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Posts
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Everything posted by Stan`
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Also see :http://trac.wildfiregames.com/ticket/3135
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
V2 -
Well 0ad is still 32bits on windows for compatibility issues...
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I asked for it in the artist wishlist post
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Will try -
WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
It's planned, would be nice though, to make it for terrain, with an option like Copy Checkbox terrain Checkbox Entities Checkbox terrain texture. Same for paste. -
And not in the game ?
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
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Just curious, what effects do you use ?
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Love that horn of yours. About that ease out, no idea what goes on... I fixed the movement, but I have some issues to get a correct head bounce.
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[Scenario Designer] application-[Fynn Levy]
Stan` replied to Fynnius66's topic in Applications and Contributions
Oh btw Fynnius66 I'm gathering all stuff mappers can need in my mod http://wildfiregames.com/forum/index.php?showtopic=19560 So if you need something tell me. -
Alpha 19 Stan
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[Scenario Designer] application-[Fynn Levy]
Stan` replied to Fynnius66's topic in Applications and Contributions
There is if your maps match the game quality -
Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
I might do one armor -
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Sauce http://commons.wikimedia.org/wiki/File:Pig_cracked_hooves.JPG http://commons.wikimedia.org/wiki/File:Pigs.jpg
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Also http://trac.wildfiregames.com/ticket/1613#comment:11 is great, we'll have some nice warnings.
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I agree, what biome do you think is highest priority ?
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We will try, I have still some stuff to do
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Having this will be nice : #2596 (Toggle for Advanced Options (AO Spec parallax, gpuskinning)) #1195 (New/Improved Animation System) #2324 (Actor format Update) #2679 (Garisonned units in Animated Meshes bug) Maybe decide on #2680 (Ao on animated meshes) #1428 (Animated Textures) I agree that LODS would be nice, for low end GPUs. #1550 (Improve gate animation behavior) +1 For all the rest of the list Enrique. Also, I'd like to be able to set variants for biome. ie : <variant = "Snow"><textures><texture file = "structural/celt_struct_snow.png" type = "overlayTex"></textures>And having an option in the scenario editor to define the biome that would write to the XML of the map, to define which overlay to use (Blood, Dust, Crackling, Snow, Dirt) Also something I really want is #131 This will be a huge rework, but I could add propproints everywhere to add fire particles. My last wish refers to weather and day night cycle...
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Coding issues linked to the fact team is made volunteers. Thanks, for your work. It's not that, it's just you can't just come and reverse the base of the game...
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Bronze age mod http://wildfiregames.com/forum/index.php?showforum=420 On an art point of view, it's really hard to modelize every single weapon used on a 3000 years timelapse, with different architecture, and influences. Remember the main point of this game is being historically accurate. Part one of the game is -500 0 Part two (not started yet is 0 - 500 Rise of the east mod is -200 +200 Bronze age (Aristeia) is -5000 -3000 or something Millenium ad is 500 -1000
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Could you add a specific map so we can still use parallax, spec, and ao ?