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Showing results for tags 'milleniumad'.
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Post any current unfixed bugs/to do's pertaining since Millennium A.D 1.1.0 here (will be edited frequently). Models: Umayyad faction is incomplete, using Seleucid placeholders Norse wonder missing (Suggest the Rök runestone?) Byzantine Trebuchet is an anachronistic counterweight, replace it with traction Byzantine healer should be an Orthodox clergyman, not wearing Latin robes Animations: Frankish trebuchet attack animation, engineers not animated Frankish smithy has blacksmith tunic issues: Failed to set idle animation in model "art/meshes/skeletal/new/m_tunic_sh
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Created with Heightmaps. Next thing i should try to use is the rmgen librarys, the tedious work of painting terrain is hell. Night view Despite the size of the map (Small), it's not playable (Lag), but it should be if i remove 90% of the rocks on the map. Enjoy the view! Btw, @wackyserious those roads are great! You should consider on making corners(Square/Rounded). @Alexandermb I urge to commit your models.