
WhiteTreePaladin
WFG Retired-
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WhiteTreePaladin last won the day on August 3 2017
WhiteTreePaladin had the most liked content!
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627 ExcellentAbout WhiteTreePaladin

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Primus Pilus
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I agree with limiting to positive reactions. I think "disliked" content should either be ignored, or require an actual response with an explanation. I don't favor a "downvote" option. I think it has its place to help suppress spam-like content, but I don't think we have nearly enough volume to even remotely need that functionality.
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Creating The Bronze Age mod
WhiteTreePaladin replied to Sebastián Gómez's topic in Game Modification
If the code is doing an actual case-sensitive string check for the file name, then it wouldn't work on any system without an exact match. If it's a simple file loading, then it should work on Windows even with a case mismatch. If Stan says it doesn't work with mismatched case file extensions, then it's very possibly the former situation. I agree with following Stan's advice though. He's looked at more of the code than I have.- 118 replies
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Creating The Bronze Age mod
WhiteTreePaladin replied to Sebastián Gómez's topic in Game Modification
Probably would work on Windows since its filesystem isn't case sensitive. I once made a webpage where some of the image file extensions were uppercase and some were lowercase. Worked fine on Windows, but on Linux it failed to load images with file extensions of mismatched case.- 118 replies
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Taking the time to commit things counts as actual work too.
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@Stan` Perhaps bonuses should just be separately added (rather than multiplied) to avoid confusion and make the arithmetic easier. The order of the bonus wouldn't matter if they were all added to a combined bonus before being applied. [edit] Then again, I usually just ignore the harder to calculate bonuses like diminishing return farms.
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Why not moving to Git?
WhiteTreePaladin replied to balduin's topic in Game Development & Technical Discussion
I don't think we do. (Lost communication pretty much immediately after attempting to join - due to issues in the country at the time.) -
Why not moving to Git?
WhiteTreePaladin replied to balduin's topic in Game Development & Technical Discussion
I'm not familiar with gitlab, but I think it's probably still preferred for WFG to host its own repo. -
Why not moving to Git?
WhiteTreePaladin replied to balduin's topic in Game Development & Technical Discussion
@FeXoR I don't have anything against Microsoft, and they haven't been bad lately. I use the Github repo because we don't have our own hosted git repo. I definitely agree that it's preferable to host it ourselves instead of relying on Github, and I'd gladly switch to a WFG hosted git repo. -
Why not moving to Git?
WhiteTreePaladin replied to balduin's topic in Game Development & Technical Discussion
Github is owned by Microsoft now, so that's at least somewhat stable (more so than Sourceforge). I think the plan was to host a git repo directly just like how svn is handled currently. -
Why not moving to Git?
WhiteTreePaladin replied to balduin's topic in Game Development & Technical Discussion
YES! Agree on every single point! I've been wanting this for several years, and have brought it up multiple times. I don't really know why it hasn't happened yet, but recently there has been more support. I still have hope we'll switch to git eventually. I remember discussing it with Philip awhile back. He wasn't really against moving to git, but felt (at the time) that the migration effort was significant, and that svn was good enough for smaller projects. The project has grown a bit since then though. [edit] From conventions I've seen, it's generally "master" and "dev" fo -
Could we make catapults less frustrating to use?
WhiteTreePaladin replied to Boudica's topic in Gameplay Discussion
That makes more sense than what we have. How would multiple capturing parties be handled? Right now there is split loyalty, and the structure is awarded to the player with the most loyalty points when the original owner's points have been fully depleted. -
He's busy with school currently. If he starts work on a mod again and has questions, I'll let you know.