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Posts
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Everything posted by Stan`
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Ming sword ? If you mean pre han its intended ie liu bang. For spears can you tell me whi should be used and which shouldn't ? (Pictures if possible)
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@Wolflance, would you mind downloading the mod and find all things that are not like you think they should ?
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try -mod=public -mod=charts
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An update can someone review it ? boar-final.7z
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You ´´ll have touse triggers and a void ai . See gallic wars map for reference in the mods section. However you can ´t in A16.
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Wait...... Whaaat. Rada, If you leave who will I be, the phantom of those forums ? The guy that does what he is told ? Niektb doesn't lead me. And Rada, what about your game, our projects stuff you wanted to see ? I can't hold you back if you wanna disapear, but I will be very sad.
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Submit it for me. Not for them. But submit it anyway. When Using units props on chariot, if the variant you use has a move anim, it will walk in the void. You need to disable/remove/ignore it.
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Another Attempt I can't make a video, cause for some reason it's horribly laggy. Zebu.7z
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Did you try using the game lobby ? Also what version of the game are you using ? About the not being able to join each other it might be because a third party firewall block the connection (possible Exemples : Router, Windows Firewall...)
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Mind to submit a patch to trac ? (I believe we need to share everything we fix even if it's not reviewed) This is the idea of OpenSource. There is a ticket for it http://trac.wildfiregames.com/ticket/2679 and this one seems related and useful for 0ad extended http://trac.wildfiregames.com/ticket/1550 For the boats I assumed it didn't work. To fix the walking units, you'll have either to replace the mesh with one that doesn't have a walk /run anim, or disable those anims, and replace them by the steady one.
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I made a video to show you (It's for the gates) Sans titre 25.7z
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Yeah, Problem is only there with animated meshes Sanderd Discussion
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Maybe this : http://zoonek2.free.fr/UNIX/48_R/07.html Expenential Distribution (Possible Typo)
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Sanderd said the gate anim patch was a todo in the code, so I guess you can submit it
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Just a Texture paint of the pig, to be more photorealistic, reference is a wikicommons file, inspiration comes from other 3d boars on the web. One item gone on my list. Here is a comparison : Here is a new Icon (Included in the zip) Here are the files If someone's interested Pig.7z NB : It's not rigged.
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Do you have a patch for this ? Same for boats ie : garrison a catapult on one of them.
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Just Garrison units in the gate, and try opening closing the gate.
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It's the AI, It will be replaced from Aegis to Petra in A17
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He asked you to try. Not to tell him in which version was 'the bug'.
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AI not attacking, generally too easy to defeat
Stan` replied to Hetstaine's topic in Help & Feedback
It only cheats on very hard I think. -
Just curious, did anyone get the game running on a phone ?
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But have you tried moving a lot of units ? This is a complete mess. The game is still in alpha so what ´s yhe issue of having buggy formations ?
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That´s what I read too but I just changed the actor nothing else. He was certainly not wearing a dress. I trust what I have. If you want each time you make a new historical discovery and quote the source in the readme. I miss your point now.
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Also I modified Han Xin to match Civ.json's description. http://en.wikipedia.org/wiki/Han_purple_and_Han_blue