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Showing results for tags 'map design'.
Sander’s suggestion of me making maps and letting the 0 AD forummers take charge of the triggers made me think deeply of how best to present a scenario that will cover every possible trigger that I usually use in designing scenarios and campaigns. Disclaimer: All of the trigger suggestions I present in this post can be done and implemented with the editor of Empire Earth, of which I have been “schooled”. In no way am I saying that EE is better than 0 AD. No, dear sirs. I'm attempting to at least make Atlas a tool that I can understand and use, without being a programmer myself, dim-witted th
I was wonder if anyone had any ideas of how to make Steppe biome maps intersting? Trying to make Scythia map. I look at Steppe photographs and it look like there is just grass and small hills and that's it. So, I think terrain blending may be the key to making it look interesting. Also, perhaps only having 1 part of the map be "steppe" and the other part of the map being mountainous or hilly or must have a river or gully (like the Syria map). Flowering plants also seem to be a lot present. We will need more models for flowering plants in the game to make the map interesting. Also, larg