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Posts
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Everything posted by Stan`
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
In short, not good enough, start again =D -
He said he was using A16 causing cypress trees not to be the good one.
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
AFAIK transition anims are not coded... -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Will do -
Ponies Hooves do You're right, maybe some Ivy ?
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
So do I. I figured out it would be easier to pick an arrow by bowing than being straight =) I'll attach the anims if someone wants them. I made incremental saves so I have one for each video =) -
Mmmh if you have time make some scratch decals. Add them as props on the building I think it may look a bit nicer. =)
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Okay no pb =) -
The stairs look weird to me. Maybe add something in front of it (ie plants). Good Job !
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Suggestions for the Gauls
Stan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc.
Lion do you want me to fix some details on your armor ? I see some glitches here and there =) EDIT : BTW it's how it looks on the new units mesh -
Actually the latter is not true. When I managed to get the armature in Blender, Enrique was able to make new animations, (ie : fishing guy + Testudo anim...) We basically can use the new unit meshes and the old anims. Enrique wanted (wants ?) to get rid of everything and start from scratch, therefore he made new rigs for units (ie : see my archer thread where the guy is opening the hand. Typically, you couldn't do that before, because hands were only one bone). Even that need new anims. At least walking, running, attacking (one handed, two handed, spear, archer, slinger), dying + gathering (wood, stone bush fish etc.) I am the only one I know of that is working on it, and my work doesn't meet the required quality. So I believe we will stay with old meshes, at least until april, if not June. After playing the settlers you can only do
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Offtopic Hey Lordgood what happened to Enrique ? I haven't seen him criticize my work and yours in a while. /Offtopic About your poll. I was wondering if you could make less detailed houses. I mean that they look like great houses for rich people, but I believe not every settlers has the ability to build such beautiful buildings.
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I always had to make my elbow go that way when I was an archer. Also when shooting when no visor, I had to draw only to the eye... Plus I would like to know if greek archers shooted like mongols ^^ I'll make a new variation -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
So whats the issue with mine ? -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Thanks ! -
Accessability of methods/functions of "Engine"
Stan` replied to Fluxkompensator's topic in Game Modification
I mean, use that system on Hannibal, and allow every SVN player here to contribute to your AI ? -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Been a little cocky on that one Lordgood. Went from 255 frames to 199. Improved drawing, arrow drop, arrow pickup, and a little bit feet movement. -
Accessability of methods/functions of "Engine"
Stan` replied to Fluxkompensator's topic in Game Modification
Do you have the possibility to set it up ? -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Oh yeah of course. I used the chinese mesh cause I like to showcase it mostly I'll post another wip when I get home. -
There are three variations of the barrels. You could also just replace the metal parts by mine
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Accessability of methods/functions of "Engine"
Stan` replied to Fluxkompensator's topic in Game Modification
Therefore ? -
The brick texture looks a bit chunky to me like it was made out of very low polys maybe make it more smooth. It looks nice from your screenshots too. The windows still have neat trails, like you drew them with a pencil, maybe blur them a little bit. Also, I'd suggest you use the new barrels textures I made some time ago.
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An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I'll animate the bow if it gets into the game I attached my reference. On your pony one they actually look down, are ponies bad archers ? Well we don't have Mongols for now. But if you look closely at my anim you'll see that the hand is opening. Therefore, adding a ring to the thumb is easy, and we could do it. Mon film.mp4 -
An Archer Animation Proposal
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Soo... You just want me to remove that little time between half drawing ?