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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Actually that's something we were critisized about by kicking bird.
  2. No we don't cause we would either need to create three or four version of each objects or make a program that does generate them automatically.
  3. To prevent this kind of problems make sure you always import a model from the game to get the scale It seems your model has broken normals (face upside down) and it might not render correctly in the game To answer your question yes you will be able to load it in the scenario editor. 0ad restricts the camera to a certain distance. It can be bypasses in atlas. In the game you need to open the dev overlay Alt+D and click on restrict camera. You will be able to zoom out as much as you want If you have any more questions feel free to ask.
  4. In the gaul unit templates you need to remove the building usually '-' + 'name of building' without quotes.
  5. Well that's seem like a nice plan to be done Might want to look at http://trac.wildfiregames.com/ticket/2506 http://trac.wildfiregames.com/ticket/2596 Generic Ticket http://trac.wildfiregames.com/ticket/3569 Text Based options : http://trac.wildfiregames.com/ticket/2451 Autodetection : http://trac.wildfiregames.com/ticket/145
  6. Create a single actor like viking_a with everything like it was a separate one.with player_trans for instance Create a second one viking_b with object color Now create a third actor that will load the two of them as props. You might need to create a special mesh though.
  7. Lion I will try but if it happened without you compiling there is a great chance this bug only exist because of that
  8. They are planed for A20 but they need some work
  9. Just update your svn. And try to play that map with those settings again Come back to us, if you get the same warnings;
  10. Well first of all have you compiled ? The revision just after was an autobuild.
  11. Are you sure your ankles are not swollen ? Because it looks like you are ankles are swolen Where are those players ? Also, asking these kind of questions might get you banned everywhere.
  12. You can still bake a texture to that format though
  13. No we cannot for now cause while bandwith is cheap computation isnt. So we would have to pay huge amount of money to pay for such servers
  14. Well we need solid graphical references for the armors and anything that needs to be done.
  15. Hopefully animating guy will be there soon They share it cause until one or two version they were just a mix of other units. So why not for the peltast.
  16. It's the specific name right ? So translation doesn't affect it AFAIK, cause they aren't translated. Relevant ticket http://trac.wildfiregames.com/ticket/3555
  17. Hey, thank you for reporting. Would you mind providing the right word ?
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