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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Okay, so fleeing and attacking a CC depends on the same bug (long & short pathfinder) ?
  2. I tested it, by letting AI play, and this is way better than it used to. However I noticed they sometimes get stuck in fights. commands.txt Edit realised you shouldn't have that map, so made it in thesalonian plains, units would get stuck fighting, and around CC. Noticed a performance hit, but can't tell what it is related to. commands.txt
  3. Stan`

    Faction: Norse

    Well looking at those colors that seems like an obvious choice. And I believe shields are big enough Also since they will have some variety, I don't think that will be much of a problem
  4. Stan`

    Faction: Norse

    So you expect it to be one building ?
  5. That's not really clear though. I need to play, to see what you guys mean. But maybe we can come up with something more productive than that. Maybe even a poll or something. But that poll would need to be talked of on every media 0ad is in if it was clear that something needed to be changed. If things must be done they should be fully.
  6. Stan`

    Faction: Norse

    I made the 'a' house. I don't have a steady internet connection so will probably upload them at the end of the week Btw improved norse texture a bit.
  7. And it has been heard now someone needs to do it
  8. Well continue to attach commands.txt and wait
  9. I created a ticket for it: http://trac.wildfiregames.com/ticket/3397
  10. Hey, welcome to the forums, you might want to drop by IRC to directly ask the programmers. Unlike art, programming is more a question of contribution. You can document the code, or directly the wiki http://trac.wildfiregames.com/ Once, you have documented a part of the code you could create a ticket, and submit a patch (diff) Then it will get reviewed by the team and might get into the game. Hope you'll enjoy your stay.
  11. Stan`

    Factions

    In mods at least. Because 12 factions is a lot to balance and adding more would be annoying for the devs
  12. You could create a ticket on trac and see how it goes
  13. Stan`

    Factions

    And for chinese you can look for mods
  14. Last meeting discussion about competitivity of MP.
  15. Or maybe not http://trac.wildfiregames.com/roadmap
  16. Well I love the theory unfortunately reality is not that simple. There are some maths to do to convert the anims into something usable by the game. Being able to select each bone in Atlas, move them and then record the motion is not going to be easy, let apart the fact of it looking cool. There are only two volunteer and highly talented artist that work for the game currently and that are able to add new stuff to the game. But if you want an animation editor into Atlas, you can make a ticket on Trac, wait until someone does it or find someone to do it. Trompetin17 is currently reworking Atlas, you might want to drop by on Irc and ask him for his input on that.
  17. Ouch, do you play on a laptop with 2 graphics cards ? Sometimes the switching doesnt go right. Edit : ↓ Nice catch Lion, if you switched to windows X make sure to update your drivers.
  18. Maybe you should ask the devs on IRC, working alone is not really the best solution when people are able to help you
  19. Well depends on what you wanna do ? Make new anims → Blender with the mesh armatures Import new anims → Notepad++ Xml files Make units have random actions → Edit the cpp code to add different actions.
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