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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Don't you see the glitches on that screenshot ? The unit distorsion. I'm using svn. How many VRAM (GPU Memory do you have) I have 1GB.
  2. It's just photo texturing and uv tweaking I don't have a texture yet. So tobi's probably right i'll check
  3. I don't know. I need to check, I'm not able to do texture paint anymore (Blender 2.72)... They changed something in the interface and I can't figure out what. I'll tell you
  4. Do you mean muzzle ? Muscle ? Or mussle (http://en.wikipedia.org/wiki/Mussel) ?
  5. Hey Micket Nice to see you back Here are some images to help you
  6. Today I learnt that the map unit demo allows to display all the buildings in order to cache every texture. So I decided to try it. On the Vanilla Game I get à 1285 error and a 1282. http://stackoverflow.com/questions/15722803/opengl-shader-error-1282 http://stackoverflow.com/questions/13376021/devil-ilload-error-1285 I also get some glitches on the mounted units. Here is a screenshot (I have more models than you do cause I have mods enabled here)
  7. Today I redownloaded the prealpha 1 version to see what was the curent state one year after the game was opensource. Actually I expected it to look much worse than this. I also notice that some items were removed, And I wanted to know if you saw also things that were there (Even broken by then) that would still be nice to have. Exemples : The trigger tab, the ability to load maps anywhere from atlas, I also like the way units info are displayed, Since we are talking of restricting the ability to build settlements the 3rd image at the top would be niceµ.. I also love the celt scout tower, but that's just me.
  8. The source needs time to cache texture, while A16 has precached texture. Hopefully when the game gets zipped and packaged, this is no longer visible.
  9. About the corrals I was thinking of upgrafing animals textures (pigs,goats,etc) Would having a choice betweens those animals have a gameplay influence ? also now that we have the visible garrisoning system to have a food income would be nice ? For the corrals a design decision is pending though.
  10. It's decided not to do it ^^ Cause once they will be done someone will say they are not accurate
  11. Well.. What do you think of the celts dog ? Which breed should they be ? Type celts dog on wikipedia there a lot of them
  12. Okay, As long as it's historically accurate that's fine by me. I'm actually doing the tasks (animal retextures, hero work out, helmets) with the reference given. If you think some are not accurate could you point them out ?http://www.wildfiregames.com/forum/index.php?showtopic=17730
  13. Its just a retexture of the healer, so I'm using default XML. ^^
  14. They are in the svn version and A17 but I think you're using patanjali
  15. Enrique gave me that refernece and yeah still missing the hat.
  16. What I actually think is we should find something for gauls instead. But just my two cents.
  17. Well not so much in AOM you add special things in deathmatches. Everything was researched, and the age transition immediate. That would be the difference from deathmatch ressources to very high ressources.
  18. It's always laggy when moving units now... We definitely need to create a ticket. It should be a release blocker. Since A17 will be out in a few days, I guess it will be for A18 though...
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