-
Posts
17.989 -
Joined
-
Last visited
-
Days Won
579
Everything posted by Stan`
-
Thanks Enrique I need to find time to watch it. I was wondering if he could give us the secret of the awesome animation he did for the wolf
-
I guess you just can't because of the licence of the game (CC-BY-SA) If you make a mod you allow people to sell it...
-
Vertex groups Could you film your rigging process on this model ? I'll need to do the same with the donkeys.
-
-
-
Did you find infos on ornate models ? edit sorry didn ´t saw you edit
-
How should I issue signatures ?
-
DId you change your mind. Also I can't see your pictures.
-
Well let me introduce what I do.. I'm an average modeler, and a poor texturer. I also know a bit of C, C#, lua, and Website JS. You wanted to know if you should have a programmer sign or a mapper sign. Well I guess programmer is more appropriate since you will code when mapping
-
Yup I guess you can go with Hephaestion. I won't be able to teach you anything whatsoever in scenario making.
-
*Stan realises he is been granted a lot of power"
-
Well this is still to be defined. Since it's an OSP (Open Source Project) I can change it to fit the needs. I guess I could make it wonder around.
-
Well... That shouldn't take long then. I'll see what I can do. I'm on holyday, next week.
-
Hard part is those dogs. You'll need other references.
-
Lion maybe you should move it to the Com research so that people don't have to go to Aristea to help you Which of those do you prefer ?
-
Maybe you could help hephaestion with his coding tasks until triggers are implemented
-
So what are your interest here mapping coding modelling ?
-
Hi Tanksy welcome to the council of modders looking forward to working with you
-
I meant the transversal bars and the number of ropes
-
I will take that axe If you are okay with it. I was wondering if I should make two variations, one standard, like the basic soldier, and one ornate like this
-
Those drawings are nice, but do you want it to be as complex ? There are a lot of wood planks everywhere.
-
Are war hammers like they were in AOM historically accurate ?
-
I don't think there are any concepts for now. We still need the triggers that are planned for A17. That will make a lot of things possible, and we will be able to invite mappers
-
Standard Tutorials to learn BLENDER and 3DSMAX "I am an honest small artist and trainer of the Council of Modders - Any questions are welcome" _____________________________________________________________________________________________________________________________________ MODELING _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ UVMAPPING _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ TEXTURING _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ RIGGING _____________________________________________________________________________________________________________________________________ 3DSMAX _____________________________________________________________________________________________________________________________________ ANIMATION _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ IN GAME IMPORTATION _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ PLUGINS AND ADDITIONNAL SOFTWARE _____________________________________________________________________________________________________________________________________