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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Thanks Enrique I need to find time to watch it. I was wondering if he could give us the secret of the awesome animation he did for the wolf
  2. I guess you just can't because of the licence of the game (CC-BY-SA) If you make a mod you allow people to sell it...
  3. Vertex groups Could you film your rigging process on this model ? I'll need to do the same with the donkeys.
  4. Did you find infos on ornate models ? edit sorry didn ´t saw you edit
  5. DId you change your mind. Also I can't see your pictures.
  6. Well let me introduce what I do.. I'm an average modeler, and a poor texturer. I also know a bit of C, C#, lua, and Website JS. You wanted to know if you should have a programmer sign or a mapper sign. Well I guess programmer is more appropriate since you will code when mapping
  7. Yup I guess you can go with Hephaestion. I won't be able to teach you anything whatsoever in scenario making.
  8. *Stan realises he is been granted a lot of power"
  9. Well this is still to be defined. Since it's an OSP (Open Source Project) I can change it to fit the needs. I guess I could make it wonder around.
  10. Well... That shouldn't take long then. I'll see what I can do. I'm on holyday, next week.
  11. Hard part is those dogs. You'll need other references.
  12. Lion maybe you should move it to the Com research so that people don't have to go to Aristea to help you Which of those do you prefer ?
  13. Maybe you could help hephaestion with his coding tasks until triggers are implemented
  14. So what are your interest here mapping coding modelling ?
  15. Hi Tanksy welcome to the council of modders looking forward to working with you
  16. I meant the transversal bars and the number of ropes
  17. I will take that axe If you are okay with it. I was wondering if I should make two variations, one standard, like the basic soldier, and one ornate like this
  18. Those drawings are nice, but do you want it to be as complex ? There are a lot of wood planks everywhere.
  19. Are war hammers like they were in AOM historically accurate ?
  20. I don't think there are any concepts for now. We still need the triggers that are planned for A17. That will make a lot of things possible, and we will be able to invite mappers
  21. Standard Tutorials to learn BLENDER and 3DSMAX "I am an honest small artist and trainer of the Council of Modders - Any questions are welcome" _____________________________________________________________________________________________________________________________________ MODELING _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ UVMAPPING _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ TEXTURING _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ RIGGING _____________________________________________________________________________________________________________________________________ 3DSMAX _____________________________________________________________________________________________________________________________________ ANIMATION _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ IN GAME IMPORTATION _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ PLUGINS AND ADDITIONNAL SOFTWARE _____________________________________________________________________________________________________________________________________
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