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Posts
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Everything posted by Stan`
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Gameplay Feature: Battalions and Formations
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Well If I had the skills I would, else, if no coder gets around... nobody ? -
Just so you know they are broken with anims, I had to fix them...
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What is missing then ?
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Running, charging, stamina and stances (with a bit of formations)
Stan` replied to Karamel's topic in General Discussion
Well they could be the first instead of the only -
New Unit meshes do though...
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I'm not sure there is.
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Ah I wasn't sure if it was all silver or all golden. Going to make it all golden
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What's wrong ?
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Nice You might want to add some normal map though, it looks really flat.
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Running, charging, stamina and stances (with a bit of formations)
Stan` replied to Karamel's topic in General Discussion
Hey nice post Don't forget #3177 , problem is how can a player manage the stealth stamina bar of a unit if it loses points while walking ? -
I could make one armor texture if needed though I'd like to avoid that if possible ^^ About the anims... Comparison Interesting threads http://wildfiregames.com/forum/index.php?showtopic=20053 http://wildfiregames.com/forum/index.php?showtopic=19289 I'm trying to make it compatible with old armature. http://wildfiregames.com/forum/index.php?showtopic=20071 Someone started making new anims, but left ;( http://wildfiregames.com/forum/index.php?showtopic=19546
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Unfortunately I'm not good enough to make human animations. You can see examples of my failures on this forum. About armor, do you see any currently in the game I could use ?
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I guess he means make them recruitable in the military colony (special building you can build on phase 3)
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Delenda Est: An overhaul mod for 0 A.D.
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Pics or it didn't happen -
It's an XML file in simulation/templates
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1. I might look into that. 2. http://trac.wildfiregames.com/ticket/2679 I asked sanderd17 about this, and this is really complex 3. Just edit the template_turret and remove silhouette 4. I don't know much about that too, I guess it could be done.
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With proper historical backup I guess yes
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In this case though, everything has already been made on an artistic pov So it's 'just' XML editing. What you could do : Look at all the sele models in atlas, and tell me for each of them which armor, helmet, shields, and weapons should be used. e.g sele infantry : mace_archer_a helmet spart_infantry_melee_armor mace_hypapsit shield, spear ...
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Nice, curious to see how it looks in game
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Well cavalry archer for instance will go on the wall if you allow archers...
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Trac is back up.
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Yes all Philip's server seems to be down ...