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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    Faction: Norse

    I will have time, because i stop when I feel i need to bump my head into a wall, and making fountains, and tree is really quick.
  2. I feel like I must apologize. - About the unused polys, it's really simple, I use quads, and i divide the mesh until i get the shape i want to extrude in or out, and after that i collapse the roof that's why there are a lot of unused polys at the back. - About the unconnected geometry, three things are responsible for this : I'm an Idiot. They are from the old model, so i didn't make them. I didn't take time to fix them because everybody was so happy about the model, that I forgot to finish it. I thought it would be like the barracks, taking a lot of modifications to be accepted.- About the textures : Refer to "3" - About the foundations : Didn't knew I had to make them at that time. I'm sorry
  3. Stan`

    Faction: Norse

    Maybe I will do some, I'd like to be part of the 0AD team first =) Also, I have a lot of stuff to finish - Fountains - Gladiators - Stone Pillar - Rotary Mill - Mines/Carry - Moai - Iberian Barracks ( Enrique will make something from scratch)
  4. Stan`

    Faction: Norse

    Sorry for some the reason the model UVS didn't import correctly in blender and I had a hard time going around. I don't know how to enable player colors could someone explain to me ?
  5. Thanks Sander, that did the trick. For some reason, i guess it's my poor knowledge about xml's, I can't see bumps and specs on the building but i can on every other...
  6. There you go , though i hope my friends still has the models. HDD died =/
  7. Made a lot of buildings from this game to M&B : Warband, you can see all of them on my youtube channel. Don't know if historically accurate, but beautiful indeed.
  8. There you go. I have some trouble with scale in 3dsmax and blender, seems everything has no real size so its really hard to fit it. If i scale it to the size of the imported fortress in Blender it will be so small that you wont see it...
  9. You could disable particles, by particles = off in the cfg file.
  10. If i connect all the vertices 3593, Should be sensible. IMO now looks better
  11. Would be nice to see how they look in game, can you export the animation ? There is a thread about it in this forums. Anyway good work ! =)
  12. Its that tile texture, depending on which side you are its incurvated or not...
  13. I can make the UV for you if you give me that model. Also he means six polys of roundness not six polys in height, so lets say the cross may have like 6*4 polys plus the caps
  14. They are, maybe I can say we are. Enrique has just commited a gaul farmstead.
  15. Just to know how are lag killing progress going ? I'm trying to drag my entire promo to 0AD, and that'll be nice if I could tell them about that, which we all know is the main problem here. If everything went fine this thread would'nt exist.
  16. Just a little bump for feedback Changes since last time (Not Much): - Fixed Wall texture - Added texture for foundations - Tried to use as best as possible the wood texture, but don't know why it isn't looking good - Removed the big pillars to be more in adequation with the forteress, though I don't know if its okay What I need feedback on : - Mostly the planks, because I don't know what to do with them, since it's a small building, - The roof. - Some advice on props, should have should not have would be great to be a bit historically accurate - I was think of adding a flag instead of that carpet Things that need to be done : - Add Pillars on the side, - Find something special (Don't know if its texture, or absence of bump) but the building looks fade. - Fix the planks - Adding a bit of your opinion guys =) Put it in game to show you (Not that hard after all) IberianV15.7z
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