on the model. As wraiti said you should really split polygons If you need anything tell me
  15. Your link doesn't work anymore unfortunately, if you drop by the forums, could you please update it ? I'm gathering all the eyecandy objects to include it in the eyecandy mod. So that mappers (if people still want to make maps, have all the sort of things they want.
  16. Fog of war sometimes double the number of actors, culling is not fully optimized, see #3073; I don't think LOS lower the number of polys in objects
  17. Maybe include it in millenium AD ?
  18. Actually armor is not detached It's just that it's ready for new units mesh What kind of combination should it be ? I'll remove the armor with circled part, we thought it was the only variation of it that wasn't historical. Do you happen to have any other reference for the quiver ? I don't really understand how it is. I will fix halberds, I actually didn't know if it was a mix of halberds and spear or something else. Will remove the champron. They should have an helmet, i'll fix that. 12) You should enable glsl to see the water. However they will be replaced by square fields, see related poll.
  19. You could now nobody will review it in a long time if i do it so dunno. Also big issue if its a single mesh is that it wont fit the terrain... I have also been thinking of adding some foliage it'll be as osp in my eyecandy mod for mapamakers.
  20. Also have a look here http://trac.wildfiregames.com/wiki/ExportingErrors I tried as well as other artist to give general fixes
  21. Some new stuff for the mod Sorry Skhorn might take some time before your suggestions get in. However I plan to add all the eyecandy that was released on the subforum eyecandy. (So maybe you'll find some stuff )
  22. Those walls will be release as a standalone, in my eyecandy mod, feel free to use them along with the game, it shouldn't cause any desynchs since i didn't modify actors. https://github.com/0ADMods/eyecandy
×
×
  • Create New...