-
Posts
18.074 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
Any French subsection of forum ?
Stan` replied to LibreFaso's topic in Introductions & Off-Topic Discussion
Nope C'est propriétaire. C'est une des raisons pour laquelle on ne l'utilise pas officiellement. -
Vlad told me he'd do the rebase. I haven't asked since. Well yeah it sucks, but unless I can review those patches I'm not sure I can do much. Now technically if they are atomic it should be pretty obvious if they are correct. The utf16 one is slightly out of my reach. I don't even know if we have good tests for it.
-
First steps with EndeavourOS (and a bit ArchLinux) and beyond
Stan` replied to Ceres's topic in Help & Feedback
Yes the option doesn't care about the OS. -
It's out of millenium's timeframe but it looks nice
-
Hi Pixel24, Did you try to open port 20595 ?
-
Game apparently crashed but I can't get out of it ?
Stan` replied to LienRag's topic in Help & Feedback
Does alt enter do anything ? It's really strange that pyrogenesis or 0ad doesn't show up. Maybe zeroad ? -
You could ask Itms to give you permission over the modio mod if he can
-
Well 3GB or (Go) are bigger than 500MB or (Mo) (I'm french too:))
-
Sadly a poll on the forums would probably be really biaised.
-
Did you make a typo in the above post?
-
I believe there is a wounded unit shortcut you can use to select them.
-
Yeah it was reported somewhere else. @Angen, do we have a ticket ?
-
Game apparently crashed but I can't get out of it ?
Stan` replied to LienRag's topic in Help & Feedback
What does ps -aux say ? Could be named 0ad on your system. -
https://videos.pair2jeux.tube/c/play0ad/videos
-
Well changing it is probably a matter of replacing a positiveinteger to positivedecimal in one of the simulation scripts. However it might appear weird on the GUI (e.g with a ton of decimals)
-
See https://trac.wildfiregames.com/wiki/Changelogs it links svn revisions to Alpha versions rP21946 would be A23b
-
I suppose that with the recent flat design and lack of icon character, it's easier for people used to it to get used to such an interface?
-
Game fails to launch - Assertion failed: "!m_Worker"
Stan` replied to MrBrightSide's topic in Help & Feedback
As long as @fabio keeps updating it you should be fine -
Hello, To be able to add new textures to the game you need to create a mod. You can see wiki:ModdingGuide for reference. Then you need to create the following directory structure art/terrains/{your_biome_name}/ This folder will contain all the terrain types. You need a file called terrains.xml in that folder. Here is an example. <?xml version="1.0" encoding="utf-8" standalone="no"?> <!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd"> <Terrains> <Terrain groups="{your_biome_name}" /> </Terrains> Here is an example of a terrain file <?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/{your_biome_name}/{your_texture_name}.png"/> <texture name="normTex" file="types/{your_biome_name}/{your_texture_name}_norm.png"/> <texture name="specTex" file="types/{your_biome_name}/{your_texture_name}_spec.png"/> </textures> <material>terrain_norm_spec.xml</material> </terrain> Then you need to create the following folder art/textures/terrain/types/{your_biome_name}/ and put your textures in them. In the end you should have something like: art/terrains/{your_biome_name}/{your_biome_name}_{your_terrain_name}.xml art/terrains/{your_biome_name}/terrains.xml art/textures/terrain/types/{your_biome_name}/{your_texture_name}.png art/textures/terrain/types/{your_biome_name}/{your_texture_name}_norm.png art/textures/terrain/types/{your_biome_name}/{your_texture_name}_spec.png mod.json IMPORTANT: The name of your XML file must be unique, or it will conflict with existing textures.
-
Do you have replays for those ?