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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. A tavern would be nice for them.
  2. Well I'd like to make it and leave programming to you guys.
  3. @Sanderd that was the system info says
  4. Did you make any reference we could use to model it ?
  5. What happened to it ? this was how it was suppose to work in the orignal. Yup.
  6. We've got one big conqueror here ↑
  7. It could be a decorative building, like for instance boosting like 2% the units. Like the embelishment in the Settlers.
  8. Yeah a lot, has it a bump or a specular or only AO/Texture ? some parts look a bit flat Anyway good job. Or maybe too "clean" not sure.
  9. Hi all here is a building that I'd like to see in the game since it is historically accurate. http://en.wikipedia.org/wiki/Mint_%28coin%29 I was thinking that it could be a special building, for scenarios, or something for some of the factions to have which would either refine metal or, improve trade routes. I could also be an eyecandy building. Here is an example of a building from my favourite game(after 0ad) Die Siedler V : Das Erbe der Könige (The Settlers 5 : Heritage of Kings) In that game every building refines extracted ore (wood, stone.. etc) except this one for it is not present as a playable building. There is also a ticket made about this game with animated buildings. So what do you think about adding this kind of buildings to the game ? Also here you can see how obstruction was calculated in this game.
  10. I'm adding this reference here since it will be used for Enrique to make new towers - Taken from my Rome II game.
  11. Three More Found 3x3.7z found 3x6.7z Found_Dock_Super.7z
  12. I wish more artists contributed. I may spend a lot of time here, I'm not as good as the people that passes by. And Enrique is working alone those days.
  13. Four more. fnd 2x4.7z fnd 6x4 docks.7z fnd_dockiber.7z found_4x4 docks.7z
  14. Looking good though. On the first reference you showed, sails had more subdvisions
  15. We need more eyecandy models ^^ and someone to review them because none were added not being rude to anyone
  16. That sound nice =D Though i d'like to have some mini villages neutral on some maps
  17. Just seeing the model size actually because I had a lot of problem with it. Sometimes was too big or to small while importing the same model. And also, you have an idea of what the model look like, because in 3dsmax for instance a lot of stuff improve the viewport display, and the render is directX Oh that was me not seeing that when you write props you get all of them. EDIT V2. Found1Fix.7z
  18. Made another one. Others thing to be careful. - Scale : This time for some reason max wasn't able to import in the right size, I need to investigate further. The line : <unit meter="0.025400" name="centimeter"> is really suspicious. Don't know if I should set up max differently. - Collada Versions : don't know if that change anything but I need to know what is different between 1.4.0 and 1.4.1 and why is there still no support for collada 1.5.0 - XML's versions : It appears that something changed in the syntax of the XML's file which broke the prop system and made me loose hours. Things that'd been nice - Knowing how to make diffs : Wasn't complicated but was not clear either. - Knowing how to make the actor editor a friend : Still more convenient to write to files by hand than to go through it. - Having a DAE viewer bundled with the game to gain time. - Also a list of props should be made : That may sound stupid but not having to export props that already exist in game would nice. - About props : Can someone script props variation in the same model ? Like having 'a'-'e'-'f' variations and not whole 'a' or whole 'e' ? - Being able to import in the game models with only props : If you import only a empty model it won't load. Here is the 1X1 fix. It be nice that the last point could be added so that I could make the last delimitator (Model included in theatron) a prop too. Found1Fix.7z
  19. Stan`

    Faction: Norse

    I may have some viking swords somewhere. To use them you have to make sure they have the correct license. The sword may be a bithigh poly for the game. For the boat you could also modify the existing model
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