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Stan`

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Everything posted by Stan`

  1. Funny you say that cause I didn't add much polys from the original already in the game =) I'll edit the ears I was affraid separating them would look weird in the anim. Before I saw your post I tried with the AO Probably need to make it fatter then... Though in my reference it was pretty skinny
  2. It is, well maybe not for 0ad cause it's really complex but it's really interesting. May I have your advice on the current state of my fox ? #31 is still accurate
  3. Yeah but often the symmetry is quite visible
  4. I used the old model and tweaked it removed the tail and the head by using seems The thing I dońt like when making mirrored texture is the middle seamlooks a bit weird. I ´ll cut it in half and redo the uv if you want
  5. Mind to update the thread ? =)
  6. Just discovered the control clone key. ... Awesome.
  7. Made it with lightmap pack, so it use the most texture space. 1024x1024 cause it was just baked.
  8. Do you plan to add the neck lace ? Looking nice, I think it's a bit more high than the old one =)
  9. Glad you like it. And I must say it would not have been possible without leper and Ragadast, who worked together to be able to have such mods
  10. If you look at the changelog it says "Huge balance changes, Hidden Changes in Fog of War, Improved Fancy Water and Shadow/Reflection? Culling, Triggers, Mod selection, Units on Walls, AI improvements, Performance, SDL2." Which means not much for the singleplayer. However, now you will be able to play/make scenarios. Maybe that will make the release less dull. Also, with the support of the team, I'll try to make some more content for the game. You have new iberians buildings, that's true, not necessarly the ones that needed it the most. We also have some interesting news, ie the rotary mill is the first building to be animated in the main game. I am working for ROTE and millenium AD and therefore am trying to add more ambiance to the game (In millenium and ROTE some buildings are animated. Also, you must know that since we are volunteers, not everybody can like I did spend 18hrs/day on their holydays. They say they removed the formations for performance issues. I am on your side saying that I'd rather have it broken that not have it at all.. I'm sorry to hear you will revert back. And nevertheless happy to know you like my art in ROTE
  11. I can't see from here but did you add some on the trousers ? Also I'm curious on how you did it for the neck
  12. That worked for me at least
  13. Here is a detailed view. However that doesn't link the graphic card to be faulty...
  14. It's because I removed margins... I'll fix that in the next bake. I was actually touching every options to get the result I wanted 256x256 look a bit too much blurry for me. But I guess that's okay as long as it's not a common animal. EDIT : Here are the new ones
  15. No it's not. Com Direction is not happy about some stuff so, lots of things have to be redone.
  16. Oh that's why. Would that make any quality difference to bother using lights and AO ?
  17. It broke way after (in the background so the program popped up) Here is the ctrl-shift m data : pyrogenesis-gDEBuggerGraphicMemoryData.7z
  18. I don't understand... I followed that tutorial and that didn't work. I had to set the render mode to textures otherwise it wouldn't work, while they used the Full Render. Here is the 256x256 fox
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