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Stan`

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Everything posted by Stan`

  1. Cong people Head (Using new units mesh) I had to tweak the nose. EDIT 1 : First Helmet.
  2. Stan`

    Indiegogo

    As a main contributor of mods I will say this is quite hard. Cause every thing I edited was either cc by sa 3.0 or gpl2 that means I have to find every other old dev ask them if they don't want their work to be commercial anymore. Also I believe NC is non commercial so how do I am supposed to sell stuff with such a license ?
  3. And this is why we want to get the access to the modb page =) To make ROTE an even better mod. We have a lot historical details to fix but it's now close to be finished =)
  4. For a long time 0ad was designed to play on most computers. I think doing that will go against this idea cause we have a lot of integrated graphics players who would'nt be able to run the game. If we do thatthings like suppor only opengl4.3 would appear making 0ad unplayable for most people for little to no benefit. A Three 1280x1024 screen user.
  5. I have to say that I feel really bad about it.
  6. Okay I need to explain it further then. We currently have no way to export/edit old anims. So everything will have to be remade from scratch. And it will eventually for the new unit meshes, however, for now, we don't have much anims. I think there is three (The showcase units on SVN are animated (IdleOnly))
  7. Seeing in what direction the balancing changes went (i ´m thinking of the fact there are no more hard counters) and provided that we now have units on walls I would not be surprised to see that come into play. Also It could just be the archer trying to defend himself with an arrow or a bow That would be a bit more realistic provided that the switch to melee range would be small. Also maybe for mods (that would add too much micro) implementing a arrow count would be nice too.
  8. Double check templates and actors there might be something relevant there. Also what you could do is creating a new faction. What´s the aim of your mod ?=)
  9. It's was mostly the possible to add to the game that I highly doubt of ^^ maybe replace it by something way more hypothetic
  10. Thing is. What most of you don't seem to realise is that it needs coding : The Unit needs to know when the enemi is close and therefore calculate it's distance. It could be modelised by a circle around it. Problem is this a bit related to pathfinding... Also, that means that every single unit file must be edited in order to allow this. Finally, that also means with the new units mesh, that every kind of units needs its anim. So if this a slinger, I'm not sure he would carry a sword, mostly fight with his fists or use a knife, both are anims that aren't natively in the game. But I hope the art side will get new elements that will save poor Enrique from doing everything. Just so you know an anim, can be hours of work.
  11. Do you have a github repo for your mod ? Remove the icons I like the idea of making the game a bit longer cause its how its done you don ´t build an army to attack before being able and having a reason to defend something.
  12. Yeah but he is skinnier there maybe that´s it. could you overlay the reference with your model ?
  13. Whoah, the last one will be perfect with some coulours, is it public domain ?
  14. Maybe something like AOM tech phases.
  15. For fonts, and text, I'd be happy if you could provide, Fonts (Public Domain) and a Way I could replace that dragon by the one you showed me.
  16. Fixed the Ji mesh. It is not correctly used yet. But for those that use it it's okay ^^
  17. They do. Actually I was waiting for Enrique to release his new unit meshes before doing anything bad. Now that he has done so, either he will do it, or maybe I. But looking at his posts, I believe I am not wanted/skilled enough to make anims.
  18. I agree with Niektb on that point. Nothing will be definitely removed. We'll either move it to other mods, or put it in an eyecandy mod (There is one) or store them as embelishement with the mention not accurate. About the siege weapons I believe the aim of the mod of which we are the successors not the deciders was the Han Dynasty and the Eight years period before it, not the three kingdoms.
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