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Everything posted by Stan`
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Here is a boat, (The Last of the PDF) and the shield variations, in it since they will be needed when adding shields to boat. VikingBoat.7z
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See the boats thread for shield variations.
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From buildings you need
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Make a list and I'll see what I can do.
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Nice
- 175 replies
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- Ocelotlazohteotl mod
- Olmec
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Hahaha, haha, ha... nope.
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I made some trees variations for Asian Mods The base model is the carrob tree. I just provided the leaf textures. Japan_Cherry_Tree.7z
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AFAICS There is nothing wrong with your texture.
- 175 replies
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- Ocelotlazohteotl mod
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Great dit the trick. Here is the new file. Only missing the donkeys now Rigged Grinder.7z
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Hey, Well, that's what I've been trying to fix, but I don't know, how to. Duplicating keys doesn't work. If you wanna try I'll be glad Rigged Grinder.zip
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Website menu is not displaying right in firefox
Stan` replied to Julius Civilis's topic in Help & Feedback
Are you using no squint addon ? That could be the issue -
We need a Robin hood model then. Moreover I ´d like to have some fat priests as bandits. We need a bandit faction.
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For the seasons our friend Hephaestion will be working on it soon. What would you need for the scythians. I am a fair modeller
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Okay so maybe making a unpacking event. So let's say you unpack you cc in a defined area, you will have a time before season change until your buildings start to lose health, and you can't build anymore there. And some new areas become available.
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What do you think of my idea.
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I have another idea make village steady and have some sort of conversion system that allows you for a limited time to dwell in the village. Then you have to move othewise the area deals damage to your units. This way you could mix civilsations like it was the case during the crusades where persians built over templar buildings.
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Tell me on the art task thread or in the PM
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Do you need some kind of props like stones reeds et. ?
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@sanderd last time i went there (schwarzwald) it was a bit foggy but the sky was really cloudy is it achievable in the game. Also nieck would you some more forest ground textures ? I can make some using public domain textures
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I think something that might motivate moving would be that theýll be no territories on those maps so buildings would lose health when placed. Also would be nice to have the regrowth system so that if the game is to last ressource reappear
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Anyway if you could find reference for all the buildings you could post it in the mods section. Anyway if you could find reference for all the buildings you could post it in the mods section.
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What I meant is you can make the two units one horse but you have to modify the horse. He does have only one prop point ( one emplacement When you can put a soldier) And there will be no dismounting. At least in the main game. For the faction I ´ll be for implementing it though since I will be the pnly artist. Working on buildings that will be looooong
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I think Mythos stated that there will be no dismounting in 0 A.D so maybe you can do It by creating a mod
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Not sure but on max i can apply ao on unwraped models so adding a layer in gimp wouldńt be troublesome. Though that would mean one decal per building not sure it´s worth it