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Everything posted by Stan`
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Lion you should use blender smooth on that middle round thing.
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Graphics card will change it, if you have an IntelHD only for instance(Because it's using you CPU power).. The game isn't only CPU related.
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I was wondering if we could script it to be realistic. I was thinking of adding 10 prop points, (prop-sheep00n), and making the player able to garrison 10 sheeps in the building. The hardest part would be to have only the number of garrisonned sheep showing up. Ie if you have three sheeps garrisonned, three prop points are used, and you see three sheeps. Would be nice to have that for towers too.
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I don't think they had the same conception for forts.
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There is no Best computer. I can play the game on high with an I5-3210 HD8750M 8GB RAM. 40FPS average. But If I get on my desktop computer I73770 HD7950 8GB RAM I get 150FPS. Doesn't make a big difference, If you ignore the fact I'm playing on 3 screen.
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Well considering on how active I am, since I will be the only one working on it it's not likely to happen . I guess this release will more have to do with optimizations and bug fixing.
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Strannik could you do the donkey animations ? Or the Zebu as you wish I'm not working on it ATM.
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Something is not feeling accurate, since the ship on the left is the medium size X) You are welcome anyway.
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(Egyptians)==Task== Farmstead: ?name? (New Kingdom Era)
Stan` replied to Lion.Kanzen's topic in Art dev
I think you just have to make sure the UV's have the same name, apart from that yes. -
(Egyptians)==Task== Farmstead: ?name? (New Kingdom Era)
Stan` replied to Lion.Kanzen's topic in Art dev
In the tree on the right drag and drop the prop on the model icon. -
(Egyptians)==Task== Farmstead: ?name? (New Kingdom Era)
Stan` replied to Lion.Kanzen's topic in Art dev
There is no way to do it "quicly". What you can do is split the model into pieces and texture each of them separately. -
We 're missing some helmets for them, and no buildings sketches/art/references have been chosen for them.
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Someone did that with that software http://www.ni-mate.com/download/ This guy is french and apparently succeeded too. I may PM him to see http://minecraft.fr/forum/index.php?threads/faire-bouger-steve-avec-kinect-dans-blender.86175/ You might also want to check here : http://blender.vsb.cz/index.php/en/kinect-blender/download
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Oh. Well As I said I have a Kinect too. And some people converted me to blender ^^.
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I don't think so, we are now using MoCap For that.
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(Egyptians)==Task== Fortress: Migdol (New Kingdom Era)
Stan` replied to Lion.Kanzen's topic in Art dev
I can make the same as the AOM Game, with 0 A.D's color if you'd like. -
They were not christian until 1200 AD I think. When priest came to force them out of their homes, to work for people like the King of England.
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@Le Druide Gaulois Nothing prevents you from doing sketches for the corral and other buildings though. I'd be more than happy to bring them to life .
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(Egyptians)==Task== Fortress: Migdol (New Kingdom Era)
Stan` replied to Lion.Kanzen's topic in Art dev
Little Question : It looks a bit simple (not bad) to me. Can't you add a litlle more details ? I know Modelling isn't your stuff Lion. -
How to import ".dae" files and test them in 0ad?
Stan` replied to kao_chen's topic in Tutorials, references and art help
@Lion. This plugin is useless since all models you need are in DAE format in the SVN repository. To make the prop, you have to parent the "empty" object to the main model. and name it prop-something. -
I think having the micro just below you lips might fix the issue