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Everything posted by Stan`
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No.Only for free games and giveaways.
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Yeah he won't be able to know it unless you tell him. Also note that this number is a convention we use and if someone builds his own copy of the game he will just see custom build. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
It's in the main menu -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Sure https://code.wildfiregames.com/D3998 Ticket is referenced in it. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Ai never resigns as it's not made for it. Someone is working on jt. Maybe for A26 -
Sunday 19 CET A25 - Teamgame for testing balance !?
Stan` replied to MarcusAureliu#s's topic in Announcements / News
It wasn't a mechanic really, it was a formation bug. -
Sure https://releases.wildfiregames.com/ Note that anything prior to A23B doesn't have a lobby.
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https://wildfiregames.com/forum/topic/26142-using-conan-to-get-windows-dependencies/?tab=comments#comment-376743 This is as far as I went with Conan, (of course it's now missing libfmt at least) VCPKG didn't work well last time I tried, I think I couldn't specify the toolset to be the XP one, which was bad. (Now we don't care anymore) I think @Imarok hated it though We could also switch to CMAKE / MESON if it makes things easier; And of course there is still the git transition to settle.
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Then it's worse yeah, but the camera thing could have happened with no impact. Feldfeld found a bug it seems https://trac.wildfiregames.com/ticket/6261 Does it happen with that map only? So now I have three problems: The running variant thing introduced in A25, Attack move being broken, And this... And I have no idea what's causing either...
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Yes no problem.
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What happens if you reset the camera ? (Could be we don't serialize the rotation or something) Well it's a much less serious bug so thanks for claryfing! And just when I say that... @Angen @Freagarach Given that we don't use transform nor the foundation code there, any idea what might be happening @wowgetoffyourcellphone got a vid? Apparently Freagarach reported it a while back but it was never logged.
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Here is the fourth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25842 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Unit in formation rushing see above post What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
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I believe it's there because nothing was standard anywhere... @vladislavbelov might know more. for pkg config @s0600204 is working on stuff https://code.wildfiregames.com/D3611 https://code.wildfiregames.com/people/revisions/27/ First patch looks like it could use another define or something. Thanks for keeping it up.