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Posts
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Everything posted by Stan`
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Oh a settlers V fan... I wished for years someone would mod it... but nobody cracked something else than the demo archive
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Do you want me to start them from scratch for you to gain time ? -
Well limit the max number of healers then
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Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Since you kinda made this animation I'll try with the gaul rotary mill =) About props here is what I've got. Thing is when parsing the exported model ie the one provided, it cannot find any of the prop points because they are not parented. I don't know how to parent in max.Desktop.7z -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Here is what you asked for All the models are in the Dae. I added the "HQ" textures I made so that you can use it to make yours or start from scratch if you wish. Happy to contribute. Seleucid_Helmets.7z -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
I can send the high and low polys. Will you take care of the UVs ? -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Okay, that's great, so basically, you make an editable poly to fit the shape of the object, and then apply a skin modifier. Then you animate the polies you made and since its skinned the model will move aswell. Thing I don't understand is how you make each part of the model independant ? I know it has to do with weight, but when I do it vertices go wrong X( Good thing though, no bones to draw. Small Question about props. I saw the need to be named prop-thing. How to create it in max ? I don't have that ps helpers menu =S; -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Thanks I ´ll check it at my lesson ´s break -
Do you happen to have Nvidia optimus if it´s a laptop ?
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Really Nice. Not as beautiful as 0ad though =)
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Well you coule store the field of view in the data packets to avoid that. Now the question is will you desynch the player or just switch back its field of view.
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Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
No problem. Here you go. OX_Cart.7z -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
The later is the new Ox Cart. I'm hoping to animate it. =) I'm able to animate the model, with no bone, and with links. -
//OFFTOPIC Is that interesting for the team ? http://apcmag.com/Content.aspx?id=2110 Also, Have you tried programs like Gboost and gamebooster ? I made tutorials for those, explaining how they work, but they are in french.
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Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I have reached a point were I can't learn by myself, so being here and helped with some people with greater experience. Also, I want to share this knowledge for people in my situation may need this. -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
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Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Deleted everything except bones. Seems according to the picture that the biped is utterly destroyed Also why is there a biped, and nothing else, while it is supposed to be a chariot ? -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Does this look familiar ? I have a lot of exportation errors, due to the "physique" modifier. Also all null objects are deleted. -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
A big Thanks Wijitmaker, I'll get on it asap, I was actually hoping you legends comme down from the sky and help me out =) Files open, but i get thoses errors related to missing files... -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Thanks Sanderd, I was hoping someone could help. But if I figure out, I'll share it with the community. -
Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Now yes... But it's blender. -
Hi, all i need your help with animations. I ´ m using 3ds max 2014 and if needed the 8th version i have little knowledge about blender thanks to the tutorial here and the one that helped me to make my avatar. I am willing to improve my skills and be able to add little animations like for instance the crane on the ptolemaic dock, the rotary mill or even barracks getting the door open when units get out and with the ox cart. Thing is i don ´t know much about bones. I made an animation with the ox cart but its no rigged. I ´ m able to do the same with links according to this video http://www.youtube.com/watch?v=PlCMkYzkfrk But Enrique told that it was a skin modifier. I know about both. But the last one is really harder. So I need your help. Can someone tell me how to do it with the cart ? If I succeed I ´ll make clear tutorials for the next generation. Thanks for the reply Regards Stan.
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Every time you do it, i click and feel so stupid. Need to keep in my mind that lmgify is not an image website. ><
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Maybe you could ask the WebTeam to give you an IRC Channel.
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You'll need a solid communication though.