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Everything posted by Stan`
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Yeah I will give a whole new dimension to the game. With realistic fights, realistic economics, and realistic growth. Children will add deepness. Only thing missing will be time lapse, but we don't care since it is an RTS. I don't really like the turn system in total war.
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Now is this good news ? =D EDIT : Copy of Enrique's message
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I like Blender, not as much as Max, because I started making bad 3d stuff with it but I like it. My minion avatar was made with it. I was just wondering if it was from a game or something. *Stan was in despair and brownsing through sourge forge, and when he typed collada, a wild program appeared) Opening what you call "multi talent software" (I don't know why you do that) I realised that props were already boned, but that the bones were fine, which is not the case in blender !
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I'll do motion capture with my swords and shields. What is this awesome Image from. I would'nt bother with max animations, if blender imported them correctly. And I now know why it doesn't The source of all this *** is max the exportation doesn't work and in maya either. FBX Collada is bad. found a nice viewer http://sourceforge.net/projects/assimp/?source=pdlp
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Okay, I can't use any student version to work for 0.a.d. Because they don't allow me to sell anything. And therefore neither does the game. Need to find max 2013
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Failing isn't normal ^^ and even less when you pay 6400€ per year. But guess I didn't choose the good speciality to go in engineer studies, should have targeted way lower, where maths, are maths that my poor brain can understand. //OFFTOPIC. I'll try Oh, yeah. I didn't checked that, I only use pro versions... I'll see. Don't have a big bandwith though.
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Engineer? Wanna join us here? My humble self Aerospace student. I agree to disagree. According to my post below there is something wrong with max 2014 Exporter. And there have been since max 6, that's why the team was forced to use collada max. Problem is, plugin is only compatible with max 2014 with no SP and max 2013. I don't have any of those... Agree on this, model I provided in blend files had animation working fine. Don't know if there is a max maya exporter. Only fbx. I must have missed something I don't see corrolations here.... I'm a very bad unspecialised engineer. I think i will fail this year Might not be suitable for your project...
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Only 2014 I'm 19 and engineer student.
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I ´d need to get my hands on a trial of 3dsmax 2013 to get the open collada to work. This need to be tried since it is the best collada exporter. I ´m also looking at the settlers files and looking for a way to open anim files to see if I can find other exports formats. In the settlers files are dff´s openable by zmodeler (not zbrush) and anm file. I can open dff for they seem to match the gta sa format but i can ´t open anms nor export. I need to test collada import in blender 2.70. Export too I wasn ´t able to find max 2013 but maya i can find do you know version he fixed ? About kinect i ´ll take a look at liońs post. I never tried to connect the kinect to my pc
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Someone need to ask him to creat an event On unit convert () to prevent building other civs buildings this way his patch may be implemented.
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Oh you can script positions ? Like guard area ?. What I wanted is script entities that you can use to have a function like getpostion(obj) so you don't have to know the exact position.
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It's not for oponnents AI's it's for NPC's in micro factions. So there is a loop. The AI plays on its own, but life goes on in loop in small villages.
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Proposal: Split "Tools & Options" into "Options" and "Map Editor"
Stan` replied to idanwin's topic in General Discussion
Mmmmh, Is 0.a.d playable on netbooks ? If not shouldn't be considered, but if it is there will be an issue with 1024x600 resolutions. -
Actually I only love the total war series because of the fighting realism in real time battles.
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I have swords too. And I can find shields.
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I have a kinect at home. But before doing anything like this, you wanna make sure we will not try to fix skeletons.
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[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
You're welcome. Didn't know Eclipse supported javascript. -
Well it would only change what happen when you load props, not the way they are loaded.
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Oh... I'm not angry You can tell me when you don't see I'll take pictures and stuff. Here is the thing those little white squares get replaced by whatever you want (building, units) for instance (this is lua) function CreateArmyOne()-- create a description table for that army, named army one armyOne = {}-- fill the description with all needed information-- ID of the player the army belongs toarmyOne.player = 2-- a valid unique ID for ID, must be between 0 and 9armyOne.id = 1-- the number of leaders, which will be attached to the armyarmyOne.strength = 8-- the start position of the army (use the position of a script entity, which has the name "armyOne")armyOne.position = GetPosition("armyOne")-- set the length of the rode (movement range)armyOne.rodeLength = 4000-- call the comfort function "SetupArmy" to create the army SetupArmy(armyOne)endthis line : armyOne.position = GetPosition("armyOne") get the position of the entity, which can have a script name here ArmyOne and Replace it, here by a bunch of soldiers. Just saw the aging system, no need to stop aging, if the guy reach a cap from 55to 90 he dies.
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Waypoints would be script entities, like in the Settlers 5 Editor. So it would be unit awareness, but invisible units. What do you think ? Agreed with the rest. Would be so life like.
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Is it possible to use random for each prop, and not each Xml ?
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Maybe we could lock this topic ?
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Actually, what I want is that the prop keeps the same movement as the rest of the bones, but stays a prop not a bone. Here everything is linked and all props parented to bones, are converted to bones.
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I wanted it to be random. For instance if I load wood_bar.xml (I made it so you won't find it in the folder) and I use it like three time as a prop, all the prop will have the same texture. What I wanted is that one may have the yellow, other grey, and brown, without having to load each separately.
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[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
My humble experience in Javascript lead me to JSFIDDLE and JSLINT, can they help you ? Also VS2012 supports javascript.