I have no idea how AI's are coded here but in another game They made something really simple. They defined a target point (Generally your CC) with a range of tiles, a peacetime (so that units doesn't attack to early) a tech level (This is because the Ais had all the buildings they needed at the beginning so they would recruit only a specific age units) agressiveness (I think this one decided how many units would seek to destroy you)
Well I started making the African MiniFaction, tell me what you need and I'll see If I can make it. The thread will be in the art dev of the mods section.
People were so confused about colors that they forgot to thank you so → THANK YOU. BTW I meant use the same interface as the game (The new Pureon Style).
They don't want that here because moderating ten forums in ten different languages is too complicated, while we all can make an effort and speak english.
But having horns could do the same too, Music is considered as a boosting stuff, that's why no athlete can use it while competing, so having a unit with a horn could add a bonus, but it shouldn't be cumulable.
Some WIP with the Knarr. Just a little question the drekkar is gonna be huge are you okay with it ? (This is the biggest ship on the image I posted previously)
Here are the files Fixed in the Snekkja folder (All of Nieks comments) Previous in the Mods folder Blend File Included. I won't touch it anymore. If you want to tweak feel free EDIT : The Skei and the long drakkar are missing rows and I won't do the animation 24hours of pain... is too much per boat. I'll add the missing rows tweak a few things and then upload them here. Only one missing is the drakkar (drekkar ?) Final.7z
Nope he saved two days ago project. Blender is at war with himself, you cannot just import export DAEs it screws size, animation, and cohesion. I had not enough undos. Now I have to start over ((((((