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Nantchev

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  1. 'Fix path finding'? Please explain. Do the links not work for you?
  2. I am about to finish university in about 1 week and am able to contribute. Capabilities include: animation, 3D Modelling and texturing, in that decreasing order of strength. Essentially, what stuff can I get on with? Where is it and who are the important art people worth knowing? I have found the animation pipeline, Art design style and the custom query pages. Any other page(s) worth knowing about? My portfolio is here Adrian Nantchev nantchev.com
  3. Currently I am at university until May 2014. How much of a problem is that? Until them I am rather inactive and cannot commit to much- after all that will jeopardize quality. Is there not a group chat in Skype for faster communication? Would be easier to stay in contact through Skype alongside forums.
  4. Hello all, I recently saw your post on Polycount looking for a Artists, as seen here, and was asked by Niek ten Brinke to introduce myself! Currently I am an undergraduate at Staffordshire University- about to graduate this may! When university is over I am able to work much more on the projects, cannot jeopardize quality. Really into my history mainly European Military history.- especially WW2. That is why I sent my application your polycount post. I am mainly a character artist: 3D Sculpting, modelling, unwrapping, texturing, rigging and animating. My mains skills are 3D Sculpting and Animation. Although I enjoy animation slightly more! 3DS Max, Zbrush, Photoshop, UDK, Blender and GIMP are the main software I used. Have worked on other game projects before, but always looking to broaden my experiences, knowledge and capabilities whilst making a cool RTS- and one base off history at that! My portfolio can be viewed here No Stagnant Skill.
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