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Everything posted by Stan`
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I like the other one better. Also, those icons are for mods, And if you look at the civs, not all of them have the same icons.
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- by lion.kanzen
- unit portrait
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Other icons were made by Mythos_Ruler. I don't know how he makes them. Also I don't have the same experience. A third one :
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Thanks A lot lion. To adapt this in gimp : In the actor viewer click on the ground icon, that will fill the background with black this is particulary useful when having white units ie : this You don't have the inner and outer glow. So I suggest you use the gaussian blur. Use the magic wand to select the black and do as Lion told you create a new layer with the colored wolf while the bottom layer has a white wolf. Then select the bottom layer gaussian blur 20 and you 'll have a white overlay. (Repeat it till it's thick enough) You can now colour it to look like the yellow in this picture. And done
- 7 replies
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- by lion.kanzen
- unit portrait
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A homebrew engine called Pyrogenesis.
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I love the Blitzkrieg word
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Mind to upload it somewhere ?
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As rada says we could fork it make it compatible but keep the experience for other players by keeping that original
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ERROR: Failed to load .... & Segmentation fault (0ad-dev, Linux Mint 17)
Stan` replied to Falx's topic in Bug reports
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The merge candidate should be tested: git fetch origin then git checkout merge20140902 then git pullYou need to clone it first though.
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It could be asked on the next meeting though
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So which helmet is accurate ? Actually I need to know what I should model to fit the time frame ie I want a picture with the guy armor, the horse armor, and the helmet.
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I have seen that before. I think it's a material issue. EDIT : First Possible cause : material used is basic spec but there is no spec specified.
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@Niektb, Everything should be fixed now. Thanks at Thamlett for reporting the CC bug. For all mappers, when putting models near the black round of the map, make sure you don't place one in the dark, if you do, the influence area will remain, and you'll have to manually edit the file to find the hidden building. skirmishes.7z
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Why not the fourteenth then ? In french that ´s quatorze so something like quadradecis ?
- 35 replies
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- discussion
- name
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Sorry haven't checked. What version are you on ? A16 ? The download is known to corrupt. Redownload it. (I'm sorry for that)
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What OS are you on ?
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Okay use this as command line "-mod=public". Without Quotes.
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@fexor aristeia is the first mod to support the new organisation could you check it out and tell us what you think ?
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- millenium a.d.
- vikings
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Hey rada, awesome, could you make the ai use the testudo formation ?
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Hi there is a task for it http://trac.wildfiregames.com/ticket/2349 we are moving to fit the needs your screen would have but it's not finished yet.
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I agree with the principe but how would you do that with the current state of things. Should we merge everymod and make sure they are compatible ? Also I was thinking that gameplay modification such as convert should always be separated from main mods, to be usable as plugins for any other mod. This way civ would be compatible with each other. And then become what you said earlier, just a bunch of assets. But to unify all this, we need to merge the structure for all mods. we could also do it for the main game and propose the changes.
- 680 replies
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- millenium a.d.
- vikings
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