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About Sanguivorant

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  1. Yeah. It is much easier to grow your economy in the early game if you just invest in female villagers. Soldiers and other types of units often take twice as many resources as women to train, why can slow the time it takes for you to get to the town phase. It is important to get to the town phase, because it will allow you to make more civic centers or military colonies, which will allow you to gain map control. The more map control you have, the more resources you have and the more time you can save on not having to build trade carts.
  2. I can give you some tips regarding the early game play, which is the most important part. Try to make at least five ranged cavalry as quick as possible. The reason why is: -You have chicken, which is a huntable animal, that spawns right away near your town center. -Cavalry have a large bonus when hunting -Cavalry can scout land the fastest. -Cavalry can also defend you in case of an attack. On most maps, there will be animals which you can hunt. If you can get at least 500 food from hunting alone, that could save you the wood you need for farming and allow you to either advance to the town pha
  3. You spent 900 resources in total. In 3 trips, you should gain back 900 resources, and after that it becomes profit. How long it takes until you generate profit is unknown to me. What was the distance between the two markets?
  4. Making trees fully passable would decrease the amount of natural defence you get. Also, this could be exploited. If I wanted to, I could plot buildings all over my enemy's forest line and get rid of his access to wood. I think the best thing to do is to make trees harder to pass (Increase the radius size), so that they can form natural blockades, which would allow you to wall without worrying about the enemy getting through trees. For example, in Age of Empires II, it is virtually impossible to pass a group of trees. This allows me to build walls where necessary.
  5. I have finished my finals, so I think I can try to upload a video demonstrating this fertility festival boom.
  6. To me, it depends on which strategy I am using and what I know about my enemy. If I know that my enemy is going to play aggressively, I might stay longer in the village phase, and even get out some cavalry to harass their economy. If I feel it is safe enough to boom, I can usually get to the town phase in six minutes. Of course, in order to do that, I have to sacrifice villager and military production in the short run. But this allows me to use that fertility festival tech much faster, which would allow me to exceed my opponent in economy.
  7. I guess the best moment to change is once you have stabilized your food income, and manage to gather at least 250 food every 35 seconds or so.
  8. I could probably try doing the Carthage voice list. Sounds similar to Arabic, which is my native language.
  9. How about walls. Do any of you use walls? I play as Iberians a lot, so I always have a layer of my economy protected by walls. I find that walls are the best on maps with choke points, but other than that I don't think I use them. I do like to structure my base in a way that creates a natural wall that protects segments of my economy. So I build houses to surround my civic centre so that my farming is somewhat protected. With the threat of melee cavalry, I like to palisade/wall my towers and surround them in houses so that it is harder for cavalry to take them down.
  10. Are you guys looking for a volunteer to do voice recordings?
  11. Assuming no walk times for the sake of simplicity: Assume gathering 1 food/second. A female villager takes 10 seconds to be built individually and 38 seconds to be built in a batch. You start training: In the first 10 seconds, nothing happens, because female villager is being built. In 20 seconds, the female villager gathers 10 food. In 30 seconds, the female villagers gather 20 food. In 40 seconds, the female villagers gather 30 food. In 50 seconds, the female villagers gather 40 food. So in a total of 50 seconds, a total of 100 food is gathered. Though, only four villagers
  12. Seeing how a lot of threads on this forum are about the different strategies you can perform in 0ad, I believe it would be okay to have one thread where we can talk strategy. Feel free to post all your tips/tricks/build orders here. To start this off, I do have one thing we can talk about: Batch training. Is it useful in the early game? In the late game, it obviously has a benefit of allowing you to create more units in a short amount of time. However, in the early game, having resources is essential. So comparing batch training to individual training of female villagers for example, I think y
  13. No, that is not a problem at all. That is what I do as well.
  14. Apologies for the miscalculations. I don't actually know the exact gather rates of all the units. I just made rough tests. Anyhow, I did try this today, and I realized that 3 citizen cavalry cannot deal with 6 corrals at the same time. I had to make an extra two more to clear the excess sheep that I was training. But I can confirm that one upgraded farm can handle production from 6 corrals. It was slow at first, but after the first twelve sheep, I began to accumulate food at a very rapid pace. I haven't experimented with batch training the sheep yet. I remember back in Alpha 15, I was playing
  15. You would need to micro, like, have a soldier put down the foundation, and then task females to build it.
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