Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.013
  • Joined

  • Last visited

  • Days Won

    524

Everything posted by Stan`

  1. Here are two variation of the model. The historical one and the other with just the height of the roof fixed. I don't really know what to do with the back part on the last one, that's why its flat.
  2. From here that looks that they are too big. Maybe Adding the elephant model to you workspace would help you
  3. According to this I should scale it down a little. Thank you. I was sticking to the model so i didn't really think about it. I could turn them a little down like on the other side and make them uniform. About water since there is space on the planks, maybe that wasn't an issue. Okay, I will fix this. EDIT :
  4. I'm not using any software ATM for the texture was given by the team. That's a big time saver. Okay =)
  5. IMO the main thing to fix is the unit lag. If you get rid of that, players will come. Because even if its still in alpha this game is more playable than a lot of finished games. Adding stuff will be good when the base will be fixed. Now what would be nice would be a resolution changer, because i don't think the minimum specs are this low anymore. So at least that would make it playable for old machines. If it is not in the menu an ini file would be great. Something that could be good to is to update the art thread which displays all the task needed. I have some 2d artists friends that could help if i could tell them exactly what to do. Moreover i think each faction should have its thread or at least its subforum. I don't know what you need in terms of programming. I know how to do C and some C++ but i don't see many methods to calculate square roots except the dicotomia method, which a slow loop or a big switch, in which you could also have a possibility of calculation if the value doesn't exist.
  6. Thank You ! =) What about now ? =) Also the wall at the back is rounded not square.
  7. Don't know anyway here is what I've got so far :
  8. Hi, it's me again this time for a WIP gaul farmstead according to this reference from AOE if i'm correct : Also I want to know which hand cart do you prefer ? Comes from those references ;
  9. Here are some variations of the model, which one do you prefer ?
  10. Well I'm not offended though its hard after working for hours on a model to be asked to get rid of everything
  11. Hi What about now ? EDIT Variant @LordGood : Do you want something like that ? According to the request for this building " Iberians barracks structure. Needs new model. Should have a "cubic" feel like the iberians constructed. Should have the same footprint as the other civs barracks. Prop pints: "garrisoned" and "projectile" I can't really change the shape.
  12. Thank you Anything else ? EDIT : Updated with swords also Improved the cask texture.
  13. Hello, Small Update : - Raised Roofs - Added Details to walls and roofs - Added Props - Scaled to the size of the javelin man Next Update - Add Falcatas on the table (I need the model though) - Improve according to comments
  14. The textures are not hard to fix. Just have to play around with the UV's I made this, using the reference.
  15. Hi =) Added the entrance en the back, and the dummy I'm using 3Dsmax, No texturing program yet since you gave me the UV I guess i should be able to import a model with the Dae plugin.
  16. Hi I just saw that i could again try to contribute to the game so using the reference i made this does it fits you ? Regards, Stan
  17. Would it be possible to have some steps when building a building. Like some scaffoldings.
  18. I've heard that some of the mods here needed some building models. If you could give me artworks or something, i would be glad to model them. By the way i own 3DSmax 2011 and the collada plugin. Note : I cant model units because i have no idea how to animate them. So if someone could told me I could maybe be more useful.
  19. Name:Stanislas Dolcini Location: France Availability: When I do not have to much homework Age: 16 Skills and Experience: I have started to work with gmax which help me learn the basis of 3d then i got 3dsmax 9 and now i have the 2011 version (I have some problems with textures) I can UVW Map an object though I don't really know what this means. Its just applying the filter right. Most of my work is on my website stanislas.zxq.net Motivation: I wan't to improve my skills and help Personality: I'm kinda weird, but in a friendly way. Interests and Hobbies: In my spare time I usually work on my game or fix peoples PC's , or break my own. Favorite Game: Medieval 2 Total War AOM The Settlers V (Learn some LUA scritping with this one), the need for speed in general, Drakensang, and Assassin Creed My last work for OAD in the attachment Fountain.bmp
×
×
  • Create New...