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Everything posted by Stan`
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Tell me on the art task thread or in the PM
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Do you need some kind of props like stones reeds et. ?
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@sanderd last time i went there (schwarzwald) it was a bit foggy but the sky was really cloudy is it achievable in the game. Also nieck would you some more forest ground textures ? I can make some using public domain textures
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I think something that might motivate moving would be that theýll be no territories on those maps so buildings would lose health when placed. Also would be nice to have the regrowth system so that if the game is to last ressource reappear
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Anyway if you could find reference for all the buildings you could post it in the mods section. Anyway if you could find reference for all the buildings you could post it in the mods section.
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What I meant is you can make the two units one horse but you have to modify the horse. He does have only one prop point ( one emplacement When you can put a soldier) And there will be no dismounting. At least in the main game. For the faction I ´ll be for implementing it though since I will be the pnly artist. Working on buildings that will be looooong
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I think Mythos stated that there will be no dismounting in 0 A.D so maybe you can do It by creating a mod
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Not sure but on max i can apply ao on unwraped models so adding a layer in gimp wouldńt be troublesome. Though that would mean one decal per building not sure it´s worth it
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Make sure you have only one object per dae file and that every XML points to the good file.
- 175 replies
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- Ocelotlazohteotl mod
- Olmec
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Hi fixed a few stuff with ptolemies corral - Made the walls thinner - Added a few details and changed a few props - Removed some hidden faces to gain on polycount. Here are the file (Dae + AO) PtolCorral.7z
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I like the last one, it's like an interactive campaign. With a better AI since it's a human We will have a regicide mode too.
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We should just add Enriques tents to xmls with carts
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That would be a good motivation to finish those http://trac.wildfiregames.com/ticket/87 http://trac.wildfiregames.com/ticket/2070 http://trac.wildfiregames.com/ticket/993 and the cliff 3D models ^^
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Well the issue is that they were quite old by then
- 175 replies
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- Ocelotlazohteotl mod
- Olmec
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To export the UVMAP... I'll need the model.
- 175 replies
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- Ocelotlazohteotl mod
- Olmec
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I think they were true pyramids and red. Check the internet
- 175 replies
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- Ocelotlazohteotl mod
- Olmec
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Cause they are using different textures, or because they are drop propped. (The props adjust their height).
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That's because it's a dead (charred) tree. I don't know how to make "living" trees.
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Here is the blend file and the AO List of Props for XML Creation : PtolTemple.7z
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Anyway I'm done with it. Here is the blend file, the AO and the texture. EDIT : Oh Lordgood it's been a while. Well you caught me it's 2,5K tris. FisherHut.7z
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I don't know. That's mostly the light setup that sucks. I want to add a guy sitting on the edge of the deck.
