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Stan`

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Everything posted by Stan`

  1. I agree on that point. However I think since we have the ability to make 0ad modular, would be nice to have options on that. They could be restricted in multiplayer games to the host liking. But too much choice is nice I think.
  2. About those "abilities" I remember discussing with mythos on giving the ability of units to dismount, and he said he was against it. However, since we have garrisonning, I believe we can make horse garisonnable and that should toggle between anims
  3. I was thinking of this actually. Is there a particular texture that you are missing ?
  4. I wish mythos could explain why its design doc was that way. He may disagree on the balancing but his knowledge would be useful. maybe he is still around
  5. Yeah, but this is your first map on atlas ? That's always nice to be encouraged to go further Now get back to it and make it a must have for the game
  6. Well actually it's removing units that annoys me. I like being able to have variety. It was the same discussion for the han mod on wether crossbowmen should be an upgrade to archers. I am against that, because, different costs means different strategies, it also allows you when you are low on ressources to have weaker but still useful units. And I like diversity in general, maybe armies were mostly made of spearmen, but I don't see this as a reason to remove less predictable units. It's also a challenge to balance them I understand that, but realism is not supposed to be balanced. So if they were not used, it was maybe because they were weak in interns conflicts. Now you challenge them against the whole world. So some strategies might now work. If they need to be nerfed I'm all for it, but never remove them. (I maybe also saying that cause I know the time it takes to make them ) That's why tonight matches are a good place to be
  7. I believe not using traders is a common agreement between players and so is not building walls (But they build mass watchtowers which is basically the same). They say it destroys the rush for ressources cause you nearly have infinite of it. I'd need a historical proof they weren't part of armies, cause IIRC they had some nice swords. Even though the damascus ones came way after that. Also, I think a good way to check if a unit is OP or not is too test in Atlas with the same amount of enemies (That can be of different types) I was worried that spearman would not be efficient anymore against cavalry but apparently ptol spearman are really efficient against ptol cavalry.
  8. I get an awful performance moving 165 mauryan archers. more than when there was formations... plus some of them cancel movement cause the mass is preventing them to move...
  9. A lot of things. Be patient a new version will be out soon
  10. @ickylevel Can you check if this commit makes it better ? http://trac.wildfiregames.com/changeset/15836
  11. Maybe share it on facebook and Twitter, just to be sure everyone you can reach get the info
  12. If you are interested we currently have A Norse Mod called millenium AD you can find in the mod sections
  13. Same as the Got sentence. What do we say to the release ? Not today For more practical reasons see the release blockers here : http://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&group=status&milestone=Alpha+17 //OFFTOPIC
  14. Ι'm not sure but I think hetarois and alexander used swords
  15. http://www.chinahistoryforum.com/topic/27480-pictures-of-han-cavalry-spearscrossbows/ ? Also In japanese culture long curved katanas were used by cavalry.
  16. Mmmmh Can you open a ticket on trac ? http://trac.wildfiregames.com/wiki/ReportingErrors This shouldn't happen.
  17. I think Enrique doesn't like the current state of it not the idea of it.
  18. Here is the file you can tweak it if you have a special idea. Uffington Horse Final.7z
  19. I'm waiting for Enrique's approval to upload the files but thanks for the kind words
  20. Another try, with trees. (Oak,beech,carob) As you see there aren't much on this picture
  21. It can be 1024x1024 like the chinese bixies Enrique made (For the Han Mod) however since it doesn't seem to have a lot of details I'll suggest 512x512
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